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Churchill I - 3x M.O.E >>>***Hall of Fame***<<<

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L0ddy #1 Posted 22 November 2015 - 01:04 AM

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Hip Hip Hooray!   3 rings on my Churchill I. thank god, now i can sell it.:)

 

slow, cumbersome, iffy armor..... decent gun with decent pen & very poor gun depression. there was little pleasure in grinding these 3 rings, even the good games were a relief. why did i do it.. not sure tbh, i do remember sort of enjoying it first time around, but this time not so much.

 

average damage required per game is 1100 or there abouts, bino's were for spotting & useful in defensive positions.

 

how to play? well, don't lead the charge (lol, you don't charge anywhere in a churchill), your low alpha restricts you to sniping, try not to trade damage and stay in cover when arty is focusing on you.

 

115 battles, 9 Ace tankers & 1 Radleys, 60% w/r, i must have been doing something right, but it didn't feel like it.

 

the main bad point of this tank is the fact it has 2 gunners, one of them being redundant, so if your 1st gunner is injured then accuracy is, well, none existent.... why is this wg?? why does the 2nd gunner sit there drinking tea and not take over??

 

 

 

Happy Tanking!:)


Edited by L0ddy, 22 January 2017 - 04:03 PM.


thestaggy #2 Posted 22 November 2015 - 10:17 AM

    Second Lieutenant

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Nice.

 

This was my first heavy tank in the game and well, it quickly put me off of British heavies. I have since come back and fallen in love with the Churchill I's improved brother, the VII.



L0ddy #3 Posted 22 November 2015 - 10:24 AM

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View Postthestaggy, on 22 November 2015 - 09:17 AM, said:

Nice.

 

This was my first heavy tank in the game and well, it quickly put me off of British heavies. I have since come back and fallen in love with the Churchill I's improved brother, the VII.

 

yeah, i do remember enjoying the churchill vii, that's my next heavy to have a go at attaining 3 rings on:)

Infryndiira #4 Posted 22 November 2015 - 01:28 PM

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Congratulations! The Mark I can be a real beast in its own tier. I look forward to seeing your performance analysis for the Mark VII too.

armholeeio #5 Posted 22 November 2015 - 01:57 PM

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I have my 1st moe after returning to get a mAstery on it, what's the deal of getting a mastery badge, it's eluded me every game I play and do well

The_Foolio #6 Posted 09 May 2016 - 12:40 PM

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Congrats.

 

This is next on my list to try and get 3x MoE once I've finished the Achilles. With the number Jap heavies and KVs rolling about the place nowadays, it's not a prospect I'm looking forward to with a zero skill/perk crew. :unsure:



Neandramathal #7 Posted 10 May 2016 - 01:39 PM

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I was on the verge of rebuying this to go for MOE when the O-I was introduced, which rapidly put me off the idea. I only played it first time around for a weekend, but played it a lot during those 3 days because of the 'slow and heavy' special that was on at the time which earnt me 18mil credits playing the Church, I don't remember it being TOO bad... but the reliance on sidescraping was a real pain, having to drive up to an obstacle, stop, reverse out... and then when the enemy goes back into hiding you gotta turn again to advance and repeat... urgh :P

 

Grats on the 3rd mark!



fishbob101 #8 Posted 26 May 2016 - 06:19 PM

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How much damage did you do to get the third mark? I'm at ~400 damage per game but I'm on my 2nd ring. Was tempted to go for 3 but I got sand river more than 4 times in a row so I ended there

L0ddy #9 Posted 26 May 2016 - 08:10 PM

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View Postfishbob101, on 26 May 2016 - 05:19 PM, said:

How much damage did you do to get the third mark? I'm at ~400 damage per game but I'm on my 2nd ring. Was tempted to go for 3 but I got sand river more than 4 times in a row so I ended there

 

you need about 1100 dmg per game on average. sorry i cannot remember if this figure includes spotting/assist or is on top.

 

good luck

 

:)



Tony_EU #10 Posted 20 December 2016 - 06:21 AM

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Grats. I am grinding through mine.

 

Extremely frustrating tank to play. Agonizingly slow, no turret armor and -4 gun depression. The hull armor is nothing special either. The gun is pretty good for tier 5 but overall it's just a sealclubbing package. It's basically a support tank that's too slow(25km/h with poor P/W and ground resistance values) and inflexible(-4 gun dep) for the duty. 

 

Throughout the grind you constantly have to make plays you hate and close your eyes because the tank is just too inflexible. The hill needs to be won in Himmelsdorf and you want to go there because you're bottom tier? You're way too slow and even if you get there you don't have gun dep. Make a terrible banana push or camp the rails instead because you don't have a choice.

 

Want to go and win the ridge in Serene Coast? First off it takes too long to get it and secondly even if you get there your -4 gun depression and poor turret will make the area unplayable for you.

 

The tank is just pure horror to play if you have any situational awareness. You're committed into plays that you know are not going to work out properly because the tank just can't do anything else than shoot things.

 

The purpose of this tank is to make players use free XP and give arty something to farm. I don't think there's been another tank I've played that gets as much love from arty. Definitely free XPing through the tier 6.


Edited by Tony_EU, 20 December 2016 - 06:33 AM.


Burty61 #11 Posted 20 December 2016 - 10:34 AM

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Welcome to WG free XP to the Conqueror line - no useable game content to be found here :teethhappy:

 

But in all seriousness I hope the grind goes ok, oddly I thought the Tier V churchill is one of the better Churchills as you get a good gun for the Tier unlike the tier 6 & 7, but I know what you mean about constantly fighting the bad gun depression or having to play around the mobility.

 

T-95 is getting a mobility buff, why can't the Churchills? Can but hope!



MR_FIAT #12 Posted 15 January 2017 - 09:12 PM

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I finnaly did it! <3

 



SabKaag #13 Posted 15 January 2017 - 10:00 PM

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Damn, there are crazy people out there :trollface:

L0ddy #14 Posted 16 January 2017 - 06:27 AM

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View PostMR_FIAT, on 15 January 2017 - 08:12 PM, said:

I finnaly did it! <3

 

 

NUTTER!!!! :D

 

Well done:honoring:



73north #15 Posted 16 January 2017 - 11:08 AM

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I can say , well done , I had the Churchill and its was okay , but the killer is the bad gun depression , you often prayed that the enemy did not know to track you when you crested a small slope

then you would be forced to use the repair kit



Burty61 #16 Posted 16 January 2017 - 11:24 AM

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View PostMR_FIAT, on 15 January 2017 - 09:12 PM, said:

I finnaly did it! <3

 

 

Well done mate and welcome to the club :-) 

The_Foolio #17 Posted 22 January 2017 - 03:41 AM

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It's always the last 1% which is the killer.
 
Posted Image

Edited by The_Foolio, 22 January 2017 - 03:42 AM.


Burty61 #18 Posted 23 January 2017 - 11:33 AM

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Excellent stuff, good job mate. :)

The_Foolio #19 Posted 23 January 2017 - 03:13 PM

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View PostBurty61, on 23 January 2017 - 11:33 AM, said:

Excellent stuff, good job mate. :)

 

Cheers


Edited by The_Foolio, 23 January 2017 - 03:16 PM.


Shuddnobetta #20 Posted 15 May 2017 - 11:13 AM

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9.18 has made things very difficult for this tank. It's a complete arty magnet being too slow to avoid splash damage. In addition with lights and mediums being the choice of many it simply cannot keep pace with the action any more. RNG has killed the gun accuracy (which used to be fantastic).

 

Following this patch only time I make a decent contribution is if I take a flank thats been ignored by the rest of the team (a common experience) and try farm some damage in defence before arty again focus in on me. It's about timew WG had another look at it and buffed the mobility to keep pace with the new style of game, perhaps gave the gun a little more depression and increased it's accuracy.






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