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How rammer/vent work


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Gatt #1 Posted 04 September 2011 - 08:44 AM

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I did some simple tests after installing a nice sight mod called "all-in-one". It shows, as many other mods, the reload time and then does the countdown to zero (loaded).

Well, these are the results for a Jagdpanther, armed with the 105mm and with a 100% crew:

- with rammer and ventilation: 6.77 sec (reload time)

- with rammer only: 6.9 sec

- with ventilation only: 7.52 sec

- without rammer and ventilation:  7.67 sec

Since the JP should, IMO, mount the camo net, the coated optics and/or binoculars as well, it is not easy to choose the right combination. Probably I'll keep rammer, net and binoculars.

BTW, does the camo net work on german TD's ? http://forum.worldof...ile_sceptic.gif

[EDIT: changed the topic title]

Celution #2 Posted 04 September 2011 - 08:55 AM

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What I have (I still didn't sell my awesomesaus Jagdpanther) is a Rammer, Camouflage Net and Binoculars; works really well.

Use Vent on Heavy/Medium Tanks.

Homer_J #3 Posted 04 September 2011 - 09:08 AM

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View PostGatt, on 04 September 2011 - 08:44 AM, said:

BTW, does the camo net work on german TD's ? http://forum.worldof...ile_sceptic.gif

It used to not work from the JP onwards due to the JP stats being a copy/paste of the Panther.  This has supposedly been fixed though the stats are now secret.  Personal observation is that it has.

Camo training will give you more bonus than camo net if you get all the crew trained.  Once they get to 100% the camo net bonus could be negligible.

I would take vents over optics because they give you a bonus to all skills including view range.

Rampage #4 Posted 04 September 2011 - 09:14 AM

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Well, I have 90 % cammo on my Ferdy and cammo net. Third games in a row, today, IS4, IS7 and a Mouse could not see me at less than 50m. So it's either, the cammo works or the detection system is a mess. Or both.:)

Mko #5 Posted 04 September 2011 - 09:15 AM

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could you share any information about the mod? :)
the choice for jagdpanther is quite hard. Since the vision range is 400, binocs are a good idea, coated optics wont give you much of an advantage (only +40m).
Camo net, perhaps yes, why not
ventilation is a good thing (adds 6% to all crew, 5% to commander) so it makes you a tiny bit better in everything.

Waagabondh #6 Posted 04 September 2011 - 09:30 AM

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Your Topic seems a little misleading?

Your very own tests shows that it works.

Ventilation kits is something you can afford, generally, only in TDs, possibly arty (not sure its available straight off the bat).

For atleast my russian heavies: Vertical Stablizer, Rammer and Optics have a much higher prio then 5% skill on crew.
Gun Laying Drive and Wet Ammo Rack is others that have high prio.

Back in the days when I played my Object 704, I used ventilation kit and Rammer and optics or binos.

Might give it a shot on my German tier 7-8 meds due to their high rate of fire.

Its anyway the cheapest module out there in general.

Personally I feel Rammer is the most important module, 2nd, if you CAN use it, is Vertical Stablizer (decrease aim time with 20%, since you always have a -20% aimimg cirkle, unless standing still of course. But this is especially important for on the move shots or peek a boo shootings).

Gatt #7 Posted 04 September 2011 - 09:38 AM

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View PostWaagabondh, on 04 September 2011 - 09:30 AM, said:

Your Topic seems a little misleading?

Your very own tests shows that it works.

................


You are right. Changed the topic title.

Gatt #8 Posted 04 September 2011 - 05:27 PM

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View PostMko, on 04 September 2011 - 09:15 AM, said:

could you share any information about the mod? :)
the choice for jagdpanther is quite hard. Since the vision range is 400, binocs are a good idea, coated optics wont give you much of an advantage (only +40m).
Camo net, perhaps yes, why not
ventilation is a good thing (adds 6% to all crew, 5% to commander) so it makes you a tiny bit better in everything.


Here: http://drongo-lab.ru/archives/16201

You can choose english (or another language) at the top of the page.

BTW, rammer is good for the JP since its ROF get very fast. Its important, IMO, becouse the tank is quite fragile and even a second can make the difference.