[0.8.5] J1mB0's Crosshair Mod
lemek
10 Oct 2011
Good job, keep it up! I got the penetration indication working and the new sniper mode alternative is better.
I still miss a dot in the middle of aiming circle. Now its a bit hard to aim precisely, becouse the aiming point isn't visible.
I still miss a dot in the middle of aiming circle. Now its a bit hard to aim precisely, becouse the aiming point isn't visible.
FreshPirate
23 Oct 2011
lemek, on 10 October 2011 - 08:33 PM, said:
Good job, keep it up! I got the penetration indication working and the new sniper mode alternative is better.I still miss a dot in the middle of aiming circle. Now its a bit hard to aim precisely, becouse the aiming point isn't visible.
sign,
and maybe u can make an alternative cross with Blue or Yellow not Black.
gj at ur icons and ch
Villaovi
26 Oct 2011
You, sir! You have done excellent job.
Btw, you can see own health in percentages. Is it possible to make that you can see own health also in numbers?
Btw, you can see own health in percentages. Is it possible to make that you can see own health also in numbers?
J1mB091
28 Oct 2011
Found my crosshair mod now on a Russian page where Author is named as marsoff and not J1mB091...
http://mirtankov.net...l-dlya-wot.html
http://mirtankov.net...l-dlya-wot.html
silviu609
29 Oct 2011
look what drongo say:http://drongo-lab.ru/archives/20121
Build Jimb0 author of sights marsoff
Build Jimb0 author of sights marsoff
J1mB091
02 Nov 2011
While we all wait for next update everyone could vote in this pool and maybe they work on it: http://forum.worldof...ls-permanently/
YamatoSpirit
02 Nov 2011
Thank you, very nice mod!
Only one question.
How do I enable so that I can see the distance (xxx meters) always when in arty mode even if im only aiming at ground without visible targets?
At the moment I can only see it when aiming at a enemy or allied target.
Only one question.
How do I enable so that I can see the distance (xxx meters) always when in arty mode even if im only aiming at ground without visible targets?
At the moment I can only see it when aiming at a enemy or allied target.
PanKratis
03 Nov 2011
Yamatospirit1989, on 02 November 2011 - 05:35 PM, said:
How do I enable so that I can see the distance (xxx meters) always when in arty mode even if im only aiming at ground without visible targets?
At the moment I can only see it when aiming at a enemy or allied target.
At the moment I can only see it when aiming at a enemy or allied target.
Hmmm, that will be a great addition!
YamatoSpirit
03 Nov 2011
PanKratis
04 Nov 2011
YamatoSpirit
04 Nov 2011
silviu609
04 Nov 2011
Yamatospirit1989, on 04 November 2011 - 01:23 PM, said:
Could it not be calculated based on the distance?
if i have some time i will add it for J1mB091's too
btw thats how is calculated:
_loc2.reloadsec.text = int2(dist / 430, 0.100000) + " sec";
return;
}
else
{
_loc2.reloadsec.text = int2(dist / 370, 0.100000) + " sec";
return;
PAKFA
04 Nov 2011
silviu609, on 04 November 2011 - 03:30 PM, said:
it can be calculated, here i added it for n0rdi's SPG http://forum.worldof...ost__p__1032199
if i have some time i will add it for J1mB091's too
btw thats how is calculated:
_loc2.reloadsec.text = int2(dist / 430, 0.100000) + " sec";
return;
}
else
{
_loc2.reloadsec.text = int2(dist / 370, 0.100000) + " sec";
return;
if i have some time i will add it for J1mB091's too
btw thats how is calculated:
_loc2.reloadsec.text = int2(dist / 430, 0.100000) + " sec";
return;
}
else
{
_loc2.reloadsec.text = int2(dist / 370, 0.100000) + " sec";
return;
Yes, please add this to J1mBO's too. I hope you have time.
_Say_
05 Nov 2011
Totally agree. If Jimbo add shell travel timer in his arty mode, that will be absolutelly great!!
YamatoSpirit
06 Nov 2011
silviu609
06 Nov 2011
screen:http://i.imgur.com/ElkXD.jpg
download link:http://www.2shared.com/file/tMBCYCqm/SPG.html
PAKFA
06 Nov 2011
silviu609, on 06 November 2011 - 08:51 AM, said:
done
screen:http://i.imgur.com/ElkXD.jpg
download link:http://www.2shared.com/file/tMBCYCqm/SPG.html
screen:http://i.imgur.com/ElkXD.jpg
download link:http://www.2shared.com/file/tMBCYCqm/SPG.html
Its good that you worked on it, but I see a lill problem form the screenshot: looks like you removed the max reload time and repalced it with the shell travel time.
I for one like to see that info.
Now if you can make it and keep them both that would be great.
Try to put the shell travel time under the max reload time maybe. See how that works.
silviu609
06 Nov 2011
PAKFA, on 06 November 2011 - 09:55 AM, said:
Its good that you worked on it, but I see a lill problem form the screenshot: looks like you removed the max reload time and repalced it with the shell travel time.
I for one like to see that info.
Now if you can make it and keep them both that would be great.
Try to put the shell travel time under the max reload time maybe. See how that works.
I for one like to see that info.
Now if you can make it and keep them both that would be great.
Try to put the shell travel time under the max reload time maybe. See how that works.
max reload and shell travel are both called reloadsec and reloadsecMC and when i add the script it deactivates max reload function, i will try to duplicate it and change the name for shell travel in reloadsec2 and reloadsecMC2
i cant test it right now so if you cant wait thats the download link:
PAKFA
06 Nov 2011
I've tested it and max reload time stays 0 (zero) all the time. Doesn't show the seconds needed for a full reload.
Everything else is and works OK.
This is how it looks:
Everything else is and works OK.
This is how it looks:


