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Rampage Game Mode Withdrawal


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Community #1 Posted 04 April 2016 - 04:47 PM

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Rampage battles are about to be pulled from the game for additional reworking.

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Radu_Korne #2 Posted 04 April 2016 - 04:49 PM

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the tank will undergo rebalancing with the next update in order to make it more adequate for Random battles and to even out the performance in comparison to its peers in Tier X

 

PRAISE BABY JESUS AND ALLAH AND THE SPAGHETTI MONSTER



EasyDeath #3 Posted 04 April 2016 - 04:54 PM

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"the tank will undergo rebalancing with the next update in order to make it more adequate for Random battles and to even out the performance in comparison to its peers in Tier X"

i hope u wont nerf it, because now t-22 vs 140, 140 win because of the good DPM, and also, t-22 ammorack is easy to damage, every hit on side is ammo rack

also, the front of t-22 vs any tier 10-9 is easy to penetrate



ToodlePips #4 Posted 04 April 2016 - 04:54 PM

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Oh dear, the Rampage mode ... It shall be missed ...

 

Hang on ... it won't :sceptic:
 

 

 



superfly2000 #5 Posted 04 April 2016 - 04:55 PM

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I hope developer resources can now be focused on other things than this most useless of modes.
 

Edited by superfly2000, 04 April 2016 - 04:56 PM.


Radu_Korne #6 Posted 04 April 2016 - 04:56 PM

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View PostEasyDeath, on 04 April 2016 - 05:54 PM, said:

"the tank will undergo rebalancing with the next update in order to make it more adequate for Random battles and to even out the performance in comparison to its peers in Tier X"

i hope u wont nerf it, because now t-22 vs 140, 140 win because of the good DPM, and also, t-22 ammorack is easy to damage, every hit on side is ammo rack

also, the front of t-22 vs any tier 10-9 is easy to penetrate

 

that thing is tier 11...

Somnorila #7 Posted 04 April 2016 - 04:56 PM

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Monster95alpha19 #8 Posted 04 April 2016 - 04:59 PM

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yea great...

fighting_falcon93 #9 Posted 04 April 2016 - 05:03 PM

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WG sometimes the simple idea is the best idea. Just introduce a simple alternative to randoms, for instance, Deathmatch: Every player picks a tank and can spawn unlimited amount of times, the first team to reach 200 kills win. Don't add anything more to it as it will just be a huge mess again, and yes, allow it for all tiers just as you do with randoms.



Cobra6 #10 Posted 04 April 2016 - 05:07 PM

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Don't you mean RigGage?:teethhappy:

 

But yeah good to see this mode pulled. Now please focus on making randoms (the mode that is played the most) bearable again preferably by fixing the artillery issue and the goldspam issue, the two major elephants in the room since ~3 years.

 

Cobra 6


Edited by Cobra6, 04 April 2016 - 05:09 PM.


AngryAnni_0545 #11 Posted 04 April 2016 - 05:17 PM

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View PostCobra6, on 04 April 2016 - 04:07 PM, said:

"Now please focus on making randoms (the mode that is played the most) bearable again preferably by fixing the artillery issue and the goldspam issue, the two major elephants in the room since ~3 years.

 

Cobra 6"

 

Exactly this. Do this before anything else. Please!!



Tomato_Man #12 Posted 04 April 2016 - 05:20 PM

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You better sell the reward tank in a ridiculous bundle for £60, I will seriously buy it if you do.

 

Please in the name of the flying spaghetti monster sell me this dank tank!


Edited by Orange_Man, 04 April 2016 - 05:21 PM.


deda123 #13 Posted 04 April 2016 - 05:28 PM

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I feel sorry for players who invested real money for some tier 10 tanks wich give them better posibility to make those missions and take that t-22 reward, it was advertised as "best medium" "king of all pinguines" and like all things that u get from WG its gonna be nerfed like that poor hellcat, unless you pay 100 euros in some stupid bundle for stupid tier 2-3 tanks like PZ II J or whatever OP junk they put in store...

Emily_1 #14 Posted 04 April 2016 - 05:28 PM

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Next step remove t-22 from the game and compensate the loss either with 10k gold or permaban (riggers) and be ashamed you ever released this kind of shite...

 



Monster95alpha19 #15 Posted 04 April 2016 - 05:37 PM

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View Posttapsukka, on 04 April 2016 - 04:28 PM, said:

Next step remove t-22 from the game and compensate the loss either with 10k gold or permaban (riggers) and be ashamed you ever released this kind of shite...

 

 

dude, watch it...you're droping salt

patrykb2002 #16 Posted 04 April 2016 - 05:42 PM

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ok good job wargaming removing this gamemode will be your first tiny success!! Now gave us  an tank mission and not other servers so the EU will finnally get something better then other Servers...

guest273 #17 Posted 04 April 2016 - 05:44 PM

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LAME!

 

"Personal missions for Rampage mode will also be disabled. All rewards acquired by completing the missions will naturally remain in the players' possession. There will be no compensation for missions that have not been completed by the time the two Rampage mission sets are removed."

 

Rewarding power grinders and people with lots of tier X tanks. (People who enjoy high tier are obviously the superior kind of players these days.)

 

"The T-22 medium – the main reward for personal missions in Rampage – will remain on the accounts of players who managed to obtain it before the game mode's withdrawal. However, the tank will undergo rebalancing with the next update in order to make it more adequate for Random battles and to even out the performance in comparison to its peers in Tier X."

 

The tank which was acquired using rigging and fairly won only by EU's best/luckiest 100 players will stay in the garages. However we decided that a tank which is the best Tier X medium in every aspect is actually game braking and needs rebalance... LOL, no joke really? LOL WG. Rly? Where was that brain when you made it the best medium and decided to put this OP thing in. How you resolved the best 100 players and the other 2000+ riggers getting banned - made unsportsmanlike reports useless. Waw.

 

Yeah let's do crap then think about it ONLY after it is confirmed game breaking and let's fix it as heroes... lal ofc WG.



Max_Calibre #18 Posted 04 April 2016 - 05:53 PM

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How did Rampage help improve the RANDOM BATTLES exactly this where 99% 0f all WOT gets played - Rampage jeez what a huge waste of money and resources


played it for 1 hour no more!

thought what utter garbage WG give us next?  that rampage game mode is for 12 year old kids with attention-span difficulties who need excitement by the second


and of course top 100 clans with there Tier 10 Unincum cheats, hackers wanting a free T10 tank


Edited by Max_Calibre, 04 April 2016 - 05:55 PM.


Envato #19 Posted 04 April 2016 - 05:53 PM

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This is just another great example of Wargaming being Wargaming. At the time of the introduction of the Rampage mode, there already were complaints. But as Wargaming is Wargaming, they didn't listen. Instead, they tried to fix the Rampage mode by creating Personal Missions for it. The only thing this caused was give people a small reason to even bother playing this game mode. But the real problem was still there, and still is today. It actually made things worse, as you'll only meet riggers most of the time. And now months later, they start to realise they made a mistake. So amazing, that must have required a lot of meetings and managers to come to that conclusion. But instead of fixing it properly, just like random battles need to be fixed, they just remove the mode. Just like with national battles, and just like with historical battles. It's the same thing every time, not only with game modes, but also with premium tanks and maps: they introduce a something new, and every sane person can realise it's going to cause problem, but Wargaming being Wargaming introduces it anyway; they realise they failed, and remove it (from the store). This just makes me wonder, as always, if the developers and management are even playing their own game from time to time. They only look at their "data and statistics," and have no clue about reality. 

Darkrenown #20 Posted 04 April 2016 - 05:54 PM

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Ah good, the mode everyone told you was crap and the tank everyone told you was OP as hell from the first previews have finally been acknowledged as such. Why did it take so long though? Why even launch a terrible game mode with missions that need to be rigged to get an incredibly OP tank? Who does that benefit? Riggers who get a few months of having an OP tank to upset everyone they fight, I guess.




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