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[0.9.3] J1mB0's Crosshair Mod & XVM Config

Jimbo J1mB0 J1mB091 Crosshair Mod XVM 0.9.3 9.3

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Chestor #41 Posted 19 September 2011 - 09:06 AM

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Ok J1mB091 :) i use it to now .OverTargetMarkers and your right is very nice!

R4dio4ctiveM4n #42 Posted 19 September 2011 - 10:58 AM

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View PostJ1mB091, on 17 September 2011 - 01:26 AM, said:

In 1.02 I will add that things as alternatives.

Edit: Posted Image is done, will come in Alternates folder with version 1.02
Font will get changed to Arial as it really looks better so not as alternative.

Preview: http://img809.imageshack.us/img809/701/unbenannt1jo.th.jpg


Its possible to add that we can see how mutch have the other tank of life ?
Thanks

_Say_ #43 Posted 19 September 2011 - 11:19 AM

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View PostShakall1974, on 19 September 2011 - 10:58 AM, said:

Its possible to add that we can see how mutch have the other tank of life ?
Thanks

Once again... Use OverTargetMarkers mod.

TillEulenspiegel #44 Posted 19 September 2011 - 04:34 PM

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I really enjoy this fine crosshair but I dont want to install the OverTarget Mod because with this many Infos , Wot is losing some of the "old" Tanker feeling, for me its to much Info. Is there any way to get the Target damage Info back to the game and keep this nice Crosshair? If not I have to learn to live without ;)

But a big thank you to you Jimbo!!!

Nori

J1mB091 #45 Posted 19 September 2011 - 06:08 PM

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View PostNoricer, on 19 September 2011 - 04:34 PM, said:

I really enjoy this fine crosshair but I dont want to install the OverTarget Mod because with this many Infos , Wot is losing some of the "old" Tanker feeling, for me its to much Info. Is there any way to get the Target damage Info back to the game and keep this nice Crosshair? If not I have to learn to live without ;)

But a big thank you to you Jimbo!!!

Nori

OverTargetMarkers is customizable (more info on it's homepage) so just remove the stuff you don't want in it.

Zenith #46 Posted 19 September 2011 - 06:23 PM

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+1

Great stuff mate, really like it.  :Smile_great:

Chestor #47 Posted 19 September 2011 - 09:44 PM

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can u leave as alternative the old target that u see when u die ? :)

J1mB091 #48 Posted 19 September 2011 - 10:17 PM

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View PostChestor, on 19 September 2011 - 09:44 PM, said:

can u leave as alternative the old target that u see when u die ? :)

Don't install the crosshair_panel_postmortem.swf or use OverTargetMarkers and customize it.

Chestor #49 Posted 19 September 2011 - 11:08 PM

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tank you u are awesome ...always help us to gett better and better +1

Glog #50 Posted 20 September 2011 - 03:07 PM

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Not to sound like a complete newbie. But how do i see the health % on enm tanks with this mod?. =)

Oh and lovely mod!.

J1mB091 #51 Posted 20 September 2011 - 03:50 PM

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View PostGlog, on 20 September 2011 - 03:07 PM, said:

Not to sound like a complete newbie. But how do i see the health % on enm tanks with this mod?. =)

Oh and lovely mod!.

You can't see the enemy HP with this mod.
I use OverTargetMarkers for that.

Eireen #52 Posted 21 September 2011 - 09:17 AM

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Topic bookmarked - check
Reputation added - check

I will test it tonight but on the paper (or LCD screen :D) it looks awesome. Small, neat and functional. Thanks for awesome work!

I am using pogs icons. I think it will not happen but is there any chance that this mod would interfere with other mods? I mean disabled some other graphis and stuff like that?

Deathmaker #53 Posted 21 September 2011 - 03:41 PM

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I had the same issues as z3rat with the earlier version but this latest one looks exactly as it should, ie fantastic.

Thanks very much for your creativity, mucho rep given.  :Smile_honoring:

Atyauristen #54 Posted 25 September 2011 - 06:14 AM

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Good job J1mB0!


Can you change a little on the Artymode?

http://img199.imageshack.us/img199/6063/artymode.th.jpg

J1mB091 #55 Posted 04 October 2011 - 11:29 PM

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View PostAtyauristen, on 25 September 2011 - 06:14 AM, said:

Good job J1mB0!


Can you change a little on the Artymode?

http://img199.imageshack.us/img199/6063/artymode.th.jpg

Will move the distance indicator...ammo indicator will stay because don't want it over the line.

Maxajax2 #56 Posted 04 October 2011 - 11:57 PM

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Nice mod Jimbo. How's that new clan of yours?

lemek #57 Posted 07 October 2011 - 10:44 PM

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View PostchaO, on 16 September 2011 - 06:41 PM, said:

great works, new version look awesome

I have one question, do you might add version where this border is remove ?

Posted Image

Could you do this option for next version?

Also, I would like to have a little dot in center of arcade mode crosshair, like in sniper mode.

Does armor penetration idication work with this mod, and what ingame setting should I use to get it work?

J1mB091 #58 Posted 08 October 2011 - 11:28 AM

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View Postlemek, on 07 October 2011 - 10:44 PM, said:

Could you do this option for next version?
Already said that an alternative file is coming with such changes in next version.

View Postlemek, on 07 October 2011 - 10:44 PM, said:

Also, I would like to have a little dot in center of arcade mode crosshair, like in sniper mode.
If you use the right settings both modes look like the same in the center. Which one is optimized for dark/light environment.

View Postlemek, on 07 October 2011 - 10:44 PM, said:

Does armor penetration idication work with this mod, and what ingame setting should I use to get it work?
Armor penetration indication works and in my first post is a screenshot of the options you should use.

J1mB091 #59 Posted 08 October 2011 - 02:46 PM

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Updated to 1.03:
- Alternative crosshair_panel_sniper.swf added for compact sniper mode without border
- Text positions tweaked in arcade and arty mode


Download link got updated in first post.
Preview images aren't updated yet.

lemek #60 Posted 10 October 2011 - 08:33 PM

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Good job, keep it up! I got the penetration indication working and the new sniper mode alternative is better.

I still miss a dot in the middle of aiming circle. Now its a bit hard to aim precisely, becouse the aiming point isn't visible.





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