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Artillery/airstrike


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pallie_the_artillerist #1 Posted 18 August 2015 - 11:36 AM

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What's your guys' opinion on these? I've seen them oneshot heavies and I've seen them do 50 splash damage, I don't like them at all.

jamesdun #2 Posted 18 August 2015 - 11:43 AM

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Balanced as only the people that own the province can have them. 

 

To balance it further though they could up the price of them



roastedlemon #3 Posted 18 August 2015 - 02:31 PM

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on tier 6 it isnt too much of a problem, but on tier 8 and 10 the issues start to arise. The fact that they are able to hit anywhere on the map with no trouble at all makes it even worse than a CGC hit, and to top it off, can wipe out numerous tanks if they are clumped together. Needs taking out of CW ASAP.

milan05061977 #4 Posted 18 August 2015 - 06:24 PM

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Why not a nuclear strike or maybe you are saving that for next patch...

Atrevir #5 Posted 26 August 2015 - 04:13 AM

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View Postroastedlemon, on 18 August 2015 - 02:31 PM, said:

on tier 6 it isnt too much of a problem, but on tier 8 and 10 the issues start to arise. The fact that they are able to hit anywhere on the map with no trouble at all makes it even worse than a CGC hit, and to top it off, can wipe out numerous tanks if they are clumped together. Needs taking out of CW ASAP.

 

Or you could just, not pack your tanks together. I mean in s3al we never really were big on firelines and such anyhow so those strikes hardly ever take out more than one of our tanks

richblaster #6 Posted 26 August 2015 - 12:50 PM

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View Postjamesdun, on 18 August 2015 - 11:43 AM, said:

Balanced as only the people that own the province can have them. 

 

To balance it further though they could up the price of them

 

I think you are misinformed. 

pallie_the_artillerist #7 Posted 26 August 2015 - 04:55 PM

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After having played more with them, I guess they're not as bad. They promote a bit more sensible and individual play rather than packing 7 is3's next to eachother and perfecting a fireline. They also prevent completely idiotic camps on  the infamous maps.

Sylvansight #8 Posted 27 August 2015 - 12:03 PM

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They also bring in a nice inter-relationship between SH and CW (the tier of your SH arty / bomber squadron reflecting the strength of the consumable in CW).

Atrevir #9 Posted 27 August 2015 - 03:22 PM

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View PostSylvansight, on 27 August 2015 - 12:03 PM, said:

They also bring in a nice inter-relationship between SH and CW (the tier of your SH arty / bomber squadron reflecting the strength of the consumable in CW).

 

The strength of the consumable in CW is determined by the tier front you play on, not by SH

Sylvansight #10 Posted 27 August 2015 - 04:20 PM

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View PostAtrevir, on 27 August 2015 - 02:22 PM, said:

 

The strength of the consumable in CW is determined by the tier front you play on, not by SH

 

oh really?  I thought I read something else before - thanks for letting me know :)

Rockas01 #11 Posted 28 August 2015 - 10:12 PM

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Promotes active play and no camp. But can be annoying at some times. But no more full on camp thanks to this. As you play more battles people will know when they come and u will get told to spread out even behind the hills.

Papatte73 #12 Posted 29 August 2015 - 10:52 AM

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Btw, how to activate them ? we tried this week in CW but we did not find how to activate them... and rules are not crystal clear about it...

We tried like in SH.... but didnot found the option for CW..

Thanks for your help :)



Evil_Mungo #13 Posted 29 August 2015 - 10:54 AM

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I'm going to start firing air strikes and off-map arty at campers in tier VI.

Sylvansight #14 Posted 29 August 2015 - 02:33 PM

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View PostPapatte73, on 29 August 2015 - 09:52 AM, said:

Btw, how to activate them ? we tried this week in CW but we did not find how to activate them... and rules are not crystal clear about it...

We tried like in SH.... but didnot found the option for CW..

Thanks for your help :)

 

Hi,

 

you need to add the relative modules to the division which is fighting (they're not available for landing tournaments).  Then they will be avaialble for one player (order = combat officer -> highest ranked player -> longest serving in clan) 



RaeudigerRonny #15 Posted 29 August 2015 - 02:38 PM

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To have Artillery/Airstrike you need to have these 2 Modules equipped:

 

To decide, which person can fire those Consumables during the Battle off, you can change the settings in the top left corner and get to this window:

 

If you click on that you can decide, who in your clan has the highest priority.

 

Note, that there are no modules usable in landing tournaments. Also some Arty mods deny the use of this arty view.

 



Papatte73 #16 Posted 30 August 2015 - 11:02 AM

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Thanks for your help, will try tomorrow and let you know!

Vogon_Jelc #17 Posted 05 September 2015 - 11:44 AM

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Nice feature, it makes commanders think when placing tanks, its not stack them like sardines any more. But WG should implement a way for commanders to choose who gets airstrikes and artillery when choosing a team to play CW. Current choosing method is not good, because you can't choose priority once the battle has been scheduled. 

FooWayTheTacoMaster #18 Posted 05 September 2015 - 01:51 PM

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Like in SH attacks, first player in the list should have it, easier and simpler way to do it.

arturo112 #19 Posted 05 September 2015 - 02:21 PM

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View Postfooway, on 05 September 2015 - 01:51 PM, said:

Like in SH attacks, first player in the list should have it, easier and simpler way to do it.

 

Except in CW you can't choose the order of players like you can is SH. 

uti8 #20 Posted 06 September 2015 - 05:35 AM

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How does a Bomber squadron close borders of an attacked province for 2 turns?? Thats what the description says. What is meant, that no one else can attack it if I attack with a division that has a bomber module?




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