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[1.8.0.1] Awfultanker Session Stats

Session Statistics

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AwfulTanker #301 Posted 20 February 2020 - 03:43 PM

    Sergeant

  • Player
  • 2242 battles
  • 287
  • Member since:
    04-10-2016

An update is available.

"originalXP" is now available in battle stats.

The following issue has been fixed: If a player logged out and a new player logged in (without restart of game) the session stats of the new player would be corrupted.



TK_Team #302 Posted 20 February 2020 - 06:13 PM

    Private

  • Player
  • 19238 battles
  • 49
  • Member since:
    10-22-2014
Hah, you are faster then TGV :).

TK_Team #303 Posted 21 February 2020 - 09:10 PM

    Private

  • Player
  • 19238 battles
  • 49
  • Member since:
    10-22-2014

OriginalXP is working fine. Unfortunately when one player has finished his game and is logged out but another is starting to play autoreset still do strange things.

If I do manual reset for specific account everything is ok.

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Edited by TK_Team, 22 February 2020 - 01:21 AM.


TK_Team #304 Posted 22 February 2020 - 01:24 AM

    Private

  • Player
  • 19238 battles
  • 49
  • Member since:
    10-22-2014
I think that not bad idea will be if in tankSelectedStats will be available info how much each tank earned net credits.

AwfulTanker #305 Posted 22 February 2020 - 08:03 AM

    Sergeant

  • Player
  • 2242 battles
  • 287
  • Member since:
    04-10-2016
 

TK_Team, on 21 February 2020 - 09:10 PM, said:

OriginalXP is working fine. Unfortunately when one player has finished his game and is logged out but another is starting to play autoreset still do strange things.

If I do manual reset for specific account everything is ok.

The auto-reset is now the exact same logic as manual reset. After installing the update the stats of the second player would be corrupted until next reset. I didn't want to force a reset as that would probably cause inconvenience to the majority of users but could of course have mentioned it in the update post.

Another problem with auto-reset is that it only works for the first player to log in after the reset-hour chosen. This will be changed in a future update.

 

View PostTK_Team, on 22 February 2020 - 01:24 AM, said:

I think that not bad idea will be if in tankSelectedStats will be available info how much each tank earned net credits.

This is already available and is is fact chosen as a default. You must have deselected it in the config-file. The stat is called "creditsNett".


Edited by AwfulTanker, 22 February 2020 - 02:43 PM.


AwfulTanker #306 Posted 22 February 2020 - 04:44 PM

    Sergeant

  • Player
  • 2242 battles
  • 287
  • Member since:
    04-10-2016

A minor update is available:

The following issue has been fixed: Auto-reset worked only for the first player logging in after the chosen reset-hour.

After installing this update users might experience the auto-rest skipping the first cycle.

This update is only necessary to install for users using both multiple accounts and auto-reset.



TK_Team #307 Posted 22 February 2020 - 06:09 PM

    Private

  • Player
  • 19238 battles
  • 49
  • Member since:
    10-22-2014
Right, I have overlooked it.

TK_Team #308 Posted 01 March 2020 - 04:27 PM

    Private

  • Player
  • 19238 battles
  • 49
  • Member since:
    10-22-2014
I like the possibility to put into battle stats also stats like:
MOE damage required for next mark
MOE damage required for first mark
MOE damage required for second mark
MOE damage required for third mark
One more time: great job. This mod is so clear, simple, easy readable and has almost everything we need.


AwfulTanker #309 Posted 04 March 2020 - 11:38 AM

    Sergeant

  • Player
  • 2242 battles
  • 287
  • Member since:
    04-10-2016

View PostTK_Team, on 01 March 2020 - 04:27 PM, said:

I like the possibility to put into battle stats also stats like:
MOE damage required for next mark
MOE damage required for first mark
MOE damage required for second mark
MOE damage required for third mark
One more time: great job. This mod is so clear, simple, easy readable and has almost everything we need.


MOE damage required for next mark is already available using the entry "moeDamageWithReq".

The whole MOE prediction system is in need of a complete overhaul. It was a technology test and novel at the time but I never got around to polish it. Since introduction of this feature, mods with similar purpose has emerged and perhaps made MOE prediction in this mod obsolete and unnecessary. If I ever get around to update the MOE prediction I shall consider your request.



AwfulTanker #310 Posted 04 March 2020 - 11:58 AM

    Sergeant

  • Player
  • 2242 battles
  • 287
  • Member since:
    04-10-2016
Updated for 1.8.0.0 with no changes.

TK_Team #311 Posted 07 March 2020 - 01:45 PM

    Private

  • Player
  • 19238 battles
  • 49
  • Member since:
    10-22-2014
Is it possible to change  xvm color scale to 6?

AwfulTanker #312 Posted 12 March 2020 - 03:21 PM

    Sergeant

  • Player
  • 2242 battles
  • 287
  • Member since:
    04-10-2016

View PostTK_Team, on 07 March 2020 - 01:45 PM, said:

Is it possible to change  xvm color scale to 6?

Can you explain in more detail please. I'm not an XVM user and is not familiar with their systems.

 

Updated for 1.8.0.1 with no changes.



alexy08 #313 Posted 25 March 2020 - 09:08 AM

    Private

  • Player
  • 5325 battles
  • 9
  • Member since:
    08-21-2012
 Hello, is there a French translation? Thank you.





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