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SP 1 C - After release feedback for future buffs


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Cobra6 #1 Posted 15 July 2015 - 11:35 AM

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I waited with this "Initial thoughts and Feedback" video until the official release to see if they would change the problems I pointed out in the patch feedback thread last week.

Seems they didn't so here is my Initial thoughts and Feedback video for the SP 1C:

 

 

Having played this tank now for a couple of matches my original points from the feedback thread still stand. At the moment it's so-so and in a lot of situations underwhelming.

 

This tank needs the following buffs to be competitive.

Namely:

-Aimtime for autoloader to 2.2s or even 2.0s if you can't mount a VertStab. (Having aimtime difference between autoloader and regular gun in general is dumb)

-In clip reload to 2s like all other autoloaders on that tier (it has lower clip potential in general than the competition so this will not make it OP).

-Reload of the full clip down to 16s instead of 20s. (You can do a maximum of ~750 damage per clip and it's DPM is already pretty low at ~1800)

 

Potentially also increase the overall acceleration as this tank is very light with a good engine but it accelerates like a medium for no reason.

 

Cobra 6


Edited by Cobra6, 15 July 2015 - 01:45 PM.


voodoospirit #2 Posted 15 July 2015 - 12:16 PM

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played only 2 games with it (had the akf elited so i got the full modules unlocked)  with a 75% crew...felt like having a 13 75 ( a T44 managed to go/accelerate faster than me) with a slow reload gun and most important a slow shell....i felt like shooting HE with my VK2801...missed my first targets as it surprised me...dunno which is better, the autoloader with the burst ( despite 3sec inter loader) or the classical gun and it s 7.5sec? reload...

 

on the upperhand..the tank seems to have a good depression..

 

i guess if i keep this tank ( it cost me too much to try it anyway , now) , it gonna be like the PTA and leo 1....a 2nd line support tank , like the afk panther ( without the ramming mode) ....



spichopat #3 Posted 15 July 2015 - 01:03 PM

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I would say that the only thing this tank needs is 2s in-clip reload. 3s is just too much and makes it a bit useless.

Eila_Juutilainen #4 Posted 15 July 2015 - 01:16 PM

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View Postspichopat, on 15 July 2015 - 01:03 PM, said:

I would say that the only thing this tank needs is 2s in-clip reload. 3s is just too much and makes it a bit useless.

 

720 damage in 4 seconds would be unbelievably good for an autoloader. They'll probably buff it in other areas.

Cobra6 #5 Posted 15 July 2015 - 01:45 PM

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I've added a video to the first post further clarifying the problems with the vehicle in it's current state.

 

Cobra 6



CAS_Frogfoot #6 Posted 15 July 2015 - 03:32 PM

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Poor mobility and that garbage shell velocity,will probably force me to buy Spahpanzer before my crew have their 1st skill.

Overall i was expecting much better,performance then ''AwesomePanzer'' but it was another LT hit by powercreep that haunts the frenchies for a long time.

The only good thing in that tenk are those 10 degree gun depression.



voodoospirit #7 Posted 15 July 2015 - 04:03 PM

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hehe i thought, ok, i will play with apcr to get faster shell speed.....but no....just heat....  ^^^, no long range shoot on moving target...just to get a bounce...   :)

bldyannoyed #8 Posted 15 July 2015 - 05:30 PM

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Gonna be honest, played 26 battles at the time of posting this in the SP 1c. Its a small sample size so hard  to draw conclusions from stats, but 80% WR and 1039 average XP has got to say something.

 

Purely subjectively I think the tank is pretty awesome. Its not a typical light, which is a bit odd cos the main complaint against the AFK panther was that it wasn't a typical light. WG have replaced one "odd one out" tank with another. It is however quite good at what it does. Its teeny tiny, has 10 degrees of depression and can dump 720 damage in 6 second with a 16 ish second clip reload (with BIA, rammer and vents).

 

Its far from perfect. It is slow, and the arbitrary decision not to let it have a vert stab hurts it compared to the Bulldog for no reason. It is quite fun though.



Eila_Juutilainen #9 Posted 15 July 2015 - 05:51 PM

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View Postbldyannoyed, on 15 July 2015 - 05:30 PM, said:

 

Its far from perfect. It is slow, and the arbitrary decision not to let it have a vert stab hurts it compared to the Bulldog for no reason. It is quite fun though.

 

AFAIK no tier 7 light has a Vertical Stabiliser aside from the M41WB, though. And I think it only has one because Chaffee already could from being a 'end of line' vehicle in the old days...

Trooper909 #10 Posted 15 July 2015 - 06:35 PM

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Couldn't care less about the guns since you should be flanking anyway..Its too damn slow and a slight incline slows it down to 10kph.

8fly8 #11 Posted 15 July 2015 - 06:35 PM

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The more I play this thing the more I hate it ... It really is the worst tier 7 tank in the game at the moment. IMHO

It seriously needs better maneuverability. The gun could be better although you can work around it.

Tazilon #12 Posted 15 July 2015 - 06:59 PM

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View PostCobra6, on 15 July 2015 - 10:35 AM, said:

I waited with this "Initial thoughts and Feedback" video until the official release to see if they would change the problems I pointed out in the patch feedback thread last week.

Seems they didn't so here is my Initial thoughts and Feedback video for the SP 1C:

 

 

Having played this tank now for a couple of matches my original points from the feedback thread still stand. At the moment it's so-so and in a lot of situations underwhelming.

 

This tank needs the following buffs to be competitive.

Namely:

-Aimtime for autoloader to 2.2s or even 2.0s if you can't mount a VertStab. (Having aimtime difference between autoloader and regular gun in general is dumb)

-In clip reload to 2s like all other autoloaders on that tier (it has lower clip potential in general than the competition so this will not make it OP).

-Reload of the full clip down to 16s instead of 20s. (You can do a maximum of ~750 damage per clip and it's DPM is already pretty low at ~1800)

 

Potentially also increase the overall acceleration as this tank is very light with a good engine but it accelerates like a medium for no reason.

 

Cobra 6

 

 

The only buff it needs is to bring the Auf P back.  This thing sucks.


Edited by Tazilon, 15 July 2015 - 07:00 PM.


bldyannoyed #13 Posted 15 July 2015 - 07:09 PM

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It cant be that bad. Just managed to complete LT 15 (for the stug 4) with it. And I am really not very good at driving light tanks.

roastedlemon #14 Posted 15 July 2015 - 09:23 PM

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I dont even bother playing it with the autoloader, i just use the standard 90mm gun, the better aim time and accuracy allow u to be exposed for less time given the fact that they armour is so bad. And as for the shell velocity, i have seen clouds that move faster than the shell travel time. Also, snap shots are out of the question as anything other than a fully aimed shot will just miss, and then it still sometimes doesn't even hit :P

joyuesp #15 Posted 15 July 2015 - 10:01 PM

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View PostCobra6, on 15 July 2015 - 11:35 AM, said:

I waited with this "Initial thoughts and Feedback" video until the official release to see if they would change the problems I pointed out in the patch feedback thread last week.

Seems they didn't so here is my Initial thoughts and Feedback video for the SP 1C:

 

 

Having played this tank now for a couple of matches my original points from the feedback thread still stand. At the moment it's so-so and in a lot of situations underwhelming.

 

This tank needs the following buffs to be competitive.

Namely:

-Aimtime for autoloader to 2.2s or even 2.0s if you can't mount a VertStab. (Having aimtime difference between autoloader and regular gun in general is dumb)

-In clip reload to 2s like all other autoloaders on that tier (it has lower clip potential in general than the competition so this will not make it OP).

-Reload of the full clip down to 16s instead of 20s. (You can do a maximum of ~750 damage per clip and it's DPM is already pretty low at ~1800)

 

Potentially also increase the overall acceleration as this tank is very light with a good engine but it accelerates like a medium for no reason.

 

Cobra 6

 

its the usual case of gun too good for its tier.

 

 

avg t7 lts hits for 150ish damage, when this has 240

avg lts have less pen, and worse gold pen

also aiming isnt that bad, just 0.1-0.3s worse than the rest.

 

dont use the autoloader...

 



8fly8 #16 Posted 15 July 2015 - 11:32 PM

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View Postroastedlemon, on 15 July 2015 - 08:23 PM, said:

I dont even bother playing it with the autoloader, i just use the standard 90mm gun, the better aim time and accuracy allow u to be exposed for less time given the fact that they armour is so bad. And as for the shell velocity, i have seen clouds that move faster than the shell travel time. Also, snap shots are out of the question as anything other than a fully aimed shot will just miss, and then it still sometimes doesn't even hit :P

 

Totally agree with you, the gun handling just isn't there.

SMR_FV #17 Posted 16 July 2015 - 12:27 AM

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Gun behaves like a 1390 gun, its managable.

roastedlemon #18 Posted 16 July 2015 - 11:01 AM

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View PostSMR, on 15 July 2015 - 11:27 PM, said:

Gun behaves like a 1390 gun, its managable.

 

yh, so sniping is almost out of the question :P

Cobra6 #19 Posted 16 July 2015 - 02:38 PM

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View Postroastedlemon, on 16 July 2015 - 10:01 AM, said:

 

yh, so sniping is almost out of the question :P

 

Yeah the horribad shell velocity makes you literally having to lead 3 to 4 tanks length in front of them to hit thema t range... Wait whut?

 

Cobra 6



SMR_FV #20 Posted 16 July 2015 - 05:00 PM

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And why would you be sniping in a light tank at such extreme ranges? Adapt your playstyle to the tank.




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