[0.8.5] J1mB0's Crosshair Mod
Started by
J1mB091
, Sep 15 2011 12:10 PM
Jimbo J1mB0 J1mB091 Crosshair Mod
2697 replies to this topic
#61 Posted 10 October 2011 - 08:33 PM
Good job, keep it up! I got the penetration indication working and the new sniper mode alternative is better.
I still miss a dot in the middle of aiming circle. Now its a bit hard to aim precisely, becouse the aiming point isn't visible.
I still miss a dot in the middle of aiming circle. Now its a bit hard to aim precisely, becouse the aiming point isn't visible.
#62 Posted 23 October 2011 - 11:40 PM
lemek, on 10 October 2011 - 08:33 PM, said:
Good job, keep it up! I got the penetration indication working and the new sniper mode alternative is better.I still miss a dot in the middle of aiming circle. Now its a bit hard to aim precisely, becouse the aiming point isn't visible.
sign,
and maybe u can make an alternative cross with Blue or Yellow not Black.
gj at ur icons and ch
#63 Posted 26 October 2011 - 08:41 PM
You, sir! You have done excellent job.
Btw, you can see own health in percentages. Is it possible to make that you can see own health also in numbers?
Btw, you can see own health in percentages. Is it possible to make that you can see own health also in numbers?
#64 Posted 28 October 2011 - 11:25 PM
Found my crosshair mod now on a Russian page where Author is named as marsoff and not J1mB091...
http://mirtankov.net...l-dlya-wot.html
http://mirtankov.net...l-dlya-wot.html
#65 Posted 29 October 2011 - 03:33 PM
look what drongo say:http://drongo-lab.ru/archives/20121
Build Jimb0 author of sights marsoff
Build Jimb0 author of sights marsoff
#66 Posted 02 November 2011 - 01:33 PM
While we all wait for next update everyone could vote in this pool and maybe they work on it: http://forum.worldof...ls-permanently/
#67 Posted 02 November 2011 - 05:35 PM
Thank you, very nice mod!
Only one question.
How do I enable so that I can see the distance (xxx meters) always when in arty mode even if im only aiming at ground without visible targets?
At the moment I can only see it when aiming at a enemy or allied target.
Only one question.
How do I enable so that I can see the distance (xxx meters) always when in arty mode even if im only aiming at ground without visible targets?
At the moment I can only see it when aiming at a enemy or allied target.
#68 Posted 03 November 2011 - 07:02 AM
Yamatospirit1989, on 02 November 2011 - 05:35 PM, said:
How do I enable so that I can see the distance (xxx meters) always when in arty mode even if im only aiming at ground without visible targets?
At the moment I can only see it when aiming at a enemy or allied target.
At the moment I can only see it when aiming at a enemy or allied target.
Hmmm, that will be a great addition!
#72 Posted 04 November 2011 - 03:30 PM
Yamatospirit1989, on 04 November 2011 - 01:23 PM, said:
Could it not be calculated based on the distance?
if i have some time i will add it for J1mB091's too
btw thats how is calculated:
_loc2.reloadsec.text = int2(dist / 430, 0.100000) + " sec";
return;
}
else
{
_loc2.reloadsec.text = int2(dist / 370, 0.100000) + " sec";
return;
#73 Posted 04 November 2011 - 07:51 PM
silviu609, on 04 November 2011 - 03:30 PM, said:
it can be calculated, here i added it for n0rdi's SPG http://forum.worldof...ost__p__1032199
if i have some time i will add it for J1mB091's too
btw thats how is calculated:
_loc2.reloadsec.text = int2(dist / 430, 0.100000) + " sec";
return;
}
else
{
_loc2.reloadsec.text = int2(dist / 370, 0.100000) + " sec";
return;
if i have some time i will add it for J1mB091's too
btw thats how is calculated:
_loc2.reloadsec.text = int2(dist / 430, 0.100000) + " sec";
return;
}
else
{
_loc2.reloadsec.text = int2(dist / 370, 0.100000) + " sec";
return;
Yes, please add this to J1mBO's too. I hope you have time.
#74 Posted 05 November 2011 - 04:01 PM
Totally agree. If Jimbo add shell travel timer in his arty mode, that will be absolutelly great!!
#76 Posted 06 November 2011 - 08:51 AM
screen:http://i.imgur.com/ElkXD.jpg
download link:http://www.2shared.com/file/tMBCYCqm/SPG.html
#77 Posted 06 November 2011 - 09:55 AM
silviu609, on 06 November 2011 - 08:51 AM, said:
done
screen:http://i.imgur.com/ElkXD.jpg
download link:http://www.2shared.com/file/tMBCYCqm/SPG.html
screen:http://i.imgur.com/ElkXD.jpg
download link:http://www.2shared.com/file/tMBCYCqm/SPG.html
Its good that you worked on it, but I see a lill problem form the screenshot: looks like you removed the max reload time and repalced it with the shell travel time.
I for one like to see that info.
Now if you can make it and keep them both that would be great.
Try to put the shell travel time under the max reload time maybe. See how that works.
#78 Posted 06 November 2011 - 10:43 AM
PAKFA, on 06 November 2011 - 09:55 AM, said:
Its good that you worked on it, but I see a lill problem form the screenshot: looks like you removed the max reload time and repalced it with the shell travel time.
I for one like to see that info.
Now if you can make it and keep them both that would be great.
Try to put the shell travel time under the max reload time maybe. See how that works.
I for one like to see that info.
Now if you can make it and keep them both that would be great.
Try to put the shell travel time under the max reload time maybe. See how that works.
max reload and shell travel are both called reloadsec and reloadsecMC and when i add the script it deactivates max reload function, i will try to duplicate it and change the name for shell travel in reloadsec2 and reloadsecMC2
i cant test it right now so if you cant wait thats the download link:
#79 Posted 06 November 2011 - 12:44 PM
I've tested it and max reload time stays 0 (zero) all the time. Doesn't show the seconds needed for a full reload.
Everything else is and works OK.
This is how it looks:
Everything else is and works OK.
This is how it looks:
Also tagged with Jimbo, J1mB0, J1mB091, Crosshair, Mod
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