[0.8.5] J1mB0's Crosshair Mod
VGA
13 Jul 2012
J1mB091, on 13 July 2012 - 04:14 PM, said:
Yup :D also tested it already. Thx to WG for not messing around with crosshairs xD
But small update will come on patchday with optimizations etc. no major changes dough.
But small update will come on patchday with optimizations etc. no major changes dough.
Edited by VGA, 13 July 2012 - 05:47 PM.
J1mB091
13 Jul 2012
VGA, on 13 July 2012 - 05:46 PM, said:
Remember if you're interested you could improve on the default "reload-filling dotted circle"™ reticle, because sometimes I lose track of where it is when I'm zoomed in, the dot color is too weak.
Riot_Light
13 Jul 2012
There seems to be a bug in 1.15 on 7.4.
When in sniper mode the reload timer (not the one that counts down, the fixed 'white' one displayes 0.00 unless you zoom in at the start of the battle while your first shot is still being loaded. Then it displays the correct reload time.
I am not sure if it then changes should something become damaged.
When in sniper mode the reload timer (not the one that counts down, the fixed 'white' one displayes 0.00 unless you zoom in at the start of the battle while your first shot is still being loaded. Then it displays the correct reload time.
I am not sure if it then changes should something become damaged.
VGA
14 Jul 2012
J1mB091, on 13 July 2012 - 07:57 PM, said:
Yea ^^ looked at that already but the problem is if I make the dots bigger they are insanely large in zoomed out mode and still very small in zoomed mode. Could redo them larger dough :/
J1mB091
14 Jul 2012
Riot_Light, on 13 July 2012 - 08:01 PM, said:
There seems to be a bug in 1.15 on 7.4.
When in sniper mode the reload timer (not the one that counts down, the fixed 'white' one displayes 0.00 unless you zoom in at the start of the battle while your first shot is still being loaded. Then it displays the correct reload time.
I am not sure if it then changes should something become damaged.
When in sniper mode the reload timer (not the one that counts down, the fixed 'white' one displayes 0.00 unless you zoom in at the start of the battle while your first shot is still being loaded. Then it displays the correct reload time.
I am not sure if it then changes should something become damaged.
Also module damage or dead crew members change the reload-time so it causes little bugs but you should be able to get used to it.
Edit: This bug is present since v1.00
VGA, on 14 July 2012 - 05:13 AM, said:
Edited by J1mB091, 14 July 2012 - 03:08 PM.
VGA
14 Jul 2012
Maybe the first reload bug is related to the animation that is playing the first time the player goes in sniper mode. Maybe you should totally disable that ?
Riot_Light
14 Jul 2012
Zelfana
14 Jul 2012
It's actually present in arty mode also. Perhaps make lite arty mode even more light without the circle animation when you use it first time. I'd think people use the lite version because they don't like extra lines cluttering their HUD, I know I am.
amade
16 Jul 2012
Zelfana, on 14 July 2012 - 10:27 PM, said:
It's actually present in arty mode also. Perhaps make lite arty mode even more light without the circle animation when you use it first time. I'd think people use the lite version because they don't like extra lines cluttering their HUD, I know I am.
Same with me, I'd prefer it to be as minimalistic as possible.
J1mB091
16 Jul 2012
VGA, on 14 July 2012 - 03:44 PM, said:
Maybe the first reload bug is related to the animation that is playing the first time the player goes in sniper mode. Maybe you should totally disable that ?
Zelfana, on 14 July 2012 - 10:27 PM, said:
It's actually present in arty mode also. Perhaps make lite arty mode even more light without the circle animation when you use it first time. I'd think people use the lite version because they don't like extra lines cluttering their HUD, I know I am.
amade, on 16 July 2012 - 12:20 PM, said:
Same with me, I'd prefer it to be as minimalistic as possible.
McClane
22 Jul 2012
Lately I've CTD multiple times when zooming in on a target. I've seen a few others say it in GC too. Is this a client bug similar too the CTB at the end of battle or perhaps mod related?
Edited by McClane, 22 July 2012 - 06:59 PM.
Edited by McClane, 22 July 2012 - 06:59 PM.
J1mB091
26 Jul 2012
McClane, on 22 July 2012 - 06:59 PM, said:
Lately I've CTD multiple times when zooming in on a target. I've seen a few others say it in GC too. Is this a client bug similar too the CTB at the end of battle or perhaps mod related?
Chym
31 Jul 2012
Hello J1mBO,
I see you are using the abbreviation "sec" for seconds on the reload time. Or the standard abbreviaion is only "s". Do you mind please changing it ? Knowing it will make the crosshair even less encumbered and clearer hehe.
Regards.
Edited by Chym, 31 July 2012 - 09:05 AM.
I see you are using the abbreviation "sec" for seconds on the reload time. Or the standard abbreviaion is only "s". Do you mind please changing it ? Knowing it will make the crosshair even less encumbered and clearer hehe.
Regards.
Edited by Chym, 31 July 2012 - 09:05 AM.
J1mB091
31 Jul 2012
Chym, on 31 July 2012 - 09:03 AM, said:
Hello J1mBO,
I see you are using the abbreviation "sec" for seconds on the reload time. Or the standard abbreviaion is only "s". Do you mind please changing it ? Knowing it will make the crosshair even less encumbered and clearer hehe.
Regards.
I see you are using the abbreviation "sec" for seconds on the reload time. Or the standard abbreviaion is only "s". Do you mind please changing it ? Knowing it will make the crosshair even less encumbered and clearer hehe.
Regards.
Dont_Stop
31 Jul 2012
Sometimes in sniper mode reload time is not shown, after one shot it appears, and when crew member responsible for the reload speed is hit the real values of reloading time are not shown, they appear after one shot also. Fix this bug.
Edited by Dont_Stop, 31 July 2012 - 11:31 AM.
Edited by Dont_Stop, 31 July 2012 - 11:31 AM.
J1mB091
31 Jul 2012
Dont_Stop, on 31 July 2012 - 11:29 AM, said:
Sometimes in sniper mode reload time is not shown, after one shot it appears, and when crew member responsible for the reload speed is hit the real values of reloading time are not shown, they appear after one shot also. Fix this bug.


