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[WWISE] Sound engine FAQ

WWISE FAQ Sound

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D2R52 #1 Posted 19 June 2016 - 06:30 PM

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wwise.png

  • Q: What is WWISE?
  • A: It is a sound engine by audiokinetic: link

 

  • Q: How do I put my sounds to the game?
  • A: You need to create Sound Bank, load it, and assign events from the sound bank to the game events.
           Or you can replace sounds in existing sound bank
  • E.g. How to create voiceover bank: 

 

  • Q: How do I listen to or extract sounds from the sound banks?
  • A: You can use Ravioli Game Tools version 2.9 and up. There is other tools which allow you to extract wem files

 

  • Q: What is .wem file?
  • A: It is special sound format used by wwise. File usually starts with RIFF header and can contain 3 different formats: wwise pcm wav, wwise adpcm wav, wwise ogg vorbis. All formats are not standard and needs to be converted before you can play them in player.

 

  • Q: Extracted wem files have strange names, what does them means?
  • A: Sound Bank does not contain names of files, only IDs. These names are numeric IDs in hex or dec format.

 

  • Q: How WoT knows which sound to play if wem files have only IDs?
  • A: In sound banks stored all necessary hierarchy to play sounds. Game uses events (event names) to produce sounds. Simplified process is: WoT -> Send Event (ID, name) -> Event Sound Bank -> SFX -> WEM sound stream.

 

  • Q: How do I get all event names in the sound bank (bnk file)?
  • A: In general, it is not possible, because there is no event names in bnk file, only event Id's.

 

  • Q: But there is a lists of events in WoT client
  • A: Yes, they are extracted from configuration xml files, or from logs, or even guessed.

 

  • Q: How to create wem file? 
  • A: You can use Wwise to create wem files
  • Spoiler

 


Edited by D2R52, 23 June 2016 - 06:08 PM.


D2R52 #2 Posted 19 June 2016 - 06:30 PM

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Useful files


Edited by D2R52, 30 June 2016 - 06:40 AM.


X95Thompson12X #3 Posted 21 June 2016 - 07:27 PM

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How can I replace all music (music at the beginning of the battles, deafeat/victory music,...) in the WOT for my own songs?

Edited by X95Thompson12X, 21 June 2016 - 07:28 PM.


X95Thompson12X #4 Posted 21 June 2016 - 07:30 PM

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How can I replace all music (music at the beginning of the battles, defeat/victory music) in the WOT for my own songs?

D2R52 #5 Posted 23 June 2016 - 06:00 PM

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View PostX95Thompson12X, on 21 June 2016 - 07:30 PM, said:

How can I replace all music (music at the beginning of the battles, defeat/victory music) in the WOT for my own songs?

 

Well, you have several possibilities to achieve the result. You will need Audiokinetik Wwise to create banks or to convert music to wem format, and any other tool (like Audacity) to convert songs to wav format.

Standard event names for music

Spoiler
  1. You can create your own bank, using techniques described in Voiceover Creation topic, use your own event names
    1. Loaded sounds should be marked as streamed, optionally pack to pck file
    2. Load your new music bank using mods or xml configuration.
    3. Redefine events using mods or xml configuration to use your events instead of standard
       
  2. You can create sound bank with name ExternalMusicSources.bnk, and name your events as standard events
    1. Loaded sounds should be marked as streamed, optionally pack to pck file
    2. Put new ExternalMusicSources.bnk, ExternalMusicSources.pck or wem files to res_mods/0.9.15.0.1/audioww
       
  3. You can replace some sounds in ExternalMusicSources.pck:
    1. Extract all wem files from ExternalMusicSources.pck using R.G.T 2.9 to res_mods/0.9.15.0.1/audioww
    2. Put this placeholder ExternalMusicSources.pck to the same catalogue:  Attached File  ExternalMusicSources.zip   176bytes
    3. Replace wem files you want to change with your own wem files
  4. Same as above, but pack wem files to ExternalMusicSources.pck

 


Edited by D2R52, 23 June 2016 - 06:09 PM.


X95Thompson12X #6 Posted 24 June 2016 - 04:35 PM

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View PostD2R52, on 23 June 2016 - 06:00 PM, said:

 

Well, you have several possibilities to achieve the result. You will need Audiokinetik Wwise to create banks or to convert music to wem format, and any other tool (like Audacity) to convert songs to wav format.

Standard event names for music

Spoiler
  1. You can create your own bank, using techniques described in Voiceover Creation topic, use your own event names
    1. Loaded sounds should be marked as streamed, optionally pack to pck file
    2. Load your new music bank using mods or xml configuration.
    3. Redefine events using mods or xml configuration to use your events instead of standard
       
  2. You can create sound bank with name ExternalMusicSources.bnk, and name your events as standard events
    1. Loaded sounds should be marked as streamed, optionally pack to pck file
    2. Put new ExternalMusicSources.bnk, ExternalMusicSources.pck or wem files to res_mods/0.9.15.0.1/audioww
       
  3. You can replace some sounds in ExternalMusicSources.pck:
    1. Extract all wem files from ExternalMusicSources.pck using R.G.T 2.9 to res_mods/0.9.15.0.1/audioww
    2. Put this placeholder ExternalMusicSources.pck to the same catalogue:  Attached File  ExternalMusicSources.zip   176bytes
    3. Replace wem files you want to change with your own wem files
  4. Same as above, but pack wem files to ExternalMusicSources.pck

 

 

Thx for help ;)

Coco_Nosa #7 Posted 08 October 2016 - 08:47 AM

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View PostD2R52, on 23 June 2016 - 06:00 PM, said:

 

Well, you have several possibilities to achieve the result. You will need Audiokinetik Wwise to create banks or to convert music to wem format, and any other tool (like Audacity) to convert songs to wav format.

Standard event names for music

Spoiler
  1. You can create your own bank, using techniques described in Voiceover Creation topic, use your own event names
    1. Loaded sounds should be marked as streamed, optionally pack to pck file
    2. Load your new music bank using mods or xml configuration.
    3. Redefine events using mods or xml configuration to use your events instead of standard
       
  2. You can create sound bank with name ExternalMusicSources.bnk, and name your events as standard events
    1. Loaded sounds should be marked as streamed, optionally pack to pck file
    2. Put new ExternalMusicSources.bnk, ExternalMusicSources.pck or wem files to res_mods/0.9.15.0.1/audioww
       
  3. You can replace some sounds in ExternalMusicSources.pck:
    1. Extract all wem files from ExternalMusicSources.pck using R.G.T 2.9 to res_mods/0.9.15.0.1/audioww
    2. Put this placeholder ExternalMusicSources.pck to the same catalogue:  Attached File  ExternalMusicSources.zip   176bytes
    3. Replace wem files you want to change with your own wem files
  4. Same as above, but pack wem files to ExternalMusicSources.pck

 

 

Hello, when i place the ExternalMusicSources.pck in audioww mod folder, my voiceover.bnk mod stop playing, can you help me?

DarkSkeletor #8 Posted 27 October 2017 - 09:41 AM

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View PostD2R52, on 19 June 2016 - 06:30 PM, said:

Useful files

 

Hello. Sorry to 'up' this thread. I'm doing a sound mod (intro logscreen, hangran, loginscreen of every match..). I have your list and a wwise project but america's servers.

I have this list, but, where are the mines, live oaks, etc?

 

ExternalMusicSources.bnk	 245232994	music_desert
ExternalMusicSources.bnk	 321096098	music_rus_vilage
ExternalMusicSources.bnk	 323818087	music_himmelsdorf
ExternalMusicSources.bnk	 343686921	music_kavkaz
ExternalMusicSources.bnk	 689964384	music_euro_city
ExternalMusicSources.bnk	1065372909	music_rus_city
ExternalMusicSources.bnk	1226257623	music_kharkov
ExternalMusicSources.bnk	1537356472	music_drawn_game
ExternalMusicSources.bnk	1840167780	music_main_menu
ExternalMusicSources.bnk	2267572717	
ExternalMusicSources.bnk	2463101690	
ExternalMusicSources.bnk	2571181475	music_america
ExternalMusicSources.bnk	2637400697	music_victory
ExternalMusicSources.bnk	2637554855	music_lobby
ExternalMusicSources.bnk	3125733004	music_defeat
ExternalMusicSources.bnk	3156148043	music_euro_vilage
ExternalMusicSources.bnk	3434062700	
ExternalMusicSources.bnk	3474448655	music_malinovka
ExternalMusicSources.bnk	3722950250	music_stalingrad
ExternalMusicSources.bnk	3822986365	
ExternalMusicSources.bnk	3833898907	music_japan
ExternalMusicSources.bnk	3944980085	music_combat



kupjones #9 Posted 25 March 2018 - 03:06 PM

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Looks like this topic isnt "alive" anymore?

Derwaldar #10 Posted 24 November 2020 - 03:03 PM

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I guess its all different these days, right? Any tutorial for the new circumstances?

Nong_Sir #11 Posted 19 December 2020 - 04:58 AM

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how to replace the guns sound







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