Jump to content


How to effectively protect your Stronghold

Stronghold Industrial Resource Command Center credits clan

  • Please log in to reply
2 replies to this topic

curiosity_1 #1 Posted 06 July 2015 - 05:34 PM

    Private

  • Player
  • 53 battles
  • 1
  • Member since:
    07-05-2015
Securing fortress against attacks is simple,
by the way gaining a lot of loans and the state of "Industrial Resource" (package) is unchanged.

To cooperate need one (or a few) people from another clan, who are attacking / defending.
Number of players in both teams should be identical, but one is enough in each.
 
  1. Reversals attacker (A-team) takes a tier X tank with lots of HP. Reversal defending (B-team) takes such a premium tank. VI or VIII tier.
     
  2. During the battle, A-team goes to the centre of the board and stop in a place and not misses :-). B-team approaches the tank A-team at the back and destroys it.
     
  3. Now A-team defends himself (because the lost) and B-team attacks. The attacker takes the tank X-tier tier with lots of HP. Defending cancellation takes premium tank. The defending side wins ...
     
  4. etc.
After this battle (A pre-arranged fighting) the number of "Industrial Resource" remains unchanged in the two clans and each participant gets an additional 300.000-1.000.000 credits.
 To this tactic was effective, then you must plan (find) clans that attack you for the next two weeks. In an exchange of pleasantries you you attack them :-)

Such skirmishes on Stronghold is a lot :-(
Service without a problem could catch them, eg. Tracking fights with a small amount of players or ending a strange course. As practice shows today such actions have not been punished despite the ban although there are those who play such "pre-arranged fighting" almost every day and the number of clans applying this tactic is large.

To reduce such
"pre-arranged fighting" is sufficient to establish the principle that the attacker team must be at least 10 tanks on 15 for the X-tier.



Proposal:
To encourage playing, you know the amount of battles you may want to Wargaming considered the suspension of the attack other Stronghold. As for it introduced an obligation to play a certain amount of the battle of the week depending on the level of the Command Center. eg. the level-II 6 battles, level-III 9 battles ... level-X 30 the battle. If a clan he does not play the required number of battles is the highest structure is automatically reduced by one level.


Azusa_right_in_the_pusah #2 Posted 09 July 2015 - 12:49 PM

    Warrant Officer

  • Player
  • 23616 battles
  • 771
  • Member since:
    02-08-2012

i'm pretty sure you won't get 1 000 000 credits in the few games you actualy play .. maybe some screenshots/results?

ps: your english seems lacking and evolved at the same time, it is wierd :unsure:



pmakins #3 Posted 11 November 2016 - 01:14 PM

    Staff Sergeant

  • Beta Tester
  • 46615 battles
  • 462
  • Member since:
    10-17-2010

View PostAzusa_loves_Pornflakes, on 09 July 2015 - 12:49 PM, said:

i'm pretty sure you won't get 1 000 000 credits in the few games you actualy play .. maybe some screenshots/results?

ps: your english seems lacking and evolved at the same time, it is wierd :unsure:

 

Actually you can... If it is 1v1 you can have up to 10-15 games
the first battle can start at 14 minutes before the prime time attack that is when it pops out.
You need 35 seconds per battle to load, so 15*35= 7.5 mins, you woud need about 1-2 mins to get to the middle of the map (15*1.5=22.5mins) and you would need about 1.5mins to kill a tank (again 22.5mins)
Sums up: 22.5+22.5+7.5=52.5 mins which leaves you at about  7mins before the attack ends (so maybe 1-2 battles more)

you just take a great dpm tank and rape tier 10s...3-4k dmg on a tier 7-8 premium tank is a lot of credits...




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users