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Please re-balance hellcat.

guest273 Hellcat

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guest273 #1 Posted 27 June 2015 - 03:08 PM

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Hellcat sucks.

 

It's not maneuverable. I could brawl with a Nashorn better. No point in having the turret, you only turn it and get yourself killed later on.

Best gun says - 240 average damage. It does 190 average. That is from my 5 games with it today.

Aim time is terrible, if it's not max aimed it misses 99%, not 80% like other tanks or 60% like Russian tanks without aim.

AP ammo penetration is also false, I can't penetrate tier 6 heavies with AP or tier 7 mediums. It just doesn't work.

Too many town maps. I can make 3 shots to compensate myself then die.

Too many noob teams. I don't know how you can die in a tier 8 tank in 2 mins and have average win rate in it 48%. I can't. I don't know how KV-5 and IS-3 can get fcked by green Lowe player. Team dies in 4 min, I need 30 sec to get in position, 15 sec to turn the gun 15 sec to aim 10 sec to reload, 1 form 5 shots hits, 1 from 3 hitter shots penetrate, all of them below 200 damage.

It has no armor, so HE = gg.

It used to be OP so it still gets focused out. It's a gigantic garbage box (in Russian - musar) with a gun mounted. Why would you shoot the legendary hellcat? People?

View range - I have never used mods, so I have no idea how far I can see, I just hope I can spot enemy before he spots me.

It's useless in SH vs tier 6 lights. Because of half reasons mentioned above.

 

Edit: pawel was here, almost made me a tomato. Edit2: Pawel. Wait. Time is not on your side. Belive me.


Edited by guest273, 12 July 2015 - 07:24 AM.


TwoPointsOfInterest #2 Posted 27 June 2015 - 03:15 PM

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I'd never thought I'd see the day when there is a 'buff the hellcat' post. I think its fine where it is 

Enforcer1975 #3 Posted 03 July 2015 - 08:03 AM

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It can have it's mobility back.......along with an A2 instead of the 90mm as the top gun...

Eokokok #4 Posted 03 July 2015 - 09:01 AM

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Love the whine about RNG, really, let's buff tanks because your 5 game sample is relevant...

MrClark56 #5 Posted 03 July 2015 - 10:55 AM

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I kind of agree with OP, they nerfed its guns reticle bloom, traverse speed, reverse speed.. it rarely does the 70 km/h it used to..  at least give it back its old terrain resistance and reverse speed..  As for the gun imo it has good pen. not the best but it can go through most things.. bloom is appalling but then.. you can't have the OP hellkitty back but it caught the nerfbat in the teeth so hard it can't even chew on soup anymore.. 

Edited by MrClark56, 03 July 2015 - 10:56 AM.


lord_chipmonk #6 Posted 03 July 2015 - 11:09 AM

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The Hellcat was fine when I played it a month or two ago. If it were to get the mobility with a 76mm gun, I could support that, but as is, it plays like a tank destroyer, not the medium that a lot of people used it as before. As for SH battles, most things struggle vs tier 6 lights, but then again WG really need to come to a decision whether they are balancing the lights vs same tier or higher tier tanks. At the moment it is rather confused. 

Eokokok #7 Posted 03 July 2015 - 11:16 AM

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True, LT spam is retarded and making already boring game from e-sport point of view ever more pointess... If a tank is balanced as a medium of tier +1 it should have been limited in use in such modes similiar to med of tier +1, so in tier 6 SH you could use tier 5 LTs... But hey, WG and logic, strong combo.

lord_chipmonk #8 Posted 03 July 2015 - 01:33 PM

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View PostEokokok, on 03 July 2015 - 11:16 AM, said:

True, LT spam is retarded and making already boring game from e-sport point of view ever more pointess... If a tank is balanced as a medium of tier +1 it should have been limited in use in such modes similiar to med of tier +1, so in tier 6 SH you could use tier 5 LTs... But hey, WG and logic, strong combo.

 

Yarp. 

Rosetta_and_Philae #9 Posted 05 July 2015 - 02:18 PM

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It still has far too much view range for its tier.

lord_chipmonk #10 Posted 05 July 2015 - 07:29 PM

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View PostBismarcKriegsmarinePride, on 05 July 2015 - 02:18 PM, said:

It still has far too much view range for its tier.

 

Same as the Jackson. 

Enforcer1975 #11 Posted 07 July 2015 - 12:04 PM

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View Postlord_chipmonk, on 05 July 2015 - 07:29 PM, said:

 

Same as the Jackson. 

Cough cough DMAX and the SU-100th aren't that far behind.



arnorwarrior #12 Posted 08 July 2015 - 11:44 AM

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It seems perfectly balanced to me.

 

​+ Camo, view range, penetration, alpha/dpm

, turret, top speed.

​- Traverse, turret traverse, armour, acceleration, soft stats.

 

​It is finally a proper TD now, instead of a light tank. And it's quite a capable TD. Would have preferred a more historical (much more mobile, but without top turret and 90mm) version, but from a balance point of view it's perfect now.

 

 



guest273 #13 Posted 12 July 2015 - 06:42 AM

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View Postarnorwarrior, on 08 July 2015 - 10:44 AM, said:

It seems perfectly balanced to me.

 

​+ Camo, view range, penetration, alpha/dpm

, turret, top speed.

​- Traverse, turret traverse, armour, acceleration, soft stats.

 

​It is finally a proper TD now, instead of a light tank. And it's quite a capable TD. Would have preferred a more historical (much more mobile, but without top turret and 90mm) version, but from a balance point of view it's perfect now.

 

 

 

Camo works only on tier 4-6 games, maybe 5-7 if my camo skill would be 100% rather than 80% as it is now.

View range - I never used any mods so I have no idea what so ever how far I can spot. And I refuse to use mods. My stats are much more valuable when you know I have never used mods. Not a single time.

Penetration - RNG helps noobs so I must shoot APCR on everything in tier 7-8. No problem, just a bit costly.

Alpha - It says 240 in stats, in reality it's 180. Same goes for DPM, but even 180 per shot it's still half decent.

Turret - It only get's you killed. If something gets close to you it's more awkward defending yourself than in a Jagd Pz IV even.

Top speed - above average, with a soft un-maneuverable tank speed is not so good, as you will jump on any small hill and take damage when you land.

 

Really the minuses are so great that they over-shine the pluses on this tank. Can't play it.



kornicska #14 Posted 19 July 2015 - 10:39 AM

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WG botched things again Hellcat.It slowed the rotation of the tower.
Despite the Hellcat speed when the tower is not able to normal rotation speed.
Before that 2x spinning so fast, and now even the KV-3 tanks or other hevy and faster.
I do not understand why you need to screw up something that was good.
It was not enough that almost no armor, no?
It is not enough to tier8 and hardly threw punch-through?
It's not enough to just have some measure of damage?
Even better is the rotation of the turret that ruin an already delicate situation TD?
What good is it to you WG team?
Rubbish Bezzeg the tank at a premium to the ceiling Ballance is?


Eokokok #15 Posted 19 July 2015 - 10:53 AM

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View Postguest273, on 12 July 2015 - 05:42 AM, said:

View range - I never used any mods so I have no idea what so ever how far I can spot. And I refuse to use mods. My stats are much more valuable when you know I have never used mods. Not a single time.

 

Hahaha, best quote ever on this forums...

 

The rest is just BS, 240 alpha is 240, your opinions do not work when they contradict facts...



Hokum15 #16 Posted 19 July 2015 - 11:12 AM

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My only issue is the track traverse, many tanks with lower power to weight ratio out turn it and its just too sluggish when trying manoeuvre, the Jackson is more agile! That is the only thing I'd like improved. 

Eokokok #17 Posted 19 July 2015 - 03:52 PM

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It was better and got nerfed in this regard for a reason - it is a TD and people playing it like a TD for half of the game and the going in playing it like a med in late game were the main problem that caused the nerf in the first place...

lord_chipmonk #18 Posted 19 July 2015 - 06:38 PM

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View PostEokokok, on 19 July 2015 - 03:52 PM, said:

It was better and got nerfed in this regard for a reason - it is a TD and people playing it like a TD for half of the game and the going in playing it like a med in late game were the main problem that caused the nerf in the first place...

 

*cough* This *cough*

Gremlin182 #19 Posted 19 July 2015 - 06:59 PM

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Its not bad as it is right now, sure it got nerfed a while back with the other TDs but it was a little strong before.

At least you didnt lose your view range Some TDs were given a real bashing there.

 

Hellcat armour was bad but then your not supposed to be brawling or trading shots your speed is just to get where you need to be.

Your turret is just to track a target without losing camo.

Your armour is ok where it counts because if your risking being shot at all you should be showing is your gun mantle.

 

Want a fast brawling hellcat buy the type 64 light tank thats the nearest thing in the game to it.



Delta_Sniper_SVK #20 Posted 19 July 2015 - 07:26 PM

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Well, I used to love this tank, it was pretty good. It hurt me very much when they nerfed it so drastically. Yeah, it was needed, but the fact why they nerfed it so much is imo because Hellcat was using mainly by skilled players, they could have very good games in it, and could carry games. thats why imo. Hellcat, as we know "her" now is just..... average. I can still have good games in it, but that's because I have there nearly 4 perk crew. If i haven't had this tank or better said, If i haven't had good crew for it, I wouldn't grind it and play it. It must be pain in stock and in "top" without good crew too.





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