Jump to content


Aiming at weakspots


This topic has been archived. This means that you cannot reply to this topic.
163 replies to this topic

flaskis #21 Posted 17 August 2010 - 03:56 PM

    Junior Sergeant

  • Beta Tester
  • 605 battles
  • 162
  • Member since:
    07-11-2010

View PostBaine, on 16 August 2010 - 09:41 PM, said:

Hmm, according to some other posts you aren't the only one. Maybe a suggestion to the devs with the possibility to change colour?
Why change colour? They should instead add an option as in World of Warcraft named "Color blind mode", and then that reticule could change from say a circle "O" to a minus-sign "-" and finally to a cross "X", in that order.

And to be honest, it should be something like that instead of changing colour. I've never noticed this until now that I read this thread. This should be a sign that the colour code doesn't work properly.

Grayle #22 Posted 18 August 2010 - 10:32 AM

    Lance-corporal

  • Beta Tester
  • 3589 battles
  • 78
  • Member since:
    07-24-2010

View PostRangerrob, on 17 August 2010 - 09:01 PM, said:

Being red/green color blind must make it really hard telling friend from foe....much less see the crosshair change color.

It can be, but overall the bright green and bright red don't cause me too many problems. If the green was a darker shade it would probably become problematic though. Don't know about the other colourblindies here. Anyway, I looked at Baine's pic and I swear that's just the same colour repeated three times. Good info, but useless to me at the moment.

Colourblind mode would be nice.

Stonedman #23 Posted 18 August 2010 - 03:00 PM

    Lance-corporal

  • Beta Tester
  • 3782 battles
  • 76
  • Member since:
    07-23-2010
hehe never noticed this at all.
will try keep an eye out for it :)

I would agree that if this is a desired feature, it should be more "noticeable" as if half the players didnt even know it exists, it aint working as intended.

re changing colours for the "few" colour red/green colour blind people.... HUH??!!??
Red / green are universal colours for bad and good. no need to change it to something that is not immediatly recognisable ( just in terms of colour not implimentation ) to suite like 1% of the game population.

Making a colourblind mode for them could be an option though.

Baine #24 Posted 18 August 2010 - 04:33 PM

    First Sergeant

  • Beta Tester
  • 10442 battles
  • 2,590
  • [PTS] PTS
  • Member since:
    07-04-2010
With the idea of changing the colour i didn't mean change it for everyone but rather a separate modus for those people.  :Smile-hiding:

samus1001 #25 Posted 19 August 2010 - 08:09 AM

    Junior Sergeant

  • Beta Tester
  • 0 battles
  • 133
  • Member since:
    07-19-2010
Bit off topic but someone mentioned hits doing damage that seemed strange. Ammo racks on most tanks turrets are loaded by doors on the back of the turret. The panzer III in game shows them rather well. Hits in this area I have noticed often damage the ammo and sometimes set the tank on fire.

Lile #26 Posted 20 August 2010 - 06:57 AM

    Sergeant

  • Beta Tester
  • 5725 battles
  • 436
  • Member since:
    07-30-2010

View Postjeezus, on 16 August 2010 - 08:25 PM, said:

Good to be (red/green)colorblind....  :Smile-izmena:
Maybe there is a possibility to change those colors.....
(normally I´d say I only need to see yellow. I know I cannot penetrate a mouse and for sure will kill that loltraktor - if the shot doesnt bounce <_<  )

flaskis #27 Posted 20 August 2010 - 09:41 AM

    Junior Sergeant

  • Beta Tester
  • 605 battles
  • 162
  • Member since:
    07-11-2010

View PostLile, on 20 August 2010 - 06:57 AM, said:

Maybe there is a possibility to change those colors.....
(normally I´d say I only need to see yellow. I know I cannot penetrate a mouse and for sure will kill that loltraktor - if the shot doesnt bounce <_<  )
The thing of these three colour is that you can indeed get green on a Maus even if you're 3-4 tiers below it. Just scan the hit area, and luckily you could get green on the back of it or on the tracks.
Sames goes with the opposite. Maybe you're in a Maus and you're aiming at a part of T-44 that has sloped armor. You'll see the red arrow and will know that if you shoot right now, your shot will bounce off the slope.

Baine #28 Posted 23 August 2010 - 05:31 PM

    First Sergeant

  • Beta Tester
  • 10442 battles
  • 2,590
  • [PTS] PTS
  • Member since:
    07-04-2010

View Postflaskis, on 20 August 2010 - 09:41 AM, said:

The thing of these three colour is that you can indeed get green on a Maus even if you're 3-4 tiers below it. Just scan the hit area, and luckily you could get green on the back of it or on the tracks.
Sames goes with the opposite. Maybe you're in a Maus and you're aiming at a part of T-44 that has sloped armor. You'll see the red arrow and will know that if you shoot right now, your shot will bounce off the slope.


Yeah but remember, that even if the pointer is green, depending on the sloped armour of the enemy, the shot might jsut bounce.

Shadd #29 Posted 23 August 2010 - 05:40 PM

    Lance-corporal

  • Beta Tester
  • 0 battles
  • 20
  • Member since:
    08-10-2010
Good post. But i never happened to see a yellow spot. Instead, i saw orange ones sometimes.

Plankalkuel #30 Posted 24 August 2010 - 03:45 PM

    Lance-corporal

  • Beta Tester
  • 512 battles
  • 46
  • Member since:
    07-17-2010
My mind is blown, thaks a lot  :Smile_great:

Conkker #31 Posted 25 August 2010 - 10:34 AM

    Lance-corporal

  • Beta Tester
  • 0 battles
  • 58
  • Member since:
    07-02-2010
Tip from personal experience:

There seems to be a higher probality of knocking alot of modules/crew out in the tiger when you shoot in a certain spot or area of the tank. Not saying this is the best spot to shoot, but it often results in high module/crew damage or getting them knocked out. When getting hit, and when shooting other tiger's there.
(not 100% guaranteed ) ;)

Posted Image
p.s. PM me with questions about the skin, don't post them here.

Baine #32 Posted 25 August 2010 - 05:49 PM

    First Sergeant

  • Beta Tester
  • 10442 battles
  • 2,590
  • [PTS] PTS
  • Member since:
    07-04-2010
I found out the same Conkker. If you get the right angle you might set him on fire right there.

Afoxi #33 Posted 27 August 2010 - 08:31 AM

    Sergeant

  • Beta Tester
  • 0 battles
  • 277
  • Member since:
    07-31-2010
Prepare for allcaps.


SO IN MY ENTIRE 2 WEEKS+ OF SNIPING WITH MY VK.3001(P) AND MANUAL AIMING AND WHATNOT I HAVE NOT NOTICED SOMETHING AS IMPORTANT AS THIS?! I HANG MY HEAD IN SHAME, I DON'T DESERVE TO BE A TANK COMMANDER.

flaskis #34 Posted 27 August 2010 - 01:44 PM

    Junior Sergeant

  • Beta Tester
  • 605 battles
  • 162
  • Member since:
    07-11-2010

View PostAfoxisko, on 27 August 2010 - 08:31 AM, said:

Prepare for allcaps.


SO IN MY ENTIRE 2 WEEKS+ OF SNIPING WITH MY VK.3001(P) AND MANUAL AIMING AND WHATNOT I HAVE NOT NOTICED SOMETHING AS IMPORTANT AS THIS?! I HANG MY HEAD IN SHAME, I DON'T DESERVE TO BE A TANK COMMANDER.
:lol:

Destroid #35 Posted 27 August 2010 - 02:00 PM

    Sergeant

  • Beta Tester
  • 0 battles
  • 263
  • Member since:
    07-10-2010

View Postmerig00, on 16 August 2010 - 08:19 PM, said:

Also it's a good thing to know where are the weak points: http://forum.worldof...and-schematics/


What would be great is if the devs would release schematics that actually show on the model how thick the armour (and what degree slope) each section is, and any areas that have a bonus to criticals, as opposed to us speculating about what might or might not be modelled in game based off real schematics.

EDIT: A 3d viewer with cutaway view to see the hitboxes for the subsystems (if that is how it is modelled, as opposed to dice rolls) would be great too  :Smile-playing:

Sakuzhi #36 Posted 27 August 2010 - 08:12 PM

    Senior Sergeant

  • Beta Tester
  • 0 battles
  • 751
  • Member since:
    07-15-2010
>.> I'd rather they -never- give up the hit-boxes and such.


Makes it more changing that way.

Baine #37 Posted 27 August 2010 - 08:24 PM

    First Sergeant

  • Beta Tester
  • 10442 battles
  • 2,590
  • [PTS] PTS
  • Member since:
    07-04-2010

View PostSakuzhi, on 27 August 2010 - 08:12 PM, said:

>.> I'd rather they -never- give up the hit-boxes and such.


Makes it more changing that way.


Most skilled people already know the weakspots on each tank, giving a list of all of them, just enables the people who have less experience to take a look at it. I doubt, that just because the weakspots are shown to everyone, that more than a handful will actually follow that.

Clockworkred #38 Posted 27 August 2010 - 11:35 PM

    Junior Sergeant

  • Beta Tester
  • 0 battles
  • 171
  • Member since:
    07-19-2010

View PostBaine, on 27 August 2010 - 08:24 PM, said:

Most skilled people already know the weakspots on each tank, giving a list of all of them, just enables the people who have less experience to take a look at it. I doubt, that just because the weakspots are shown to everyone, that more than a handful will actually follow that.

Not to mention that about a quarter of them will manage to reliably target and hit the weakspots.

Destroid #39 Posted 28 August 2010 - 10:47 AM

    Sergeant

  • Beta Tester
  • 0 battles
  • 263
  • Member since:
    07-10-2010
Well, you can only realistically aim at them from very close ranges, but it would be nice to know if they did or did not actually model such things.

Baine #40 Posted 28 August 2010 - 11:19 AM

    First Sergeant

  • Beta Tester
  • 10442 battles
  • 2,590
  • [PTS] PTS
  • Member since:
    07-04-2010

View PostDestroid, on 28 August 2010 - 10:47 AM, said:

Well, you can only realistically aim at them from very close ranges, but it would be nice to know if they did or did not actually model such things.

I'm pretty sure they did, i believe there is a statement saying exactly that somwhere in the forum. For example vks (3001,3601 etc) have a weakspot at the sides toward the front. The armour is weak on what looks like the fuel tank hole.