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10-th Perk for the driver.


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Mediums_X_are_OP #1 Posted 26 May 2016 - 09:33 PM

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Many players are already on 7-9 skills so a whole bunch of motivation got lost, on the other hand useful crew skills are waiting out there to be released. One of them would be a perk on the driver to increase the traverse speed and/or the turret traverse for kind of like 5 degrees on the heavies, TDs and artilery and on the mediums/lights stationary the driver would optimaly angle by himself the tank against the incoming projectiles.

 

My Maus crew is on the 7th already, so no further skills for the loaders wich is a pitty.


Edited by WG_pls_fixMM_and_OPs_thx, 30 May 2016 - 10:56 AM.


TheMarketGardener #2 Posted 26 May 2016 - 09:44 PM

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Clutch Braking much?

 

A skill that increases turret traverse speed however isn't that bad of an idea tbh, but for the gunner obviously...

 

"Auto angle" skill?


Edited by TheMarketGardener, 26 May 2016 - 09:50 PM.


Mediums_X_are_OP #3 Posted 26 May 2016 - 09:50 PM

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View PostTheMarketGardener, on 26 May 2016 - 09:44 PM, said:

Clutch Braking much?

 

A skill that increases turret traverse speed however isn't that bad of an idea tbh...

 

"Auto angle" skill? Kek   :teethhappy: 

 

Have clutch braking already but yes due to the fact that the mediums/lights have already satisfying traverse speed, l only thought that aditional traverse speed wouldn´t be that useful although they are performing the best at the moment so perhaps adding turret and/or traverse speed to all kind of vehicle types, would be a rebalancing factor for the heavies.

Also a 9-th perk for the gunner wich reduces the aiming time by a second is worth mentioning.


Edited by WG_pls_fixMM_and_OPs_thx, 26 May 2016 - 09:51 PM.


Cataphractarii #4 Posted 01 May 2017 - 10:57 AM

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Why not have class specific skills/perks such as 1st shot (ambush) hit bonus for TD gunners, concealment bonus for TD commander til 1st spotted, or scout bonus for LTs (maybe a small buff to spotting or concealment, perhaps til spotted for 1st time, possibly reset after time unspotted, maybe while stationary, you get the idea), I am sure there are lots of ideas out there that would be useful & appropriate to different classes. Some may not be beneficial for the game philosophy, whatever that is, but some may be a way forward to make the game a little more interesting & a little less predictable.

Think a bit outside the box then consider whether it may actually be workable!

 



Lowered #5 Posted 15 June 2017 - 04:09 AM

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"Many players are already on 7-9 skills"... This.. is... So true.

All of the players get to maxed out crews in no time!

 

 


Edited by Lowered, 15 June 2017 - 04:10 AM.


Mediums_X_are_OP #6 Posted 20 October 2018 - 08:28 AM

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View PostLowered, on 15 June 2017 - 04:09 AM, said:

"Many players are already on 7-9 skills"... This.. is... So true.

All of the players get to maxed out crews in no time!

 

 

 

I am on the 8-th skill on the Maus so there have to easily be many wich are that high on crew skills on some tanks on or even higher. Therer might not be millions of players on 7-th skill but certainly there are a few hundreds and this number is rising as the time goes by, but for you is, you don´t have an issue, nobody has an issue...

Edited by Mediums_X_are_OP, 20 October 2018 - 08:35 AM.





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