Evil_Mungo, on 16 November 2015 - 06:46 PM, said:
Your new bid-spamming landing system is complete trash which ensures that clans on the map won't fight each other and that, if they do, they risk being bid-spammed. The new map has nothing to do with clans on the map actually fighting each other for land which usually shows with the lack of definable fronts.
Just look at the community involvement in the 'frontline news' thread on these forums to see what clanwars should look like. This new landing system just consists of smaller clans blurting on the map and hoping to get land for free and big clans sitting stagnant waiting for it.
Still better than the old map with Top100 or so clans sitting safely in the map and the other clans (right now there are 2380 clans with at least a point in thes campaign, so possibly 2000+ clans) unable to do anything about it. The old status quo, where clan was basically nothing, because you weren't able to do CWs (not enough players / tech / skill) and companies weren't worth it (even with the increased profit it made about the same, because of organizing time overhead), just made the clans whittle down slowly, only enforcing the power of the top clans. Don't take me bad, I agree that it could be polished, but anything that promotes more clans to try and get playing, is good - just an opinion of a commander of a not-really-that-small-clan-that-can't-call-themselves-top.
Other than that, from this thread:
Things I agree with:
- reconsider gold spread. It should be motivating for the clans to play tier 10, so even the worst base income of tier 10 province should be about 1.5 times better than the best base income of tier 8 (to compensate the player count and be on the same level). The same way, it should be motivating to play tier 8 over tier 6.
- reconsider bid prices, they should probably be tied to the base income.
- try with ransack, even with auctions it could work, especially if ransacked provinces are publicly marked
- clan tasks, yes, please. Different sets based on which tier you play, higher tiers rewarded considerably better (so that T6 is mostly a reward for participating and top clans don't feel like necessity to do them before switching to higher tiers)
- make icons visible further on the map, it's very impractical to not see further than a few provinces away even on 1080p monitor. Or do some setting like on the old map ("icons visible to this level"
- "if you have selected some province and you go on the other side of the map to see the attackers, after closing the landing window, system automatically returns you to the selected province" - yes, please, this costs me so much swearing... orz
- alliance system indeed. Not even delay chips (because that's just stupid mechanism abuse), but something that can make you say that you coordinate without paying 500 gold for switching colour (and we wouldn't switch anyway, since it'd make us pay twice to get back our FABULOUS pink~)
- consider having some option "place HQ automatically", that when checked and you capture only one province, will place your HQ on the map automatically the next hour. Or some other system that makes it possible to place (reserve placing) HQ on the province right away after you get it. It's very annoying to play until midnight, win the final battle at 0:10 and then waiting almost full next hour before you can place your HQ, especially when you work / study in the morning.
Things I am neutral with:
- Influence. The strongholds are a great addition, and while the mechanism of the influence is a bit broken (some clans putting thousands of influence over provinces, just spamming easy gets), I have - at the moment - no better idea how to fix this. Again I'll mention I consider it better than the old status quo.
- Assault and Encounter. Worth trying out, but please, avoid prolonging the landings by doing Encounters like on old map...
- Time-limited nation limitations (lolwut w)
- Locking - in my opinion it works quite well (you can get few tier 6s quite fast, the locking times there are short and campaigns have disabled locking anyway), but maybe checking it closer wouldn't hurt, the tier 10 delays are maybe slightly too long (one week for a heavy, IIRC?). I think a person with about 4 to 5 tier 10 tanks should be already able to play CWs nonstop.
- tier 8 light tanks unable to play in tier 8 10vs10. While I think it would be interesting, I fear that it wouldn't solve anything, but bringing more "20 IS-3s battle, so creative" battles.
Things I disagree with:
- remove arty strikes. Both sides can have them (and usually do) and it breaks overdone camps (which are, funnily enough, tried mostly by worse clans). IMO the good clans profit from them more anyway.
- change the number of players in battles. It has already been well established and top clans have functioning setups working on skill (inb4 somebody calling them RNG anyway). If you think 7vs7 T6 is laughable or under your level, just don't play it and go to 10vs10 T8, why even bother with 10vs10 T6? Some people will hate it like that anyway - like you do now.
- disable reports, why even? Douche players should be reportable, if you get spam banned for nothing wrong (objectively, though), argue at Support - I know of cases, where the ban was revoked.