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[0.9.3] J1mB0's Crosshair Mod & XVM Config

Jimbo J1mB0 J1mB091 Crosshair Mod XVM 0.9.3 9.3

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J1mB091 #2561 Posted 27 April 2013 - 08:46 PM

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View PostRautat1e, on 27 April 2013 - 08:27 PM, said:

Hey J1mB091!

I love your 1.23 release where the xvm-features are included. Can you please offer this alternative package in the future versions?
Yup ^^ but it won't be in the main download. It is already (since 1.24) available under download - xvm below the normal download.

tobbetank #2562 Posted 27 April 2013 - 11:07 PM

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A bump!

View Posttobbetank, on 26 April 2013 - 04:44 PM, said:

@J1mB091. Hi there! First I want to thank you for all good work with the mod. However Im looking for a simple basic shell loadtimer, just black numeric one placed on leftside of reticle, nothing more. Nice if it can follow the distance indicator design! Can you do such a thing J1mB091?

Regards/ Tobbe


Dexter5021 #2563 Posted 27 April 2013 - 11:48 PM

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View PostJ1mB091, on 27 April 2013 - 05:59 PM, said:

some TDs have them :/ not sure what the problem is -.-
Checked my replays to see witch turretless vehicles angle indicator are working:
Works: ELC AMX, AMX 105 AM, Grille, SU-14
Does not work: T18, Stug III, AT-2, Alecto
:sad:

somppa #2564 Posted 27 April 2013 - 11:59 PM

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About shell travel times, for me average flight times are definately fine. Those are directional values anyway and used to those. I would love to see an option to use shell travel time back rather than finding and adding new addon just for that.

Hyku #2565 Posted 28 April 2013 - 09:16 AM

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I've downloaded the last version (1.25) but I still don't have the angles back. What can I have done wrong ?

Thanks for the mod

Josey_Wales #2566 Posted 28 April 2013 - 09:23 AM

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View Postsomppa, on 27 April 2013 - 11:59 PM, said:

About shell travel times, for me average flight times are definately fine. Those are directional values anyway and used to those. I would love to see an option to use shell travel time back rather than finding and adding new addon just for that.

Same view here. Much better an estimation than nothing, and don't want to install more mods. Hope to see the shell travel time back soon.

gu3ss #2567 Posted 28 April 2013 - 10:19 AM

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Hey jimbo.. i just download your mod.. and i saw that zoom out is changed.. can you tell me how i can do it standard??

Edited by gu3ss, 28 April 2013 - 10:19 AM.


Rihijs #2568 Posted 28 April 2013 - 11:20 AM

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please someone tell how to fully delete 1.23v version, because, if i download 1.25v nothing changes....

J1mB091 #2569 Posted 28 April 2013 - 11:53 AM

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View Posttobbetank, on 27 April 2013 - 11:07 PM, said:

A bump!
Something like that isn't planned as I focus on only one crosshair version and not doing custom ones.

View PostHyku, on 28 April 2013 - 09:16 AM, said:

I've downloaded the last version (1.25) but I still don't have the angles back. What can I have done wrong ?

Thanks for the mod
DebugPanel.swf from v1.25 is the file for the angles. Make sure you got that one right.

View Postgu3ss, on 28 April 2013 - 10:19 AM, said:

Hey jimbo.. i just download your mod.. and i saw that zoom out is changed.. can you tell me how i can do it standard??
Delete "avatar_input_handler.xml" in "\World of Tanks\res_mods\0.8.5\gui"

View PostRihijs, on 28 April 2013 - 11:20 AM, said:

please someone tell how to fully delete 1.23v version, because, if i download 1.25v nothing changes....
v1.25 should only give you angles back. If you install it and overwrite old stuff it should work. No need of uninstalling previous version.
Also if you use my XVM you need to update it's config for v1.25, it's available under 1st post Download - XVM.

Tomcat2 #2570 Posted 28 April 2013 - 12:07 PM

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Hi J1mB0, why did you remove shell travel time indicator again? This is one of the most important key features why I use your mod for arty. Can you return it back please?

Thx

J1mB091 #2571 Posted 28 April 2013 - 12:14 PM

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View PostTomcat2, on 28 April 2013 - 12:07 PM, said:

Hi J1mB0, why did you remove shell travel time indicator again? This is one of the most important key features why I use your mod for arty. Can you return it back please?

Thx
Old one is still working ^^ use that one until I put it back in...

Student_virus #2572 Posted 28 April 2013 - 01:39 PM

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View PostJ1mB091, on 15 September 2011 - 12:10 PM, said:

1.25
- Artillery angle added back into DebugPanel.swf
- Zoom out added
- Clock moved back to DebugPanel.swf
this clock is worthless... very much is disturbing at "small panel of shots".
If it is possible, very much I ask for dismissing him... of only very clock.

If somebody wants to add the clock in the game, I recommend mod
http://wot-shot.com/...d-battle-timer/
its 1 file : BattleTimer.swf

Thanx.

Edited by Student_virus, 28 April 2013 - 01:40 PM.


RePlayBoy101 #2573 Posted 28 April 2013 - 02:02 PM

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View Postlemek, on 07 October 2011 - 10:44 PM, said:

Could you do this option for next version?

Also, I would like to have a little dot in center of arcade mode crosshair, like in sniper mode.

Does armor penetration idication work with this mod, and what ingame setting should I use to get it work?



what mod is that ?

phoebus16 #2574 Posted 28 April 2013 - 02:14 PM

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I would like gun angle limits visible in JagdPanther as in the previous versions :P

It is a nice mod :)

Shade1982 #2575 Posted 28 April 2013 - 07:10 PM

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View PostShade1982, on 26 April 2013 - 11:28 PM, said:

Hey J1mB091, great work as always!

Question: I installed your latest version [EDIT] was 1.24 at the time [/EDIT] (good thing you removed the XVM part), but I would only the service record stats part. You know, where it says how many wins you need until the next win percentage. Is that at all possible?

bump?

Edited by Shade1982, 28 April 2013 - 07:11 PM.


Ujjno #2576 Posted 28 April 2013 - 07:56 PM

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View Postmindstormer13, on 27 April 2013 - 09:47 AM, said:

@ J1mB0:
PLEASE add the Artillery crosshairs with Shell Travel Time again!! They were awesome!

Yes please i also want them back :)
Everything else is perfect

Ujjno

Ujjno #2577 Posted 28 April 2013 - 08:22 PM

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View Postphoebus16, on 28 April 2013 - 02:14 PM, said:

I would like gun angle limits visible in JagdPanther as in the previous versions :P

It is a nice mod :)

True also missing it for some TDs

Ujjno

Hiena008 #2578 Posted 28 April 2013 - 08:47 PM

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Hello J1mB0! ^^
I want to ask you for one thing. Which file corresponds to minimap (vehicle icons with tank name) from 1.23 patch. This also includes last position of tank.
Thanks, Hiena ;)

WrongHole #2579 Posted 28 April 2013 - 10:12 PM

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Hi J1mB0,

i have a some question. Im using your crosshair in lastest version of WoT and he was great, but in new version is small problem for me -.-
my english is not good so i will show you what i want to say ;)
http://iv.pl/images/...18433733523.jpg

That part of crosshair whitch im pointed is not available in the current version. But im realy need this "part".  :amazed:
I hope you understood me :blinky: . THX

SiliconSidewinder #2580 Posted 29 April 2013 - 06:38 AM

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View PostJ1mB091, on 26 April 2013 - 07:01 PM, said:

All minimap bugs are caused my XVM. Can't fix them.
Once the angle indicator is working again I will update this mod...having few problems with it :/

ok thanks.





Also tagged with Jimbo, J1mB0, J1mB091, Crosshair, Mod, XVM, 0.9.3, 9.3

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