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[0.8.5] J1mB0's Crosshair Mod

Kleist_'s Photo Kleist_ 28 May 2012

 J1mB091, on 28 May 2012 - 10:52 AM, said:

1. I guarantee that everything works fine with my crosshair
2. Such bug is maybe caused by a old battle.swf
3. Eagle eye is totally useless as there are way better very good commander skills

1. :)
2. In res_mods>0.7.3? I've copied entire 0.7.3 folder from installation pack, and deleted old ones.
Do I have to do something else?
3. :lol: Well I had Recon, but I've wanted to see how Eagle eye works :Smile_smile:
We're talking about thrid skill :)
Edited by Kleist_, 28 May 2012 - 12:14 PM.
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J1mB091's Photo J1mB091 28 May 2012

 Kleist_, on 28 May 2012 - 12:13 PM, said:

1. :)
2. In res_mods>0.7.3? I've copied entire 0.7.3 folder from installation pack, and deleted old ones.
Do I have to do something else?
3. :lol: Well I had Recon, but I've wanted to see how Eagle eye works :Smile_smile:
We're talking about thrid skill :)
2. It should work if only my mod is installed...
3. There are 4 more useful then eagle eye commander skills ^^
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falley11's Photo falley11 29 May 2012

I can't get the HP marker to work, any suggestions other than reinstalling everything which I've already done?
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RedSyndicate's Photo RedSyndicate 29 May 2012

.
Edited by RedSyndicate, 03 June 2012 - 08:51 AM.
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Kleist_'s Photo Kleist_ 29 May 2012

 J1mB091, on 28 May 2012 - 08:55 PM, said:

2. It should work if only my mod is installed...
3. There are 4 more useful then eagle eye commander skills ^^

2.I'll try to upload new battle.swf from XVM and see how it'll go. If it doesn't - nm
3. !!! I just wanted to see how it works ffs :lol:

Thnx anyway :)
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JDog31's Photo JDog31 05 Jun 2012

in this mod you can see how many sheels you have in the magazine with france tanks?
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Hawk819's Photo Hawk819 06 Jun 2012

J1mBO, would you consider using a compass, not that thrice damned DAR, in your mods. Just a thought. Thanks, man, and keep'em coming!
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Beaverous's Photo Beaverous 06 Jun 2012

 JDog31, on 05 June 2012 - 05:59 PM, said:

in this mod you can see how many sheels you have in the magazine with france tanks?

Yes, remaining shells in the magazines are working fine with this one.
Edited by Beaverous, 06 June 2012 - 06:38 PM.
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Piotrburz's Photo Piotrburz 07 Jun 2012

Does the crosshair shows penetration probability like the original one. I mean red for penetration impossible and green for penetration?

Ok i found it. The aiming dot change color, but i think it isn't showing penetration probability correctly. I don't recall that T-28 with Zis-4 gun could penetrate[orange dot] the IS tank at front armor.
Edited by Piotrburz, 07 June 2012 - 04:47 AM.
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VGA's Photo VGA 08 Jun 2012

The penetration chance indicator doesn't take into account the angling, just the armor thickness.
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Folt3kn3cht's Photo Folt3kn3cht 08 Jun 2012

Hi Jimbo!

1.14 seems to work for me on test server, couldnt detect any problems but only played a few rounds so far.

Is it possible to bring back the old behavior of the crosshair - client/serverside? As it is now u can activate serverside only permanently via settings, as far as i can see ... . Is it possible to activate serverside crosshair with your mod, while keeping the ingame option off?
The ingame one produces a wired feeling, when I try to aim - its to "jumpy" for me.

greetings

Folt3r
Edited by Folt3kn3cht, 08 June 2012 - 02:11 PM.
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VGA's Photo VGA 08 Jun 2012

I guess they changed the replay format again, did they fix the reload timer ?
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J1mB091's Photo J1mB091 10 Jun 2012

 falley11, on 29 May 2012 - 05:43 AM, said:

I can't get the HP marker to work, any suggestions other than reinstalling everything which I've already done?
Has nothing to do with my mod.

 Hawk819, on 06 June 2012 - 12:38 PM, said:

J1mBO, would you consider using a compass, not that thrice damned DAR, in your mods. Just a thought. Thanks, man, and keep'em coming!
Think of adding the horizontal angle thing ^^

Edit: horizontal angle thing comming with next update (0.7.4 Patch Day)

 Folt3kn3cht, on 08 June 2012 - 12:04 PM, said:

Hi Jimbo!

1.14 seems to work for me on test server, couldnt detect any problems but only played a few rounds so far.

Is it possible to bring back the old behavior of the crosshair - client/serverside? As it is now u can activate serverside only permanently via settings, as far as i can see ... . Is it possible to activate serverside crosshair with your mod, while keeping the ingame option off?
The ingame one produces a wired feeling, when I try to aim - its to "jumpy" for me.

greetings

Folt3r
Hey...installing the test client now and will look into that ^^

Edit: Tested this...no clue where they changed this but will remove my server side versions temporary...

 VGA, on 08 June 2012 - 06:21 PM, said:

I guess they changed the replay format again, did they fix the reload timer ?
Could be but had no time to test yet -.-

Edit: Replays are still buggy...
Edited by J1mB091, 12 June 2012 - 02:24 PM.
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wottactics's Photo wottactics 15 Jun 2012

Marsoff sniper mod nice one

http://worldoftanksm...per-30-mod.html
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J1mB091's Photo J1mB091 15 Jun 2012

 wottactics, on 15 June 2012 - 11:00 AM, said:

Marsoff sniper mod nice one

DO NOT ADVERTISE OTHER MODS HERE FFS!!!
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MiG_Hunter's Photo MiG_Hunter 15 Jun 2012

So, I've noticed that damaged modules on enemy tanks aren't showing up. Don't know if it's the OTM, or yours which is causing the problem, so here goes.
Any chance that these icons can be added back in?

Posted Image

Edit: not my picture! It's just to show which icons I'm talking about. But it's these missing when using yours and OTM :)
Edited by MiG_Hunter, 15 June 2012 - 04:57 PM.
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McClane's Photo McClane 15 Jun 2012

I'm using Jimbo's latest mod version (1.14) too but I've never seen that MiG_Hunter eventhough my crew has the required skill. I'm also using OTM, but the version from WoT 7.1. It was the last stand alone version and the last version compatible with the OTM Editor program (as far as I know/ experienced). It still works with later WoT versions fortunately as I quite dislike the default visualizations. I would say that damaged modules display is part of a the newer versions of OTM and which is causing the problem.
Edited by McClane, 15 June 2012 - 05:37 PM.
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J1mB091's Photo J1mB091 15 Jun 2012

 MiG_Hunter, on 15 June 2012 - 04:54 PM, said:

So, I've noticed that damaged modules on enemy tanks aren't showing up. Don't know if it's the OTM, or yours which is causing the problem, so here goes.
Any chance that these icons can be added back in?

Posted Image

Edit: not my picture! It's just to show which icons I'm talking about. But it's these missing when using yours and OTM :)

 McClane, on 15 June 2012 - 05:33 PM, said:

I'm using Jimbo's latest mod version (1.14) too but I've never seen that MiG_Hunter eventhough my crew has the required skill. I'm also using OTM, but the version from WoT 7.1. It was the last stand alone version and the last version compatible with the OTM Editor program (as far as I know/ experienced). It still works with later WoT versions fortunately as I quite dislike the default visualizations. I would say that damaged modules display is part of a the newer versions of OTM and which is causing the problem.

You using wrong OTM version ^^ my mod fully supports everything :D (tested)
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McClane's Photo McClane 15 Jun 2012

Ow, awesome. It's also compatible with the OTM Editor?
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J1mB091's Photo J1mB091 15 Jun 2012

 McClane, on 15 June 2012 - 06:53 PM, said:

Ow, awesome. It's also compatible with the OTM Editor?
My mod fully supports everything created by WG ^^
If you don't like the WG OTM version you should go for this one as it gets updated very often: http://code.google.com/p/wot-xvm/
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