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ExclamationMark #21 Posted 20 January 2016 - 05:24 PM

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Average player these days:

i get outplay

nob is used hack

i raport unsport conduct enjoy ban nob



tigerstreak #22 Posted 21 January 2016 - 08:29 AM

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View PostDocPurple, on 20 January 2016 - 10:38 PM, said:

 

I call BS, replay or any other evidence?? probably not since stuff like that is calculated on the server, it's not possible to change that, or do you wanna tell me they hacked the servers?

I can't find anything about a possible change of turret traverse speed, again you are welcome to give me/us any evidence. If you have anything pls PM me at least, if you don't wanna post it here, THX :)

 

Besides it would be really stupid to use something like this :facepalm: Because it's too obvious and you would get banned for sure....again pls show some evidence :)

 

After having a kv1s snap its turret to me + shoot me with its blunderbuss, before my pre aimed gun, shot him.

After seeing that, i google wg cheats +found lots of forums with people talking about, not increasing that cheat, so it can be recorded...

Also saw all the other cheats, which then explained, some other rediculous deaths occured.

Its worth seeing what scum, are capable of doing

If u dont believe it... Im not interested

If u cant learn, when offered an indication, its upto you.


Edited by tigerstreak, 21 January 2016 - 08:31 AM.


Eaglax #23 Posted 21 January 2016 - 08:48 AM

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View Posttigerstreak, on 21 January 2016 - 08:29 AM, said:

After having a kv1s snap its turret to me + shoot me with its blunderbuss, before my pre aimed gun, shot him.

After seeing that, i google wg cheats +found lots of forums with people talking about, not increasing that cheat, so it can be recorded...

Also saw all the other cheats, which then explained, some other rediculous deaths occured.

Its worth seeing what scum, are capable of doing

If u dont believe it... Im not interested

If u cant learn, when offered an indication, its upto you.

is that your first day on the forum??

why should I believe you??? what can I learn from your story?? WHY, is it so hard to post a replay? or did they hack your account to?

"people" aka noobs claim things all the time (mimi the MM is hacked, mimi the MM is not +2 cause I get into tier 7 with my tier 4 scout, mimi I get only bad teams so I only lose nevermind my 300WN8, Winrate doesn't say anything I'm a pro too with my 45%chance) should I believe them too? If you make a claim about cheating, which is not possible in the game, you have to show some evidence and not just a story.......:facepalm:



CroustibatFR #24 Posted 21 January 2016 - 09:00 AM

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View Posttigerstreak, on 21 January 2016 - 08:29 AM, said:

After having a kv1s snap its turret to me + shoot me with its blunderbuss, before my pre aimed gun, shot him.

After seeing that, i google wg cheats +found lots of forums with people talking about, not increasing that cheat, so it can be recorded...

Also saw all the other cheats, which then explained, some other rediculous deaths occured.

Its worth seeing what scum, are capable of doing

If u dont believe it... Im not interested

If u cant learn, when offered an indication, its upto you.

 

People here are not fond of believing blindly, so if you want to be believed, prove your claims. You should also read your last sentence and apply it.

 

Since I already gave you the technical explanation of that "snapping", aka lost packets leading your client to draw the turret in a position when it was not, and then getting data and correcting the error by drawing the turret where it was really pointing, you are going to have a hard time.

 

But hey, "i want to believe, the truth is out there". So much for logics, eh.

 



tigerstreak #25 Posted 21 January 2016 - 09:10 AM

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View PostDocPurple, on 21 January 2016 - 09:48 PM, said:

is that your first day on the forum??

why should I believe you??? what can I learn from your story?? WHY, is it so hard to post a replay? or did they hack your account to?

"people" aka noobs claim things all the time (mimi the MM is hacked, mimi the MM is not +2 cause I get into tier 7 with my tier 4 scout, mimi I get only bad teams so I only lose nevermind my 300WN8, Winrate doesn't say anything I'm a pro too with my 45%chance) should I believe them too? If you make a claim about cheating, which is not possible in the game, you have to show some evidence and not just a story.......:facepalm:

A word of caution.

Start a thread called no cheaters

Or stop posting off topic spam

Or sit on mommy lap +have her tell you, how special you are

+not to worry about big boys making you cry


Edited by tigerstreak, 29 January 2016 - 08:16 AM.
This post has been edited by a member of the Moderation Team, due to inappropriate content. An official notification has also been sent. Neilloss46


Eaglax #26 Posted 21 January 2016 - 09:13 AM

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View Posttigerstreak, on 21 January 2016 - 09:10 AM, said:

A word of caution.

[edited]

 

lol

it's you who can't learn, and you show it yet again :)

and I take that you don't have a replay :great:

 



tigerstreak #27 Posted 21 January 2016 - 09:14 AM

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View PostCroustibatFR, on 21 January 2016 - 10:00 PM, said:

 

People here are not fond of believing blindly, so if you want to be believed, prove your claims. You should also read your last sentence and apply it.

 

Since I already gave you the technical explanation of that "snapping", aka lost packets leading your client to draw the turret in a position when it was not, and then getting data and correcting the error by drawing the turret where it was really pointing, you are going to have a hard time.

 

But hey, "i want to believe, the truth is out there". So much for logics, eh.

 

Apart from the tanks movement was perfect, apart from the smooth traverse of turret.

Backed up with forums, of cheats talking about how to set up, the rate of rotation.

If u dont believe it, not interested.

Sorry you are incapable of hearing any new information that may cause distressing increase in iq to double figures


Edited by tigerstreak, 29 January 2016 - 08:13 AM.
This post has been edited by a member of the Moderation Team, due to inappropriate content. An official notification has also been sent. Neilloss46


tigerstreak #28 Posted 21 January 2016 - 09:15 AM

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View PostDocPurple, on 21 January 2016 - 10:13 PM, said:

 

lol

it's you who can't learn, and you show it yet again :)

and I take that you don't have a replay :great:

 

Your inability to learn puts u in 1% of the population

Most of those are under special care

So congradulations


Edited by tigerstreak, 29 January 2016 - 08:08 AM.
This post has been edited by a member of the Moderation Team, due to inappropriate content. An official notification has also been sent. Neilloss46


Eaglax #29 Posted 21 January 2016 - 09:17 AM

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View Posttigerstreak, on 21 January 2016 - 09:15 AM, said:

[edited]

 

:facepalm: 1/10 for the troll attempt



CroustibatFR #30 Posted 21 January 2016 - 09:17 AM

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View Posttigerstreak, on 21 January 2016 - 09:14 AM, said:

Apart from the tanks movement was perfect, apart from the smooth traverse of turret.

Backed up with forums, of cheats talking about how to set up, the rate of rotation.

If u dont believe it, not interested.

[edited]

 

you will find plenty of "internet evidence" that earth is flat and everything is a conspiracy theory if you search enough.

 

I don't believe, because i know how client/server software model works. You clearly don't. But hey, go on, show some proofs.

 

Now, you just insulted people twice. Keep going at it and it is going to be report time.

 

I do wonder how a beta tester could believe in that crap though.



tigerstreak #31 Posted 21 January 2016 - 09:22 AM

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View PostCroustibatFR, on 21 January 2016 - 10:17 PM, said:

 

you will find plenty of "internet evidence" that earth is flat and everything is a conspiracy theory if you search enough.

 

I don't believe, because i know how client/server software model works. You clearly don't. But hey, go on, show some proofs.

 

Now, you just insulted people twice. Keep going at it and it is going to be report time.

 

I do wonder how a beta tester could believe in that crap though.

Sorry u think everyone is insulting you.

Im sure mommy was right, you are special.


Edited by tigerstreak, 29 January 2016 - 08:11 AM.
This post has been edited by a member of the Moderation Team, due to inappropriate content. An official notification has also been sent. Neilloss46


CroustibatFR #32 Posted 21 January 2016 - 09:24 AM

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And reports on their way.

tigerstreak #33 Posted 21 January 2016 - 09:25 AM

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View PostDocPurple, on 21 January 2016 - 10:17 PM, said:

 

:facepalm: 1/10 for the troll attempt

 

No your trolling skills are much higher than 1/10

 


Edited by tigerstreak, 29 January 2016 - 08:09 AM.
This post has been edited by a member of the Moderation Team, due to inappropriate content. An official notification has also been sent. Neilloss46


tigerstreak #34 Posted 21 January 2016 - 09:26 AM

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View PostCroustibatFR, on 21 January 2016 - 10:24 PM, said:

And reports on their way.

Dont forget to tell mommy what naughty person made you cry, by not listening to your fairy tale


Edited by tigerstreak, 21 January 2016 - 10:54 PM.
This post has been edited by a member of the Moderation Team, due to inappropriate content. Neilloss46


Homer_J #35 Posted 21 January 2016 - 09:27 AM

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View Posttigerstreak, on 21 January 2016 - 07:29 AM, said:

After having a kv1s snap its turret to me + shoot me with its blunderbuss, before my pre aimed gun, shot him.

 

And that couldn't possibly be just blind luck?

 

Just because it is very unlikely that he could hit doesn't mean it is any kind of hack.



tigerstreak #36 Posted 21 January 2016 - 09:30 AM

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View PostHomer_J, on 21 January 2016 - 10:27 PM, said:

 

And that couldn't possibly be just blind luck?

 

Just because it is very unlikely that he could hit doesn't mean it is any kind of hack.

The fact no tank has 90degree/sec rotation is a give away



Eaglax #37 Posted 21 January 2016 - 09:30 AM

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View PostHomer_J, on 21 January 2016 - 09:27 AM, said:

 

And that couldn't possibly be just blind luck?

 

Just because it is very unlikely that he could hit doesn't mean it is any kind of hack.

 

don't even try it....tiger thinks he is a know it all and that ONLY his opinion oh sry facts, ofc, are true. He is not willing to show any evidence or post any link to those "cheat-forums" and is now pissed that no one believes his little story...and is now just insulting everyone, like a little kid (and he wants that people believe just his storys......:medal:)


Edited by DocPurple, 21 January 2016 - 09:31 AM.


tigerstreak #38 Posted 21 January 2016 - 09:36 AM

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View PostDocPurple, on 21 January 2016 - 10:30 PM, said:

 

don't even try it....tiger thinks he is a know it all and that ONLY his opinion oh sry facts, ofc, are true. He is not willing to show any evidence or post any link to those "cheat-forums" and is now pissed that no one believes his little story...and is now just insulting everyone, like a little kid (and he wants that people believe just his storys......:medal:)

Glad you are able to find some friends on the internet

Shame about irl


Edited by tigerstreak, 29 January 2016 - 08:18 AM.
This post has been edited by a member of the Moderation Team, due to inappropriate content. An official notification has also been sent. Neilloss46


Eaglax #39 Posted 21 January 2016 - 09:45 AM

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View Posttigerstreak, on 21 January 2016 - 09:36 AM, said:

[edited]

 

@Homer_J see :D

CroustibatFR #40 Posted 21 January 2016 - 11:27 AM

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View Posttigerstreak, on 21 January 2016 - 09:30 AM, said:

The fact no tank has 90degree/sec rotation is a give away

 

Yup, clear giveaway  you have no clue about how an internet game works.

Here, try reading this.

http://gafferongames...ame-networking/

 

if you can't be bothered and need to be spoon fed, here is the extract that shows how utterly wrong and delusional you are.

Block Quote

 

Client-Side Prediction

In the original Quake you felt the latency between your computer and the server. Press forward and you’d wait however long it took for packets to travel to the server and back to you before you’d actually start moving. Press fire and you wait for that same delay before shooting.

If you’ve played any modern FPS like Call of Duty: Modern Warfare, you know this is no longer what happens. So how exactly do modern FPS games seem to remove the latency on your own actions in multiplayer?

This problem was historically solved in two parts. The first part was client-side prediction of movement developed by John Carmack for QuakeWorld, and later incorporated as part of Unreal’s networking model by Tim Sweeney. The second part was latency compensation developed by Yahn Bernier at Valve for Counterstrike. In this section we’ll focus on that first part – hiding the latency on player movement.

When writing about his plans for the soon to be released QuakeWorld, John Carmack said:

I am now allowing the client to guess at the results of the users movement until the authoritative response from the server comes through. This is a biiiig architectural change. The client now needs to know about solidity of objects, friction, gravity, etc. I am sad to see the elegant client-as-terminal setup go away, but I am practical above idealistic.

So now in order to remove the latency, the client runs more code than it previously did. It is no longer a dumb terminal sending inputs to the server and interpolating between state sent back. Instead it is able to predict the movement of your character locally and immediately in response to your input, running a subset of the game code for your player character on the client machine.

Now as soon as you press forward, there is no wait for a round trip between client and server – your character start moving forward right away.

The difficulty of this approach is not in the prediction, for the prediction works just as normal game code does – evolving the state of the game character forward in time according to the player’s input. The difficulty is in applying the correction back from the server to resolve cases when the client and server disagree about where the player character should be and what it is doing.

Now at this point you might wonder. Hey, if you are running code on the client – why not just make the client authoritative over their player character? The client could run the simulation code for their own character and simply tell the server where they are each time they send a packet. The problem with this is that if each player were able to simply tell the server “here is my current position” it would be trivially easy to hack the client such that a cheater could instantly dodge the RPG about to hit them, or teleport instantly behind you to shoot you in the back.

So in FPS games it is absolutely necessary that the server is the authoritative over the state of each player character, in-spite of the fact that each player is locally predicting the motion of their own character to hide latency. As Tim Sweeney writes in The Unreal Networking Architecture: “The Server Is The Man”.

Here is where it gets interesting. If the client and the server disagree, the client must accept the update for the position from the server, but due to latency between the client and server this correction is necessarily in the past. For example, if it takes 100ms from client to server and 100ms back, then any server correction for the player character position will appear to be 200ms in the past, relative to the time up to which the client has predicted their own movement.

If the client were to simply apply this server correction update verbatim, it would yank the client back in time such that the client would completely undo any client-side prediction. How then to solve this while still allowing the client to predict ahead?

The solution is to keep a circular buffer of past character state and input for the local player on the client, then when the client receives a correction from the server, it first discards any buffered state older than the corrected state from the server, and replays the state starting from the corrected state back to the present “predicted” time on the client using player inputs stored in the circular buffer. In effect the client invisibly “rewinds and replays” the last n frames of local player character movement while holding the rest of the world fixed.

This way the player appears to control their own character without any latency, and provided that the client and server character simulation code is deterministic – giving exactly the same result for the same inputs on the client and server – it is rarely corrected. It is as Tim Sweeney describes:

… the best of both worlds: In all cases, the server remains completely authoritative. Nearly all the time, the client movement simulation exactly mirrors the client movement carried out by the server, so the client’s position is seldom corrected. Only in the rare case, such as a player getting hit by a rocket, or bumping into an enemy, will the client’s location need to be corrected.

In other words, only when the player’s character is affected by something external to the local player’s input, which cannot possibly be predicted on the client, will the player’s position need to be corrected. That and of course, if that player is attempting to cheat :)

 

 







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