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T-54lw crew skills for CW


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Maauru #1 Posted 28 May 2016 - 10:16 AM

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I have recently unlocked T-54lw with only purpose of tank to be played in T8 CW. I have no intention to play it in randoms and it will be played only in CW or skirmishes or in team battles.

If I will play LT in randoms for personal missions or similar reason I will use RU251 for that as it have 4 skill crew with really good view range. So, only purpose of T-54 lw will be to be used in organised play.

 

I have crew which is on 90% of 2nd skill so it isn't that much good. Therefore, I have plan to train Rudy crew to 4th skill and than retrain it for T-54lw. I have no need for another Russian MT crew so I will train Rudy one to be used in T-54lw and after that use Obj140/T62A crews in Rudy.

Currently Rudy crew have BIA as zero skill (it come with BIA trained) and I am training sixth sense, snap shoot, smooth ride and safe stowage as 2nd skill (but as XP needed it is counted as 1st skill).

 

Question is:

 

- which skill to pick as 3rd skill once I finish training 2nd one

 

Keep in mind that as I said it will not be used in randoms at all but only in organised play (mostly T8 CW) and it will not be on scouting duty. More or less it will be in packs with other T54lw and if in some battle I do get scouting duty I will than use RU251 instead.

 

I was thinking to pick full repair as 3rd skill considering it will be used as combat vehicle and not as scout.

 

Opinions?

Advices?



Pablo_Amenable #2 Posted 28 May 2016 - 10:53 AM

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Would say 1. bia, 2. view range/mobility, 3. camo, repairs 4. Camo, repairs

General_McMuschi #3 Posted 28 May 2016 - 11:12 AM

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Commander:

1. BiA

2. Sixth sense

3. Camo

4. Recon

 

Gunner

1. BiA

2. Deadeye

3. Camo

4. Snapshot

 

Driver

1. BiA

2. Controled impact

3. Camo

4. Smooth ride or offroad driving

 

Loader

1. BiA

2. Safe stowage

3. Camo

4. Situational awareness

 

At least that's my plan for my Lightweight crew. I'll reset for safe stowage when I start 4th skill.

 

Block Quote

I was thinking to pick full repair as 3rd skill considering it will be used as combat vehicle and not as scout.

 Good idea. Repairs will be useful in clan wars.

 


Edited by General_McMuschi, 28 May 2016 - 11:18 AM.





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