[0.8.5] J1mB0's Crosshair Mod
Kleist_
28 May 2012
J1mB091, on 28 May 2012 - 10:52 AM, said:
1. I guarantee that everything works fine with my crosshair
2. Such bug is maybe caused by a old battle.swf
3. Eagle eye is totally useless as there are way better very good commander skills
2. Such bug is maybe caused by a old battle.swf
3. Eagle eye is totally useless as there are way better very good commander skills
1.
2. In res_mods>0.7.3? I've copied entire 0.7.3 folder from installation pack, and deleted old ones.
Do I have to do something else?
3.
We're talking about thrid skill
Edited by Kleist_, 28 May 2012 - 12:14 PM.
J1mB091
28 May 2012
Kleist_, on 28 May 2012 - 12:13 PM, said:
1. 
2. In res_mods>0.7.3? I've copied entire 0.7.3 folder from installation pack, and deleted old ones.
Do I have to do something else?
3.
Well I had Recon, but I've wanted to see how Eagle eye works
We're talking about thrid skill
2. In res_mods>0.7.3? I've copied entire 0.7.3 folder from installation pack, and deleted old ones.
Do I have to do something else?
3.
We're talking about thrid skill
3. There are 4 more useful then eagle eye commander skills ^^
falley11
29 May 2012
I can't get the HP marker to work, any suggestions other than reinstalling everything which I've already done?
Kleist_
29 May 2012
JDog31
05 Jun 2012
in this mod you can see how many sheels you have in the magazine with france tanks?
Hawk819
06 Jun 2012
J1mBO, would you consider using a compass, not that thrice damned DAR, in your mods. Just a thought. Thanks, man, and keep'em coming!
Beaverous
06 Jun 2012
Piotrburz
07 Jun 2012
Does the crosshair shows penetration probability like the original one. I mean red for penetration impossible and green for penetration?
Ok i found it. The aiming dot change color, but i think it isn't showing penetration probability correctly. I don't recall that T-28 with Zis-4 gun could penetrate[orange dot] the IS tank at front armor.
Edited by Piotrburz, 07 June 2012 - 04:47 AM.
Ok i found it. The aiming dot change color, but i think it isn't showing penetration probability correctly. I don't recall that T-28 with Zis-4 gun could penetrate[orange dot] the IS tank at front armor.
Edited by Piotrburz, 07 June 2012 - 04:47 AM.
VGA
08 Jun 2012
The penetration chance indicator doesn't take into account the angling, just the armor thickness.
Folt3kn3cht
08 Jun 2012
Hi Jimbo!
1.14 seems to work for me on test server, couldnt detect any problems but only played a few rounds so far.
Is it possible to bring back the old behavior of the crosshair - client/serverside? As it is now u can activate serverside only permanently via settings, as far as i can see ... . Is it possible to activate serverside crosshair with your mod, while keeping the ingame option off?
The ingame one produces a wired feeling, when I try to aim - its to "jumpy" for me.
greetings
Folt3r
Edited by Folt3kn3cht, 08 June 2012 - 02:11 PM.
1.14 seems to work for me on test server, couldnt detect any problems but only played a few rounds so far.
Is it possible to bring back the old behavior of the crosshair - client/serverside? As it is now u can activate serverside only permanently via settings, as far as i can see ... . Is it possible to activate serverside crosshair with your mod, while keeping the ingame option off?
The ingame one produces a wired feeling, when I try to aim - its to "jumpy" for me.
greetings
Folt3r
Edited by Folt3kn3cht, 08 June 2012 - 02:11 PM.
J1mB091
10 Jun 2012
falley11, on 29 May 2012 - 05:43 AM, said:
I can't get the HP marker to work, any suggestions other than reinstalling everything which I've already done?
Hawk819, on 06 June 2012 - 12:38 PM, said:
J1mBO, would you consider using a compass, not that thrice damned DAR, in your mods. Just a thought. Thanks, man, and keep'em coming!
Edit: horizontal angle thing comming with next update (0.7.4 Patch Day)
Folt3kn3cht, on 08 June 2012 - 12:04 PM, said:
Hi Jimbo!
1.14 seems to work for me on test server, couldnt detect any problems but only played a few rounds so far.
Is it possible to bring back the old behavior of the crosshair - client/serverside? As it is now u can activate serverside only permanently via settings, as far as i can see ... . Is it possible to activate serverside crosshair with your mod, while keeping the ingame option off?
The ingame one produces a wired feeling, when I try to aim - its to "jumpy" for me.
greetings
Folt3r
1.14 seems to work for me on test server, couldnt detect any problems but only played a few rounds so far.
Is it possible to bring back the old behavior of the crosshair - client/serverside? As it is now u can activate serverside only permanently via settings, as far as i can see ... . Is it possible to activate serverside crosshair with your mod, while keeping the ingame option off?
The ingame one produces a wired feeling, when I try to aim - its to "jumpy" for me.
greetings
Folt3r
Edit: Tested this...no clue where they changed this but will remove my server side versions temporary...
VGA, on 08 June 2012 - 06:21 PM, said:
I guess they changed the replay format again, did they fix the reload timer ?
Edit: Replays are still buggy...
Edited by J1mB091, 12 June 2012 - 02:24 PM.
J1mB091
15 Jun 2012
MiG_Hunter
15 Jun 2012
So, I've noticed that damaged modules on enemy tanks aren't showing up. Don't know if it's the OTM, or yours which is causing the problem, so here goes.
Any chance that these icons can be added back in?

Edit: not my picture! It's just to show which icons I'm talking about. But it's these missing when using yours and OTM
Edited by MiG_Hunter, 15 June 2012 - 04:57 PM.
Any chance that these icons can be added back in?

Edit: not my picture! It's just to show which icons I'm talking about. But it's these missing when using yours and OTM
Edited by MiG_Hunter, 15 June 2012 - 04:57 PM.
McClane
15 Jun 2012
I'm using Jimbo's latest mod version (1.14) too but I've never seen that MiG_Hunter eventhough my crew has the required skill. I'm also using OTM, but the version from WoT 7.1. It was the last stand alone version and the last version compatible with the OTM Editor program (as far as I know/ experienced). It still works with later WoT versions fortunately as I quite dislike the default visualizations. I would say that damaged modules display is part of a the newer versions of OTM and which is causing the problem.
Edited by McClane, 15 June 2012 - 05:37 PM.
Edited by McClane, 15 June 2012 - 05:37 PM.
J1mB091
15 Jun 2012
MiG_Hunter, on 15 June 2012 - 04:54 PM, said:
So, I've noticed that damaged modules on enemy tanks aren't showing up. Don't know if it's the OTM, or yours which is causing the problem, so here goes.
Any chance that these icons can be added back in?

Edit: not my picture! It's just to show which icons I'm talking about. But it's these missing when using yours and OTM
Any chance that these icons can be added back in?

Edit: not my picture! It's just to show which icons I'm talking about. But it's these missing when using yours and OTM
McClane, on 15 June 2012 - 05:33 PM, said:
I'm using Jimbo's latest mod version (1.14) too but I've never seen that MiG_Hunter eventhough my crew has the required skill. I'm also using OTM, but the version from WoT 7.1. It was the last stand alone version and the last version compatible with the OTM Editor program (as far as I know/ experienced). It still works with later WoT versions fortunately as I quite dislike the default visualizations. I would say that damaged modules display is part of a the newer versions of OTM and which is causing the problem.
You using wrong OTM version ^^ my mod fully supports everything :D (tested)
J1mB091
15 Jun 2012
McClane, on 15 June 2012 - 06:53 PM, said:
Ow, awesome. It's also compatible with the OTM Editor?
If you don't like the WG OTM version you should go for this one as it gets updated very often: http://code.google.com/p/wot-xvm/


