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Clan Wars: Changes in Third Season


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Community #1 Posted 11 July 2016 - 03:21 PM

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It is with great pleasure that we are announcing new features for the Global Map. Clans will get more tools for planning their strategies and warfare.

Full news text

RaeudigerRonny #2 Posted 11 July 2016 - 03:30 PM

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View PostCommunity, on 11 July 2016 - 04:21 PM, said:

It is with great pleasure that we are announcing new features for the Global Map. Clans will get more tools for planning their strategies and warfare.
<a href="http://worldoftanks.eu/en/news/pc-browser/cw/cw-3rd-season-changes/">Full news text</a>

 

More tools? Out of the 3 changes, 2 are made to limit the performance for clans on the map....

Edited by Domstadtkerl, 11 July 2016 - 03:30 PM.


pmakins #3 Posted 11 July 2016 - 03:42 PM

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I can't see the maximum number of territories each clan can hold to earn gold from them :P
Can we get info on the cap per front? :)

Edited by pmakins, 11 July 2016 - 03:51 PM.


SanyaJuutilainen #4 Posted 11 July 2016 - 03:57 PM

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View PostDomstadtkerl, on 11 July 2016 - 03:30 PM, said:

 

More tools? Out of the 3 changes, 2 are made to limit the performance for clans on the map....

 

As in "tools that more clans can use".

 

Or would you rather see more tools so that one clan can completely hold and snooze a single map? Well, I guess in a Top10 rating clan, you wouldn't be against...



deda123 #5 Posted 11 July 2016 - 04:24 PM

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Ok so what  WG EU does at beggining of this season is copy paste of map from RU cluster, so majority of top clans earining from 10k-20k gold because map is big and lots of big provinces at tier 10 map wich for EU WG is not good, now they implemented some old things from old map like landings wich cannot attack from land anymore, but encounter battles are not supported and how quickly you forget WG that landing zones on old maps were on CORNERS of the map not in the middle exept in Russia

 

Farming wasnt stopped at old map will not be stopped at this new with new changes you need to decrease number of big gold provinces then when u manage that you will make small river full of crocodilles then u gonna have less farm more fights, this way again 99% of big clans will find a way to farm as they did all this time so far

 

Plus you didnt gave at least 24 hours info prenotice with new changes so some clans will prepare for them this is really professinal of you


Edited by deda123, 11 July 2016 - 05:05 PM.


Scarletsboy #6 Posted 11 July 2016 - 04:37 PM

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There should be more provinces even with the limit of only getting gold from 10 the large clans will still own land that gets them no gold to stop other clans from getting that said gold



ChaCha_DaToXiC #7 Posted 11 July 2016 - 05:43 PM

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BEST CHANGES EVER !!!

THX WG!!!

 

 

 

 

 

KYS



FidelisRaven #8 Posted 11 July 2016 - 05:49 PM

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I've only spent like 8 months on forums arguing for this change ;) With landings as they are now map will become much more mobile. 

RaeudigerRonny #9 Posted 11 July 2016 - 06:08 PM

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View PostFidelisRaven, on 11 July 2016 - 06:49 PM, said:

I've only spent like 8 months on forums arguing for this change ;) With landings as they are now map will become much more mobile. 

 

You wanna make a bet on that? 

Griva #10 Posted 11 July 2016 - 06:30 PM

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View PostFidelisRaven, on 11 July 2016 - 04:49 PM, said:

I've only spent like 8 months on forums arguing for this change ;) With landings as they are now map will become much more mobile. 

 

not only you.

Griva #11 Posted 11 July 2016 - 06:33 PM

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View PostDomstadtkerl, on 11 July 2016 - 05:08 PM, said:

 

You wanna make a bet on that? 

 

I started 5~ months ago here: http://forum.worldoftanks.eu/index.php?/topic/553166-fix-the-global-map-income-rebalance/

but thread/problem as general is more than 7 months old...:mellow:

 



RaeudigerRonny #12 Posted 11 July 2016 - 06:44 PM

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View PostGriva, on 11 July 2016 - 07:33 PM, said:

 

I started 5~ months ago here: http://forum.worldoftanks.eu/index.php?/topic/553166-fix-the-global-map-income-rebalance/

but thread/problem as general is more than 7 months old...:mellow:

 

 

I didnt want to make a bet on how long you guys are shouting for changes. I wanted to make a bet on the fact, if it would make the map "more dynamic".

Manuel1324 #13 Posted 11 July 2016 - 06:53 PM

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View PostFidelisRaven, on 11 July 2016 - 05:49 PM, said:

I've only spent like 8 months on forums arguing for this change ;) With landings as they are now map will become much more mobile. 

 

Not really, it will just force more clans into alliances. Simple as that.

Clan with alliance:

Loose your landing -> give other provinces to alliance for defense -> reland-> take back provinces from alliance.

Clan without alliance:
Loose your landing -> get attacked on all provinces connected to landing -> get f****ed by the high amount of battles -> loose everything as you cant get your landing back without relanding and having to fight for all provinces again -> next time join alliance.

Wow clan that took landing will stay on map one or two more day, while every "independent" clan ON the map will be forced to work much more with alliances... wow, such improvement.

 

But its no surprise, WG always wanted to bring more dynamic action to the global map and help smaller clans but with all changes mostly achieved the opposite. Starting with tank locking which mainly hurts small clans (Those that don't have multiple T10s per player), penalty points obviously being more of a problem for clans with low player count while at the same time forcing clans to camp more/join alliances (You simply cant risk having to many battles, therefore most clans will have less battles than they actually could). And now on top of that they added max 10 gold provinces (so why should a clan with 10 provinces even consider fighting for more) and the above mentioned change.

 

What WG needs to understand is, that clans are camping because of the lack of proper rewards for active fighting. There is literally nothing to win from playing the global map actively over camping. THAT'S the problem you need to address if you want to see more fighting. Yes, all they changes WG has done so far are aimed at making camping less rewarding, but at the same time also affect active playing, resulting in camping still being as rewarding as active playing while at the same time way less demanding (less battles, basically 0 chance of losing your gold reward and so on). You simply need to find a new mechanic, that rewards active playing with more gold than camping (Of course at the same time you have to start punishing fake battles like you do during campaigns, so the mechanic couldn't be abused).



FidelisRaven #14 Posted 11 July 2016 - 07:44 PM

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View PostManuel1324, on 11 July 2016 - 06:53 PM, said:

 

Not really, it will just force more clans into alliances. Simple as that.

Clan with alliance:

Loose your landing -> give other provinces to alliance for defense -> reland-> take back provinces from alliance.

 

 

Sure, give up 9 provinces which will take days to retake. 
Or just move away from the landing and take the land you lost elsewhere ;) 

 


Edited by FidelisRaven, 11 July 2016 - 07:44 PM.


RaeudigerRonny #15 Posted 11 July 2016 - 07:48 PM

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View PostFidelisRaven, on 11 July 2016 - 08:44 PM, said:

 

Sure, give up 9 provinces which will take days to retake. 
Or just move away from the landing and take the land you lost elsewhere ;) 

 

 

Do you remember the old map and what happened when you landed in europe? Transfer this situation to the current T10-Map and you know how dynamic this will become.

Manuel1324 #16 Posted 11 July 2016 - 08:09 PM

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View PostFidelisRaven, on 11 July 2016 - 07:44 PM, said:

 

Sure, give up 9 provinces which will take days to retake. 
Or just move away from the landing and take the land you lost elsewhere ;) 

 

Well most landings have 4+ provinces next to them, so 1st day leaving + relanding, 2nd day taking all 4 provinces next to landing (back up to 5 provinces), 3rd day take the other 5 and you're back up to 10. (Maybe you will need to switch some provinces after that to max out gold gain for all alliance members again). Way easier than risking having up to 4 battles at the same time per day.

Ok, another possibility would be 4 alliance member each taking one of the provinces next to the landing to def and maybe have one of their trainy clans retake it. But retaking will be needed sooner or later (too many landings to def all provinces next to them without risking penalty).

 

The only thing we can be 100% sure will not happen, is more movement and fighting on the map (As loosing the landing is no incentive to fight more, as shown above, it's more likely one to create a back up plan aka an alliance).

 

Well, maybe I should mention that those plans of course only work as long as WG puts no initiative into improving avg player skill ("luckily" after 5 years we still have no tutorial except for basic tank control so nothing to fear here), because retaking of course is only worth it, if u can def the landing for more than a few days, which honestly isn't much of a problem vs most of the attacking clans atm.

 

PS: "Elsewhere" isn't an option as there is mostly your alliance around you, so why attack them, when nothing stops u from farming at the same spot, as it's not the skill of the attacking clan that lost you the landing and could force you to actually retreat, but just an artificial "wall"/rule trying to protecting the inferior clan (if he could win by skill, no such rule would be needed).


Edited by Manuel1324, 11 July 2016 - 08:14 PM.


IamAimingAtYou #17 Posted 11 July 2016 - 08:20 PM

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So basically there's no incentive to do anything but get 10 provinces and sit on them upgrading them to full and allying with your neighbors? Seems about as good for a dynamic map as arty is to the regular game. Not only that, but now clans that are able to hold more land will just do so on multiple tiers as that is the only way to farm more gold.

 

Why not implement a system where gold accumulates on a province, is only paid out to clan treasury once a month and taking a province gives 50% of the gold to the attacker, like how the fame points worked during the last t6 campaign. That should give a reward to attacking, while camping the map would be riskier.

 

 



lordjdk #18 Posted 11 July 2016 - 09:18 PM

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good job 
earlie vacation no need to stay on map like that

MH_Lolsen #19 Posted 11 July 2016 - 11:21 PM

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realy great not only they make a huge idiotic diference they also do it over night without informing.... gg wg

Griva #20 Posted 12 July 2016 - 12:23 AM

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View PostDomstadtkerl, on 11 July 2016 - 05:44 PM, said:

 

I didnt want to make a bet on how long you guys are shouting for changes. I wanted to make a bet on the fact, if it would make the map "more dynamic".

 

Thats why this map is not good. Changing one thing results that somewhere, something is broken. I bet you have read my thread - there were many ideas how fix something.




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