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I could use a spot of help with the Luchs


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Firia #1 Posted 11 May 2015 - 02:54 PM

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I'm relatively new to Tanks, and I'm still uncertain how some aspects of the game work, or will work. Example, I've become aware that skill training is a thing for the crew, but I'm unaware of the effectiveness of a crews percentage, or how that factors into equipment like Vents, perks (like Brothers in Arms), etc etc. I'm slowly picking it up though!

Which brings me to what I could use a hand with. The Luchs; my favorite tank I've driven thusfar.  I've even advanced to the next tank beyond it (Leopard, tier V), and STILL take the Luchs out for a drive!

I've gotten quite good being sneaky and getting in behind people. But the reload period on the 3cm MK103 autocannon is... painful. I do my best, but that's one of the few hang-ups. I'd LIKE to maximize all I can to improve the reload time and get it as low as I can... but I don't know how. I noted there's modules, and there's an improved class 1 Vent installed, and my crew are almost where they can learn skills (I think).

So what would folks recommend I do to improve the reload time of my tank? I don't see any options that suggest there is a way.

Eila_Juutilainen #2 Posted 11 May 2015 - 03:08 PM

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View PostFiria, on 11 May 2015 - 02:54 PM, said:

I'm relatively new to Tanks, and I'm still uncertain how some aspects of the game work, or will work. Example, I've become aware that skill training is a thing for the crew, but I'm unaware of the effectiveness of a crews percentage, or how that factors into equipment like Vents, perks (like Brothers in Arms), etc etc. I'm slowly picking it up though!

 

As a rule of thumb: every 2% crew skill affect the respective attributes by 1%. A fresh 50% crew will reduce viewrange, aim time, turret traverse, accuracy, engine power, radio range and reload speed by 25% (i.e. (100-50)/2). A dead crewmember reduces it by 50%. A 132% Loader (10% food consumable, 5% Vents, 5% BiA perk and 12% Commander bonus (Commander skill will be 120% and he gives 1/10th of his skill to other crew)) will thusly give 32%/2=16% bonus to reload speed.

 

These numbers are not entirely accurate, but decimals are boring.

 

View PostFiria, on 11 May 2015 - 02:54 PM, said:

I've gotten quite good being sneaky and getting in behind people. But the reload period on the 3cm MK103 autocannon is... painful. I do my best, but that's one of the few hang-ups. I'd LIKE to maximize all I can to improve the reload time and get it as low as I can... but I don't know how. I noted there's modules, and there's an improved class 1 Vent installed, and my crew are almost where they can learn skills (I think).

So what would folks recommend I do to improve the reload time of my tank? I don't see any options that suggest there is a way.

 

Aside from getting crew to 100% skill and training BiA, not much you can do. Food is too expensive for you right now and Luchs cannot mount a Gun Rammer (which would give -10% reload time). The only other thing you can do is train Adrenaline Rush after BiA, which is a skill that reduces reload time by 9.1% when your Luchs's HP in under 10%.



Firia #3 Posted 11 May 2015 - 03:42 PM

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View PostEila_Juutilainen, on 11 May 2015 - 03:08 PM, said:

 

As a rule of thumb: every 2% crew skill affect the respective attributes by 1%.


This is actually QUITE helpful for me to understand! So a fresh tank of 50% crew are actually inhibiting the tanks performance. I see! So then if I get the loaders' percentages up with this BiA thing (Brothers in Arms I assume), keep the vents, and aim for the near-death perk, I may see the best reload times I can on this tank. Makes sense!

Tazilon #4 Posted 11 May 2015 - 04:07 PM

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View PostFiria, on 11 May 2015 - 02:42 PM, said:


This is actually QUITE helpful for me to understand! So a fresh tank of 50% crew are actually inhibiting the tanks performance. I see! So then if I get the loaders' percentages up with this BiA thing (Brothers in Arms I assume), keep the vents, and aim for the near-death perk, I may see the best reload times I can on this tank. Makes sense!

 

Unfortunately, no.

 

BIA is a unique perk in that ALL crew members must have trained it up to 100% for it to work.  It is the only skill/perk with that requirement.  If only your Loader trains BIA, it will do nothing.



Eila_Juutilainen #5 Posted 11 May 2015 - 05:16 PM

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View PostFiria, on 11 May 2015 - 03:42 PM, said:


This is actually QUITE helpful for me to understand! So a fresh tank of 50% crew are actually inhibiting the tanks performance. I see! So then if I get the loaders' percentages up with this BiA thing (Brothers in Arms I assume), keep the vents, and aim for the near-death perk, I may see the best reload times I can on this tank. Makes sense!

 

Yup, a fully trained crew is leagues different from a fully trained one. And yes, BiA stands for Brothers in Arms.

 

 

View PostTazilon, on 11 May 2015 - 04:07 PM, said:

 

BIA is a unique perk in that ALL crew members must have trained it up to 100% for it to work.  It is the only skill/perk with that requirement.  If only your Loader trains BIA, it will do nothing.

 

Yeah, BiA needs to be trained on every crew member. But getting it /is/ the way to maximize reload.

Tazilon #6 Posted 11 May 2015 - 08:09 PM

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View PostEila_Juutilainen, on 11 May 2015 - 04:16 PM, said:

 

Yup, a fully trained crew is leagues different from a fully trained one. And yes, BiA stands for Brothers in Arms.

 

 

 

Yeah, BiA needs to be trained on every crew member. But getting it /is/ the way to maximize reload.

 

 

It will reduce your reload time by approximately 2.2%


Edited by Tazilon, 11 May 2015 - 08:10 PM.


Eila_Juutilainen #7 Posted 11 May 2015 - 10:55 PM

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View PostTazilon, on 11 May 2015 - 08:09 PM, said:

 

 

It will reduce your reload time by approximately 2.2%

 

Sssh, don't start the exact numbers. It's already complicated enough.

Tazilon #8 Posted 12 May 2015 - 12:27 AM

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View PostEila_Juutilainen, on 11 May 2015 - 09:55 PM, said:

 

Sssh, don't start the exact numbers. It's already complicated enough.

 

It isn't complicated at all.

Firia #9 Posted 12 May 2015 - 03:24 AM

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So is 2.2% worth it? What am I giving up if I go for this max loading speed? (I'm away from my PC, otherwise I'd look myself.)



azakow #10 Posted 12 May 2015 - 06:18 AM

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I suggest to have a look into the WoT wiki on crews and skills: http://wiki.wargaming.net/en/Crew

Edited by azakow, 12 May 2015 - 06:19 AM.


Eila_Juutilainen #11 Posted 12 May 2015 - 07:10 AM

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View PostTazilon, on 12 May 2015 - 12:27 AM, said:

 

It isn't complicated at all.

 

Eh, it is for newbies. Okay, maybe complicated isn't the right word. Confusing?

 

View PostFiria, on 12 May 2015 - 03:24 AM, said:

So is 2.2% worth it? What am I giving up if I go for this max loading speed? (I'm away from my PC, otherwise I'd look myself.)

 

It's worth it if you think it is. Especially since BiA also boosts a lot of things. Although it's probably better to go for Camouflage first and pick up BiA later.


Edited by Eila_Juutilainen, 12 May 2015 - 07:21 AM.


Iosys #12 Posted 12 May 2015 - 07:50 AM

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Good on you lol. Luchs is a fun tank once you get the hang of it.

Suggested equipment: Optics.

Suggested Skill: Camo first on everyone. BIA improves everything by a little bit--  (Mobility, spotting distance, reload-- even other skills like camo/repair speed if you have them trained) but it's a perk, so it needs to be at 100% on every crew member or you don't have any bonus at all.

 

However as you're so new to the game (welcome, btw) once camo reaches 100% and is say, 30~40% into the next skill, retrain it to Sixth sense. You'll know when you are spotted, which is essential in light tanks. Even more so than BiA. It'll help you get used to the game too. Once you've got camo and sixth sense start on BiA as a second skill.

 

As to why camo-- Light tanks keep their full camo value on the move-- meaning you'll get spotted less while zipping around and getting into a good spotting position, have a much larger safety net while hiding in bushes etc.

 

Also the camo skill is a function of the vehicles base camo value. i.e it works very well on smaller vehicles and terribly on large ones.


Edited by Iosys, 12 May 2015 - 07:52 AM.


Tazilon #13 Posted 12 May 2015 - 10:25 PM

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On Light Tanks, BIA usually becomes worth it on the 3rd or 4th skill.

TheR3dBaron #14 Posted 13 May 2015 - 01:31 PM

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Consider taking another gun. 

 

Your reload shouldn't matter really. You either come in for a kill on a wounded target or you are there to do some drive-by shooting.Whatever you chose, you should have an escape route planned. 

 

Alternatively, you take a normal gun and do some sniping.

 

As far as skills are concerned you need to get 6th sense first and camo.



Firia #15 Posted 16 May 2015 - 08:06 AM

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Thanks everyone for the advice and tips. I'm slowly making advances with the squad, so I'm a fair bit away from implementing any of these suggestions, but I'll be able to reference this discussion later. :) Cheers!

bogh0g #16 Posted 02 June 2015 - 12:53 PM

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The reload shouldn't matter too much, what you want to do with the luchs is coming and and killing an enemy tank or attacking when they are offguard and running away to reload. Use the reload time to reposition yourself for another attack. Don't attack tanks that can survive and chase you while you reload. 

Naglfarr #17 Posted 04 June 2015 - 01:22 PM

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I also love the Luchs, it's such a great tank. Don't change the gun, the 3cm auto is awesome. I'll try to play defensively at the beginning of the game and use my Optics + Binos to do some spotting, especially when you are in a t7 battle. Look for a nice bush and spend some time there. After the first clash is over, you can use the 3cm perfectly to take out badly damaged enemies (even tier 7 heavies!) or try and sneak to get to the Arty. You have to be careful though, sometimes one blast from your guns isn't enough to finish them. If it's only one, you can safely circle it while reloading but if it's 2-3 Arty or some Tank Destroyer close by, you are better by being careful.

Pete_SB #18 Posted 06 June 2015 - 02:36 AM

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View Postbogh0g, on 02 June 2015 - 12:53 PM, said:

Don't attack tanks that can survive and chase you while you reload. 

 

Lol that happened tonight with a T49 who missed my Awfulpanther. He spent the rest of his short life running from a 42 tonne tank while getting his arse shot. :B




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