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Luchs camo with different turret


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Jimbodiah #1 Posted 09 July 2015 - 04:42 PM

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I just noticed when I use the standard turret, the camo rating for the Luchs is 8.6/8.6/1.8. When I put on the upgrade turret, it jumps to 17/17/3.6.  Has anyone else noticed this? Is it a bug?

Baldrickk #2 Posted 09 July 2015 - 06:19 PM

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where are you getting your camo rating values from?

 

Stock turret is stealthier, but I'm confident that it not by that much of a difference.



Jimbodiah #3 Posted 09 July 2015 - 09:06 PM

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XVM mod shows camo raiting when you hover over a tank.

 

 



Baldrickk #4 Posted 09 July 2015 - 11:36 PM

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View PostSixDasherr, on 09 July 2015 - 09:06 PM, said:

XVM mod shows camo raiting when you hover over a tank.

 

 

Well. That's weird.

 

Here is the camo value of a fully equipped Luchs, with a 100% crew but no camo skill, paint, etc.

So far, so good.

Now, this camo calculator doesn't let you change modules, other than the gun, so lets increase the camo by adding 100% camo skill, camo paint and vents (to boost the skill a little):

The camo rating of the tank has gone up.

 

A lower camo rating is a bad thing.  In fact, your mod is telling you that a luchs witha stock turret is almost as visible as a Tiger 1:

Again, this is with 100% crew but no camo bonuses.

 

I think your mod is wrong.

There may be a slight difference between the camo values of the turrets, if there is, it is minimal but in favour of the stock turret.

The extra HP, view range and shells in the clip that the upgraded turret gives you easily outweigh the camo benefit of the stock turret.

 

http://www.wotinfo.n...camo-calculator


Edited by Baldrickk, 09 July 2015 - 11:39 PM.


Jimbodiah #5 Posted 10 July 2015 - 02:55 AM

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Yes, you would think a lower turret would be the same or better. I just use the stock turret when I want to race around; slip and slide all over the place. I just noticed the difference when playing around with the camo net and crew skills.

 

Thanks for the link.






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