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Version 9.14: Supertest Summary


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Community #1 Posted 05 February 2016 - 05:46 PM

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The preliminary tests of the new game version went live. Check out what's on the agenda.

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MrConway #2 Posted 05 February 2016 - 05:49 PM

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Here are some basic stats for the announced vehicles! For those that are wondering, the french tank will likely have a clip size of 6!

 

edit: First!

 

 

Grille 15   Kirovets-1   M41/90 (BDR)
Top Speed: 60 km/h / 20 km/h   Top Speed: 42 km/h / 20 km/h   Top Speed: 72 km/h / 24 km/h
Hull Armor: 30/16/20   Hull Armor: 120/100/60   Hull Armor: 25/25/19
Turret Armor: 20/14/0   Turret Armor: 175/120/100   Turret Armor: 25/25/25
Hit Points: 1800   Hit Points:  1550   Hit Points:  900 
Suspension Traverse Speed: 26 deg/s   Suspension Traverse Speed: 26 deg/s   Suspension Traverse Speed: 54 deg/s
Turret Traverse Speed: 22 deg/s   Turret Traverse Speed: 24 deg/s   Turret Traverse Speed: 50 deg/s
Rate of Fire: 4 rounds/min   Rate of Fire: 4,62 rounds/min   Rate of Fire: 8,3 rounds/min
Aming time: 2,3 sec   Aming time: 3,3 sec   Aming time:  2,3 sec
Dispersion at 100 m: 0,27 m   Dispersion at 100 m:  0,45 m   Dispersion at 100 m: 0,4 m
Penetration: 279/334/75   Penetration: 221/270/61   Penetration: 170/206/102
Damage: 750/750/950   Damage: 390/390/530   Damage: 240/240/320
View Range: 400 m   View Range: 360 m   View Range: 400 m
         
Sentinel AC IV   T25 Pilot   Char de 25T
Top Speed: 60 km/h / 20 km/h   Top Speed: 55 km/h / 20 km/h   Top Speed: 65 km/h / 20 km/h
Hull Armor: 65/45/45   Hull Armor: 76/50/38   Hull Armor: 30/25/20
Turret Armor: 65/65/65   Turret Armor: 76/63/63   Turret Armor: 25/25/20
Hit Points:  750    Hit Points:  1450    Hit Points:  1675 
Suspension Traverse Speed: 40 deg/s   Suspension Traverse Speed: 43 deg/s   Suspension Traverse Speed: 44 deg/s
Turret Traverse Speed: 44 deg/s   Turret Traverse Speed: 45 deg/s   Turret Traverse Speed: 46 deg/s
Rate of Fire: 12 rounds/min   Rate of Fire: 7,69 rounds/min   Rate of Fire: 24 sec - drum, 2,22 sec between shots 
Aming time:  2,1 sec   Aming time:  2 sec   Aming time: 3 sec
Dispersion at 100 m: 0,39 m   Dispersion at 100 m:  0,36 m   Dispersion at 100 m:  0.4 m
Penetration: 171/239/38   Penetration: 192/243/45   Penetration: 200/250/45
Damage: 150/150/190   Damage: 240/240/320   Damage: 240/240/320
View Range: 360 m   View Range: 390 m   View Range: 380 m


ImogenB #3 Posted 05 February 2016 - 05:54 PM

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Really looking forward to the M41 :)

Edited by ImogenB, 05 February 2016 - 05:54 PM.


middo #4 Posted 05 February 2016 - 06:01 PM

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WHAT ABOUT THE CHIEFTAIN????????

0b3rst #5 Posted 05 February 2016 - 06:03 PM

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kudos for new sounds - much much overdue :great:

sofdoperman #6 Posted 05 February 2016 - 06:27 PM

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guys dont remove the waffentrager e100. it is one of the most loved tanks in the game and i think removing it it wont be good. I think its the same as the VK4502 AUSF B so i suggest you dont remove it :)

DestroyerHR #7 Posted 05 February 2016 - 06:27 PM

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when the test server will be opened? pls 

Cosmo80_2014 #8 Posted 05 February 2016 - 06:31 PM

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Bad replacement for E100

Edited by Cosmo80_2014, 05 February 2016 - 06:40 PM.


l3ull #9 Posted 05 February 2016 - 06:31 PM

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Vehicle draw distance and spotting range on minimap

 

:great:

 

That was the only thing I missed from having mods. Kudos!



KLguns #10 Posted 05 February 2016 - 06:34 PM

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So a COMPLETELY useless patch, with nothing really new or anything worth playing for. Give us new MAPS and NEW TANKS, HD tanks WOW, should have been done a year ago.

And dont just copy paste XVM, come up with something of YOUR OWN for once. Put your effort into something really needed, we all know how to download XVM.


Edited by KLguns, 05 February 2016 - 06:35 PM.


GravityTrash #11 Posted 05 February 2016 - 06:35 PM

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Soon :hiding:

StrikeFIN #12 Posted 05 February 2016 - 06:35 PM

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What about vehicle balance changes?

__TheHound__ #13 Posted 05 February 2016 - 06:38 PM

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Improved sounds! I can't wait :teethhappy:

 

SOONTM



Kalashnikova_blyat #14 Posted 05 February 2016 - 06:39 PM

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nothing good like usual 

LordRoyh #15 Posted 05 February 2016 - 06:40 PM

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Hmm

 

.

Spoiler

 



pmakins #16 Posted 05 February 2016 - 06:42 PM

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Changed the logic of using Small Repair Kits and Small First Aid Kits. Now, if the consumable is used when there is just one damaged module/injured crew member, there will be no need to manually choose the module/crew member for repair/aid. The repair/treatment in that case will be done automatically.

Please don't implement this! There are numerous accidents when instead of a 3 (for he) I press 4 (which is in my case repair) and I would end up repairing without wanting, a damaged track (not destroyed, but damaged!) Maybe exclude some modules like radio/tracks/observation device for automatic repair and for example radioman for the first aid kit, those are afaik the least repaired/healed modules/crews....


Gremlin182 #17 Posted 05 February 2016 - 06:47 PM

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Happy with that, some interesting changes for new players and some new tanks to try.

 

Always useful to have a test server to try out tanks we do not yet own.



Homer_J #18 Posted 05 February 2016 - 06:50 PM

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View Postpmakins, on 05 February 2016 - 05:42 PM, said:

Changed the logic of using Small Repair Kits and Small First Aid Kits. Now, if the consumable is used when there is just one damaged module/injured crew member, there will be no need to manually choose the module/crew member for repair/aid. The repair/treatment in that case will be done automatically.

Please don't implement this! There are numerous accidents when instead of a 3 (for he) I press 4 (which is in my case repair) and I would end up repairing without wanting, a damaged track (not destroyed, but damaged!) Maybe exclude some modules like radio/tracks/observation device for automatic repair and for example radioman for the first aid kit, those are afaik the least repaired/healed modules/crews....

 

I'm sure they put this change in the common test before and then pulled it for that exact reason.

lungustefan #19 Posted 05 February 2016 - 06:52 PM

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cant wait for the new patch

 

hopefully the new motion physics will be good!!



dbeerewout #20 Posted 05 February 2016 - 06:53 PM

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If they replace the WTF e-100 with that piece of junk of an grille 150 ,i think i gunna sell another tier 10 german ......

The Grille will be another standard 150 mm gunned TD with 275 mm pen like most other country,s have ;/

The WTF e-100 was special with its 12.8 cm autoloader while having crapturret armour wich pretty much balances it out and with the nerfes to the 12.8 i think its totally balanced.

The WTF e-100 has a substantial risk/reward ratio.

or u will do a ton of damage or u die in the first 3 minutes.

If they ever implement that Grille....another loss to average joe utopia ;/

Another loss of a quitte unique vehicle.

Sorry for my english its pretty bad when i write it up.

but i think i made an good statement :)


Edited by dbeerewout, 05 February 2016 - 06:55 PM.





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