This belongs here
Posted 30 July 2016 - 11:36 AM
Posted 30 July 2016 - 11:50 AM
Posted 30 July 2016 - 07:12 PM
Posted 30 July 2016 - 08:02 PM
If you're like "WTH is this this? Didn't you stop modding?" please visit this:
To kick this off I present you my latest creation, the T110E5 remodel, something I was working on for quite some time now.
- Working emblems, inscriptions and marks of excellence
- Reworked turret and hull models (added searchlight, replaced cupola, replaced engine deck, etc.)
- Gun mantlet canvas and thermal sleeve
- SD and HD client compatible
- Github (0.9.15.1)
Sry, but MoE dont work on this model
Posted 30 July 2016 - 08:53 PM
I guess you know what to use reading the other remodelling thread.
The MoE are known to me. I'll be releasing a fix once I'm back home. (2-5 days)
Posted 31 July 2016 - 01:19 PM
MoE - no Problems here.
For me it works fine!
Posted 31 July 2016 - 10:25 PM
Posted 01 August 2016 - 09:57 AM
You're not the only one reporting issues though.
Money saved from not buying gold will go into getting beer.
Milkym4n and the Mod Worksop do not endorse drinking and tanking.
Ok will give it another go, if not then gold. Once again thank you for your work.
Posted 01 August 2016 - 08:13 PM
I'll be back home tomorrow if everything goes right to fix the E5 MoE and re-release more remodels like the KV-2 etc.
Posted 01 August 2016 - 09:43 PM
XML files for T110E5, KV-2 and Obj. 140(from goodman12) for version 0.9.15.1 with emblems, inscriptions and marks of excellence working:
P.S: for T110E5 i am not sure if it is totally allright, cause i have only two MoE on it so i dont know where to predict the third one, if in front of those two or behind.
Posted 03 August 2016 - 10:16 PM
Started work on something a lot of you might be interested in. KV-Derp
Posted 03 August 2016 - 10:24 PM
Posted 04 August 2016 - 12:54 AM
Oh Waffle, thank you so much!
Did I tell that I imported the turret into the game already? No? Shame on me, here it is
The hull model in the screens is from the KV-1 but I'm thinking about adding the WT hull model as well although this already looks pretty damn cool.
Posted 04 August 2016 - 01:12 PM
Posted 04 August 2016 - 01:14 PM
Edited by fishbob101, 04 August 2016 - 01:15 PM.
Posted 04 August 2016 - 02:24 PM
Edited by Sgt_Krollnikow51, 04 August 2016 - 02:24 PM.
Posted 04 August 2016 - 03:14 PM
New progress whoop whoop!!
Adapted WT hull. Now everything looks uniform.
Posted 04 August 2016 - 05:02 PM
Posted 04 August 2016 - 05:53 PM
Very subjective. I agree that the textures on WoT models look far better but in terms of polygons they lack behind. Adapting the WT hull was pretty much a must to have the same style of textures everywhere.
WoT has more dust, dry mud whereas WT has more bare metal and dark brown mud.
Also tagged with milkym4n, remodel, skin, workshop, photoshop, 3d, editing, modeling
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