- Q: What is WWISE?
- A: It is a sound engine by audiokinetic: link
- Q: How do I put my sounds to the game?
- A: You need to create Sound Bank, load it, and assign events from the sound bank to the game events.
Or you can replace sounds in existing sound bank - E.g. How to create voiceover bank:
- Q: How do I listen to or extract sounds from the sound banks?
- A: You can use Ravioli Game Tools version 2.9 and up. There is other tools which allow you to extract wem files
- Q: What is .wem file?
- A: It is special sound format used by wwise. File usually starts with RIFF header and can contain 3 different formats: wwise pcm wav, wwise adpcm wav, wwise ogg vorbis. All formats are not standard and needs to be converted before you can play them in player.
- Q: Extracted wem files have strange names, what does them means?
- A: Sound Bank does not contain names of files, only IDs. These names are numeric IDs in hex or dec format.
- Q: How WoT knows which sound to play if wem files have only IDs?
- A: In sound banks stored all necessary hierarchy to play sounds. Game uses events (event names) to produce sounds. Simplified process is: WoT -> Send Event (ID, name) -> Event Sound Bank -> SFX -> WEM sound stream.
- Q: How do I get all event names in the sound bank (bnk file)?
- A: In general, it is not possible, because there is no event names in bnk file, only event Id's.
- Q: But there is a lists of events in WoT client
- A: Yes, they are extracted from configuration xml files, or from logs, or even guessed.
- Q: How to create wem file?
- A: You can use Wwise to create wem files
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Spoiler
Edited by D2R52, 23 June 2016 - 06:08 PM.








