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What crew skill first for T25, T28, T95?


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Dongfeng_division #1 Posted 14 August 2011 - 05:17 PM

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Repair or camo? Do they have so bad camo values camo crew skill is not worthwhile, or it still pays off the most? I'm leaning towards repair skill.

shnbwmn #2 Posted 14 August 2011 - 05:22 PM

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Well, I would say camo skill first. They are TDs, and they're quite low, so I expect their camo values to be quite high.

You could also go for a mix of camo and repair, eg, 3 crew members repair skill, 3 camo skill, but I think having one skill throughout is better

Ariac #3 Posted 14 August 2011 - 06:31 PM

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I used the same crew for each and I went repair first. Both useful, I just prefer the quick repair of tracks/gun etc.

fanttis #4 Posted 14 August 2011 - 08:17 PM

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At least T28 has incredibly good camo on its own and therefore I went for the camo crew too. I don't regret the choice I made.

deamy #5 Posted 05 September 2011 - 12:37 PM

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I'd like some input from an experienced T25 player.

I'm at M36 and getting close to T25 now, and crew is about to hit 100.

I use M36 like a medium, since it quite mobile. Since T25 is fast it's quite likely I won't camp with it, so, is camo really useful?

Do you prefer to move around or sit in a bush with it? How's it working?

Chack11 #6 Posted 05 September 2011 - 02:45 PM

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I used the same crew from T25 -> T28 -> T95.

In the T25, you'll move around A LOT, but it's mostly from sniping spot to sniping spot. I went with camo for my crew here and didn't regret it. I found that I could make a lot of sneaky shots and then rush off to another position with it's incredible speed and agility (for a TD).

With both the T28 and T95, I kinda regret having camo first though. They're too slow to avoid being spotted and although you'll be hiding a fair amount, the first shot usually reveals your position because of the massive guns. So I probably would have gone with repair first for these two, although both are viable choices.

With the T28 and T95, you'll do best with a pretty aggressive playing style (as aggressive as you can get going 13-18 km/h), so camo isn't really all that useful. Depends on the maps of course.

So - short version of above. In retrospect, I wish I picked repair, especially if you're intending to carry the crew over to T28 and T95 later.

TrackLord #7 Posted 05 September 2011 - 05:34 PM

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I started at the slugger and so went with camo, thinking that was best for a td. The thing about the slugger and T25 AT, is that they are very mobile for tds so I didn't often hide. I had camo net too so it may have been better to go for repair. If I could do it over again I would probably mix it up a little 2 repair and 2 camo.  The tool box might be worth buying too, since you can swap it between tanks freely. Getting tracked in a td is worse than a normal tank and holding back with the repair kit can be useful too, so some repair skilled crew or toolbox helps.

CzarnaMamba78 #8 Posted 05 September 2011 - 07:34 PM

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Repairs any day . T28 and T95 are frontline pushing tanks. You dont sit in a bush and snipe with them, you have to steamroll, create aggro, make people want to hit you. If you get tracked in wrong moment youre dead-> heavy/meds will flank , arty will rape.

T25 i heared has bad camo values and well is very mobile for me sitting in bush was quiet wasting its potential with great DPM and pen values for its tier( if top tier, playing against tier IX-X is always a bit tricky)

deamy #9 Posted 05 September 2011 - 08:39 PM

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View PostChack11, on 05 September 2011 - 02:45 PM, said:

I used the same crew from T25 -> T28 -> T95.

In the T25, you'll move around A LOT, but it's mostly from sniping spot to sniping spot. I went with camo for my crew here and didn't regret it. I found that I could make a lot of sneaky shots and then rush off to another position with it's incredible speed and agility (for a TD).

With both the T28 and T95, I kinda regret having camo first though. They're too slow to avoid being spotted and although you'll be hiding a fair amount, the first shot usually reveals your position because of the massive guns. So I probably would have gone with repair first for these two, although both are viable choices.

With the T28 and T95, you'll do best with a pretty aggressive playing style (as aggressive as you can get going 13-18 km/h), so camo isn't really all that useful. Depends on the maps of course.

So - short version of above. In retrospect, I wish I picked repair, especially if you're intending to carry the crew over to T28 and T95 later.

Thank you for a great answer!

hazzin #10 Posted 06 September 2011 - 12:58 AM

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I think camo skill is very useful, especially in T25. Camo skill works even when you are moving so you don't have to be stationary. But if you want to use that same crew in T28/T95, you should definitely go for the repair first. It's really frustrating when you get tracked and you get tracked a lot.

TrackLord #11 Posted 06 September 2011 - 02:45 AM

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I thought camo when moving was only light tanks?

Infine #12 Posted 06 September 2011 - 06:51 AM

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T25 is a keeper for me, so it has it's own crew (most likely retrained from Slugger, don't remember). Went camo first. With awesome speed kinda helps to sneak into front bushes and spot (though shots will demask you). Can shoot without demasking from long range too.

T28 - repairs first (then retrained crew to T95). Used it as an assault vehicle, didn't try to hide. So fast repairs helped greatly. Also used spall liner for added durability.

2die4khaine #13 Posted 07 September 2011 - 08:07 AM

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Am going camo, repair, firefighting for the T95 eventually. I started camo with the Wolverine, and it's nearly at 100 now, with about 100k exp left to grind for elite T25 and unlocked T28, so hoping to get 80-90% repair when I unlock the T95... Eventually :P




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