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9.8 Domination battles, Community Spotlight


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LittleLILI #21 Posted 21 June 2015 - 08:20 AM

    Warrant Officer

  • Player
  • 57046 battles
  • 835
  • [FRITE] FRITE
  • Member since:
    03-25-2011

Phase 1 (1 flag) was interesting.

Map is not sufficiently used, no incentive for using it as you basically escort/attack a flag from point A to point B. If you use a heat tracing, you can easily see than 1/4 of the map is used...

Tactical moves are short. Zones for deploying the flag are not easy to understand.

Platoons are only at 3, cannot be at 2... etc

 

Phase 2, with several flags is a total mess.

I stopped playing this mode after a few battle. Just a big brawl without any finesse.



Nikos021 #22 Posted 21 June 2015 - 11:38 AM

    Lance-corporal

  • Player
  • 56455 battles
  • 70
  • [HEL-L] HEL-L
  • Member since:
    12-31-2013
[edited]
 
 
 
 

Edited by Neilloss46, 23 June 2015 - 03:16 PM.
This post has been edited by a member of the Moderation Team, due to inappropriate content. Neilloss46


MAlgol #23 Posted 21 June 2015 - 02:00 PM

    Corporal

  • Player
  • 16640 battles
  • 116
  • Member since:
    03-14-2012

I agree with most, I don't see the point with this game mode. I like the idea and concept but limit it to three tier 10 and not beeing able to use your regular crew (like any premium) is to me pointless. If it was a Game mode you could use any three tanks or at least some from the same tier like 3 tier 10/8/6 there would be a point to it.

 

Perhaps this is just a test and thats exactly whats going to happen later on.

 

 

Oh and Alabamatick is wrong, Sand River is better now that its ever been =)


Edited by MAlgol, 21 June 2015 - 02:01 PM.


RogueWraith909 #24 Posted 21 June 2015 - 02:40 PM

    Corporal

  • Player
  • 10606 battles
  • 149
  • Member since:
    06-07-2013
I love this game mode... I have loads of fun and use it as a change of pace from dealing with donkey teams and broken MM (2 top teir heavy on my team, 4 top teir heavy on enemy team and my teams tanks are almost stock too... )

Aine #25 Posted 21 June 2015 - 05:05 PM

    Warrant Officer

  • Beta Tester
  • 18730 battles
  • 509
  • [MCARD] MCARD
  • Member since:
    08-22-2010
It's a useless garage battle substitution, that no one wanted in such a way.

BlackStormChR #26 Posted 21 June 2015 - 07:30 PM

    Staff Sergeant

  • Player
  • 12612 battles
  • 455
  • Member since:
    08-17-2012

I love this game mode! :izmena:

I made a lot of money in a short time. :B



Alabamatick #27 Posted 21 June 2015 - 09:03 PM

    Lieutenant Сolonel

  • Player
  • 31849 battles
  • 3,428
  • Member since:
    04-11-2011

View PostMAlgol, on 21 June 2015 - 01:00 PM, said:

 

Oh and Alabamatick is wrong, Sand River is better now that its ever been =)

 

so you like that the sw team's only real option is to camp the south dunes

Jaeger_Bomb_Meister #28 Posted 21 June 2015 - 11:13 PM

    Staff Sergeant

  • Player
  • 2862 battles
  • 384
  • Member since:
    01-06-2012

How much did you pay quicky baby for vid?......so bad......so bad .....so bad.....so bad..........so so bad!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!......

Quicky babies Mummy shouts....'get off the stupid tank game and eat your tea now!!!!!!!!!!!!!!!!.....& stop moaning & cry'in like a little baby'......'when you gonna grow up'........Sound Familiar?????

Feel The Rage Quicky......you Renegade u


 



AYM3N #29 Posted 22 June 2015 - 04:27 AM

    Private

  • Player
  • 5240 battles
  • 2
  • Member since:
    04-06-2015

I liked this mode but it can be more fun and addicted :

- add more xp to the battle than regular one.

- include badges

- make 2 mode .. with flag and without flag "most kill" that will be more strategic i guess .. i feel the normal battle and domination have the same idea .. cap base & cap flag !

- give us the ability to custom our tanks and ok you can lock it to domination mode only :\

 

 

 






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