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Armoured warfare artillary copy


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MRDistheman #1 Posted 18 October 2015 - 08:39 AM

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I don't know about anyone else but who likes being shot by bert the fv304, I don't think anyone does so why would want every arty in game the same. to be honest aw arty is a waste of time iv played them and id much rather be playing wot arty and be shot by the, apart from bert but he's different. Id like to here what everyone else thinks of this information.

Mr_Sukebe #2 Posted 18 October 2015 - 08:54 AM

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Personally, I think the FV is the best solution for the arty issue.

It typically doesn't do that much damage on a hit and has crappy range, poor splash radius, meaning that it has to be driven well to get into good positions for use.  Making up for it, has a good ROF and accuracy.

 

Now compare that to a typical arty, which from mid tiers up can hit anywhere on the map, can typically one shot a same tier tank, but have poor ROF and accuracy.  The implications being that you might have a game where a good arty will hit nothing, purely due to RNG.  Another extreme is the "lucky" noob.  Vodka in one hand, has never moved from his spot, but gets a single shot kill on your best player even though he wasn't fully aiming at him.  In short, whilst arty overall balances it's damage over a number of games, at the individual game level, it's huguely RNG influenced.  I'd much rather have arty that requires some ability to be used.


Edited by Mr_Sukebe, 18 October 2015 - 08:54 AM.


Homer_J #3 Posted 18 October 2015 - 09:35 AM

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I'd rather be one shot killed and back to garage than permatracked and gradually nibbled away with no way to fight back.

Rostklump #4 Posted 18 October 2015 - 10:21 AM

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View PostHomer_J, on 18 October 2015 - 09:35 AM, said:

I'd rather be one shot killed and back to garage than permatracked and gradually nibbled away with no way to fight back.

 

If they did copy AWs arty you would not become permatracked, so far i have been tracked by arty onceadd to that the fact that AW arties don't damage internal modules or kill off crew members unless they get a penetrating hit and most of the time they only splash so its more like take some damage without getting entire crew knocked out and lots of modules damaged then getting nibbled to death.

Nibble death only comes if you have gotten into a bad position where you can be splashed with no way to fall back without getting killed but then that is mostly down due to bad play on your part.

 

AW arty still kills, especially slow tanks but then HEAT eats lightly armoed ones and so on, basically each tank has something that is a good counter to it.

Is AW arty perfect without flaws? No, but compared to wot its a huge improvement in my opinion.



somegras #5 Posted 18 October 2015 - 11:36 AM

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Why did AW implement artillery in the first place?

ghost_tiger #6 Posted 18 October 2015 - 11:42 AM

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View Postsomegras, on 18 October 2015 - 10:36 AM, said:

Why did AW implement artillery in the first place?

 

They understood the positive effect it has in WOT. You wouldn't make the same mistake twice would you?

Slyspy #7 Posted 18 October 2015 - 11:46 AM

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View PostHomer_J, on 18 October 2015 - 09:35 AM, said:

I'd rather be one shot killed and back to garage than permatracked and gradually nibbled away with no way to fight back.

 

Agreed. The slow, unavoidable death by FV304 is even more annoying than the big derp IMO.

Jumping_Turtle #8 Posted 18 October 2015 - 12:28 PM

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View PostSlyspy, on 18 October 2015 - 11:46 AM, said:

 

Agreed. The slow, unavoidable death by FV304 is even more annoying than the big derp IMO.

 

 

agreed also. I like to play arty but I do get more remarks or comments or being cursed at when playing the 304 or the Lef.


 

Players find it way more annoying to be hit every couple of seconds. And thats what you will get when they copy the AW ary to WOT.


 

Just pretent to be in every battle with 3 304's or 3 Lef's.



Slyspy #9 Posted 18 October 2015 - 12:36 PM

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View PostHumping_Turtle, on 18 October 2015 - 12:28 PM, said:

 

 

agreed also. I like to play arty but I do get more remarks or comments or being cursed at when playing the 304 or the Lef.


 

Players find it way more annoying to be hit every couple of seconds. And thats what you will get when they copy the AW ary to WOT.


 

Just pretent to be in every battle with 3 304's or 3 Lef's.

 

The Lef is just broken.

Jumping_Turtle #10 Posted 18 October 2015 - 12:38 PM

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View PostSlyspy, on 18 October 2015 - 12:36 PM, said:

 

The Lef is just broken.

 

Certainly when in a platoon.

We do it sometimes in a platoon of two or three and while being on teamspeak we decide who to kill. Mosty of the time the bigest heavy we can find. And the moment he gets spotted he is basicly dead and there is nothing he can do about it with three fast firing arties shooting at him.

 

And yeah, although we have fun about that, sometimes I do feel sorry for the guy.


 

But wait ... thats what we all want isnt it ... AW arty in WOT. You are so going to regret that.


Edited by Humping_Turtle, 18 October 2015 - 12:40 PM.


Homer_J #11 Posted 18 October 2015 - 12:48 PM

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View Postsomegras, on 18 October 2015 - 11:36 AM, said:

Why did AW implement artillery in the first place?

 

As I understand it the current implementation of arty in AW has been put in as a temporary measure while they think of a better solution.



Homer_J #12 Posted 18 October 2015 - 12:51 PM

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View PostHumping_Turtle, on 18 October 2015 - 12:28 PM, said:

 

 

Just pretent to be in every battle with 3 304's or 3 Lef's.

 

Considering one of the reasons for fixing WoT arty is to make arty more fun you can expect increased numbers, so think 5 per team in every battle.

somegras #13 Posted 18 October 2015 - 01:03 PM

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View PostHomer_J, on 18 October 2015 - 01:48 PM, said:

As I understand it the current implementation of arty in AW has been put in as a temporary measure while they think of a better solution.

 

But why implement such a mechanic either way? It makes no sense to me as to why they would want to implement a mechanic that recieves such flak in their competitors game. They wouldn't have to fix a problem if it isn't there in the first place.



Lol_N00b #14 Posted 18 October 2015 - 01:08 PM

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View Postsomegras, on 18 October 2015 - 12:36 PM, said:

Why did AW implement artillery in the first place?

 

Because there needs to be a thing that is a threat even to the top dogs. If there is no such thing, the whole game will turn into a sealclubbing festival. 

Per_Saukko_EU #15 Posted 18 October 2015 - 01:23 PM

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View Postsomegras, on 18 October 2015 - 02:03 PM, said:

 

But why implement such a mechanic either way? It makes no sense to me as to why they would want to implement a mechanic that recieves such flak in their competitors game. They wouldn't have to fix a problem if it isn't there in the first place.

 

It prevents camping.



Homer_J #16 Posted 18 October 2015 - 01:38 PM

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View PostPer_Saukko_EU, on 18 October 2015 - 01:23 PM, said:

 

It prevents camping.

 

This is an often used line, and almost always it is used incorrectly as you have done.

 

Arty is not there to stop people camping, what it does in relation to campers is gives you a way to attack a camping vehicle or vehicles which for whatever reason you can't flank or deal with head on.  i.e. heavily armoured, hull down, chokepoint camping, or as one of my old FC's used to call it "turtled up".

 

And what did we see after the arty nerf?  A massive rise in the use of heavily armoured TDs.  Exactly as predicted.

 

Nobody ever seriously said it is to make battles more mobile.


Edited by Homer_J, 18 October 2015 - 01:40 PM.


somegras #17 Posted 18 October 2015 - 01:44 PM

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View PostLol_N00b, on 18 October 2015 - 02:08 PM, said:

Because there needs to be a thing that is a threat even to the top dogs. If there is no such thing, the whole game will turn into a sealclubbing festival. 

 

That is just a stupid argument. I hate it when people blame me for getting arty focus or just anything regarding artillery because I am a decent player, I didn't ask for purple stats. And there is no XVM or so in AW so this argument is mostly irrelevant either way.



Per_Saukko_EU #18 Posted 18 October 2015 - 01:51 PM

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[Edited]

Edited by FireflyDivision, 18 October 2015 - 05:36 PM.
This post has been edited by a member of the moderation team, due to inappropriate content. An official message has also been sent. -FireflyDivision


Gloris #19 Posted 18 October 2015 - 01:56 PM

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Make Arty not detrack people even when missing by 50 meters and the "Slow and painfull" death from Bert won't happen as you can actually move your tank.

 

Also the Artillery warning, and the higher mobility of the tanks in WGs competitor means that if you know arty is gunning for you you can actually do something against it, sure it's still not 100%, but at least it seperates the Tomatos sitting still even when getting hammered from the people who at least react.

 



Gloris #20 Posted 18 October 2015 - 02:00 PM

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View PostHomer_J, on 18 October 2015 - 01:38 PM, said:

 

This is an often used line, and almost always it is used incorrectly as you have done.

 

Arty is not there to stop people camping, what it does in relation to campers is gives you a way to attack a camping vehicle or vehicles which for whatever reason you can't flank or deal with head on.  i.e. heavily armoured, hull down, chokepoint camping, or as one of my old FC's used to call it "turtled up".

 

And what did we see after the arty nerf?  A massive rise in the use of heavily armoured TDs.  Exactly as predicted.

 

Nobody ever seriously said it is to make battles more mobile.

 

Erm.. Firstly yes people seriously said it makes battles more mobile. A lot of people. Including recently SerB, to which Storm strongly (and rightfully) disagreed.

 

Secondly, i don't know what tier you played after the Arty purge of .86 but i did not encounter fleets of OPOP T95s crawling towards my team killing everyone. Many slow armored tanks were kinda playable again, but i don't remember a massive rise of T110E3s Mauses E-100s or the likes that took over everything. They just were playable instead of being only for the masochistic part of the playerbase.


Edited by Gloris, 18 October 2015 - 02:01 PM.





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