Aim_Drol, on 14 March 2016 - 06:01 PM, said:
I understood that. I'm curious though if I have to fiddle with the xml file if I create a new custom soundbank (with the sound of the CoD hitmarker) , that doesn't replace an existing one, to be able to play that sound or if I just have to use the ID from the soundbank (the equivalent to vo_commander_killed). I guess I should just try it and report back.
I'm also wondering if there's a convenient way to replace just some of the sound files. I guess somebody could do the tedious job and rebuild the ingame_voice in a Wwise projekt and share that one. Then you could use a copy of that project to just replace the sounds you want and create the sound bank.
To replace just some of the sound files, you need to edit sound_notifications.xml. For example, to have a different voice for the commander's death, you would change vo_commander_killed to something like mycoolmod_commander_killed, and then create a custom .bnk that will only contain this event. You will then have to instruct WoT to load your new bnk too by adding a line for it in engine_config.xml (search for voiceover.bnk in that file, you need a line like that with your custom .bnk file name of course)