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[0.8.5] J1mB0's Crosshair Mod

lemek's Photo lemek 10 Oct 2011

Good job, keep it up! I got the penetration indication working and the new sniper mode alternative is better.

I still miss a dot in the middle of aiming circle. Now its a bit hard to aim precisely, becouse the aiming point isn't visible.
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FreshPirate's Photo FreshPirate 23 Oct 2011

View Postlemek, on 10 October 2011 - 08:33 PM, said:

Good job, keep it up! I got the penetration indication working and the new sniper mode alternative is better.I still miss a dot in the middle of aiming circle. Now its a bit hard to aim precisely, becouse the aiming point isn't visible.

sign,
and maybe u can make an alternative cross with Blue or Yellow not Black.

gj at ur icons and ch  :Smile_honoring:
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Villaovi's Photo Villaovi 26 Oct 2011

You, sir! You have done excellent job.  :Smile_honoring:

Btw, you can see own health in percentages. Is it possible to make that you can see own health also in numbers?
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J1mB091's Photo J1mB091 28 Oct 2011

Found my crosshair mod now on a Russian page where Author is named as marsoff and not J1mB091... :angry:
http://mirtankov.net...l-dlya-wot.html
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silviu609's Photo silviu609 29 Oct 2011

look what drongo say:http://drongo-lab.ru/archives/20121

Build Jimb0 author of sights marsoff
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J1mB091's Photo J1mB091 02 Nov 2011

While we all wait for next update everyone could vote in this pool and maybe they work on it: http://forum.worldof...ls-permanently/
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YamatoSpirit's Photo YamatoSpirit 02 Nov 2011

Thank you, very nice mod!
Only one question.

How do I enable so that I can see the distance (xxx meters) always when in arty mode even if im only aiming at ground without visible targets?
At the moment I can only see it when aiming at a enemy or allied target.
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PanKratis's Photo PanKratis 03 Nov 2011

View PostYamatospirit1989, on 02 November 2011 - 05:35 PM, said:

How do I enable so that I can see the distance (xxx meters) always when in arty mode even if im only aiming at ground without visible targets?
At the moment I can only see it when aiming at a enemy or allied target.

Hmmm, that will be a great addition!  :Smile_great:
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YamatoSpirit's Photo YamatoSpirit 03 Nov 2011

View PostPanKratis, on 03 November 2011 - 07:02 AM, said:

Hmmm, that will be a great addition!  :Smile_great:

A timer for estimated impact time of the shell would also be epic  :)
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PanKratis's Photo PanKratis 04 Nov 2011

View PostYamatospirit1989, on 03 November 2011 - 05:11 PM, said:

A timer for estimated impact time of the shell would also be epic  :)

I don't think that info is available from the client or the server, so it might be impossible to implement.  Plus, how will you calculate it?  :unsure:
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YamatoSpirit's Photo YamatoSpirit 04 Nov 2011

View PostPanKratis, on 04 November 2011 - 07:25 AM, said:

I don't think that info is available from the client or the server, so it might be impossible to implement.  Plus, how will you calculate it?  :unsure:

Could it not be calculated based on the distance?
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silviu609's Photo silviu609 04 Nov 2011

View PostYamatospirit1989, on 04 November 2011 - 01:23 PM, said:

Could it not be calculated based on the distance?
it can be calculated, here i added it for n0rdi's SPG http://forum.worldof...ost__p__1032199
if i have some time i will add it for J1mB091's too

btw thats how is calculated:
_loc2.reloadsec.text = int2(dist / 430, 0.100000) + " sec";
        return;
    }
    else
    {
        _loc2.reloadsec.text = int2(dist / 370, 0.100000) + " sec";
        return;
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PAKFA's Photo PAKFA 04 Nov 2011

View Postsilviu609, on 04 November 2011 - 03:30 PM, said:

it can be calculated, here i added it for n0rdi's SPG http://forum.worldof...ost__p__1032199
if i have some time i will add it for J1mB091's too

btw thats how is calculated:
_loc2.reloadsec.text = int2(dist / 430, 0.100000) + " sec";
        return;
    }
    else
    {
        _loc2.reloadsec.text = int2(dist / 370, 0.100000) + " sec";
        return;

Yes, please add this to J1mBO's too. I hope you have time.
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_Say_'s Photo _Say_ 05 Nov 2011

Totally agree. If Jimbo add shell travel timer in his arty mode, that will be absolutelly great!!
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YamatoSpirit's Photo YamatoSpirit 06 Nov 2011

View Post_Say_, on 05 November 2011 - 04:01 PM, said:

Totally agree. If Jimbo add shell travel timer in his arty mode, that will be absolutelly great!!

Yeah please add this!  :Smile_great:
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silviu609's Photo silviu609 06 Nov 2011

done

screen:http://i.imgur.com/ElkXD.jpg

download link:http://www.2shared.com/file/tMBCYCqm/SPG.html
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PAKFA's Photo PAKFA 06 Nov 2011

View Postsilviu609, on 06 November 2011 - 08:51 AM, said:

done

screen:http://i.imgur.com/ElkXD.jpg

download link:http://www.2shared.com/file/tMBCYCqm/SPG.html

Its good that you worked on it, but I see a lill problem form the screenshot: looks like you removed the max reload time and repalced it with the shell travel time.
I for one like to see that info.

Now if you can make it and keep them both that would be great.
Try to put the shell travel time under the max reload time maybe. See how that works.
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silviu609's Photo silviu609 06 Nov 2011

View PostPAKFA, on 06 November 2011 - 09:55 AM, said:

Its good that you worked on it, but I see a lill problem form the screenshot: looks like you removed the max reload time and repalced it with the shell travel time.
I for one like to see that info.

Now if you can make it and keep them both that would be great.
Try to put the shell travel time under the max reload time maybe. See how that works.

max reload and shell travel are both called reloadsec and reloadsecMC and when i add the script it deactivates max reload function, i will try to duplicate it and change the name for shell travel in reloadsec2 and reloadsecMC2

i cant test it right now so if you cant wait thats the download link: http://www.2shared.c...CDZSGm/SPG.html , test it and tell me if it works
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PAKFA's Photo PAKFA 06 Nov 2011

I've tested it and max reload time stays 0 (zero) all the time. Doesn't show the seconds needed for a full reload.
Everything else is and works OK.

This is how it looks:
Posted Image
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