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[1.6.1.4] YasenKrasen Colored Messages [ENG] + session statistics [MULTI] [21.11.2019]

YasenKrasen Session Stats Statistics Session Statistics Colored Messages 1.6.1.4

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Poll: [1.6.1.4] YasenKrasen Colored Messages [ENG] + session statistics [MULTI] [21.11.2019] (1607 members have cast votes)

What Version of YasenKrasen You are using?

  1. Voted Core (612 votes [38.08%] - View)

    Percentage of vote: 38.08%

  2. Voted Vanilla (686 votes [42.69%] - View)

    Percentage of vote: 42.69%

  3. Voted Base (309 votes [19.23%] - View)

    Percentage of vote: 19.23%

What addon's for YasenKrasen You are using?

  1. Voted Alternative In-game battle messages (Skulls) (408 votes [20.61%] - View)

    Percentage of vote: 20.61%

  2. Voted Graphical Battle Messages (433 votes [21.87%] - View)

    Percentage of vote: 21.87%

  3. Voted Additional backgrounds (291 votes [14.70%] - View)

    Percentage of vote: 14.70%

  4. Voted None addon's (848 votes [42.83%] - View)

    Percentage of vote: 42.83%

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RaJCeL #1341 Posted 12 October 2019 - 12:19 PM

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View PostScanmen, on 12 October 2019 - 01:14 PM, said:

Interesting... :)

Yup yup. Can you post your cache and last screen from battle results as well if still avaialble?

Thanks in advance!

Even though I will pay attention to it while playing if I can reproduce the error.


Edited by RaJCeL, 12 October 2019 - 12:21 PM.


Scanmen #1342 Posted 12 October 2019 - 12:54 PM

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View PostRaJCeL, on 12 October 2019 - 12:19 PM, said:

Yup yup. Can you post your cache and last screen from battle results as well if still avaialble?

Thanks in advance!

Even though I will pay attention to it while playing if I can reproduce the error.

 

Here is the replay, and the associated cache file snippet :)

 

http://wotreplays.eu...nmen-king_tiger

 

Spoiler

 



TankSchmidt #1343 Posted 13 October 2019 - 08:38 PM

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Just an information that my "Da Stats" config did work fine in the past, but I still updated it a tiny bit to comply with latest changes.

Should you encounter any issues, please let me know.



Dado_Ze #1344 Posted 14 October 2019 - 12:40 PM

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Archive paths updated for 1.6.1.1

 

I will also use the opportunity to explain what means the update like the current one.

In general it means the mod version before was not necessary to update except the paths inside the archives.

The get-text (colored messages), messenger.xml and contour icons (used for Core version) was not changed in the patch before compared to the current one.

Also the mod didn't get any new additions/changes.

But the new uploaded files are including updated wn8exp.json, xte.json and xvmscales.json (what would the mod get automatically).

In colored messages the mod version is updated, for example we will get "YasenKrasen Core/Vanilla" 1.6.1.1 instead 1.6.1.0, meta.xml version inside wotmod packages are also updated.

The internal mod version is not changed and it will not push a notification about new mod update.

 

Happy hunting :)



PawC #1345 Posted 19 October 2019 - 06:15 AM

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This mod has one significant drawback, it doesn't show stats for games in such cases as: a) when battle finishes while game client isn't running [either by client crash or simply restarting the client to fix perf drops after dying in battle and exiting garage], b) when the battle finished during server maintenance disconnection quit. This becomes more significant issue because it doesn't allow you to apply x5 bonus to the battle as it wont be present in the battle log in case player is using Yasen stats mod. Plsfix!

RaJCeL #1346 Posted 19 October 2019 - 08:27 AM

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View PostPawC, on 19 October 2019 - 07:15 AM, said:

This mod has one significant drawback, it doesn't show stats for games in such cases as: a) when battle finishes while game client isn't running [either by client crash or simply restarting the client to fix perf drops after dying in battle and exiting garage], b) when the battle finished during server maintenance disconnection quit. This becomes more significant issue because it doesn't allow you to apply x5 bonus to the battle as it wont be present in the battle log in case player is using Yasen stats mod. Plsfix!

 

How you expect to receive battle results when game is closed?
Secure your game experience to don't get crashes. Don't restart game before you get battle results you want. Don't play battle in a minutes before server maintenance.



Scanmen #1347 Posted 20 October 2019 - 09:13 PM

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It's interesting again... :)

 


Edited by Scanmen, 20 October 2019 - 09:16 PM.


RaJCeL #1348 Posted 20 October 2019 - 09:33 PM

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View PostScanmen, on 20 October 2019 - 10:13 PM, said:

It's interesting again... :)

 

CMD (totalDmgMoe) is combined damage for MoE which is calculated like: damage + max(radio assist, track assist, stun assist) - team damage.

If you are looking for sum of all damages you should use CMB (totalDmgCombined): damage + radio assist + track assist + stun assist.

About your last report about wrong places - I am verifying all battles I have played since then and all is calculated correctly for me up to now...



Scanmen #1349 Posted 20 October 2019 - 10:09 PM

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View PostRaJCeL, on 20 October 2019 - 09:33 PM, said:

 

CMD (totalDmgMoe) is combined damage for MoE which is calculated like: damage + max(radio assist, track assist, stun assist) - team damage.

If you are looking for sum of all damages you should use CMB (totalDmgCombined): damage + radio assist + track assist + stun assist.

About your last report about wrong places - I am verifying all battles I have played since then and all is calculated correctly for me up to now...

 

My mistake, I didn't look through the configuration file.
 



Dado_Ze #1350 Posted 25 October 2019 - 07:58 PM

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Updated for 1.6.1.2

Code optimizations.

 

Happy hunting :)



Ober__ #1351 Posted 28 October 2019 - 09:07 PM

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View PostRaJCeL, on 20 October 2019 - 10:33 PM, said:

 

CMD (totalDmgMoe) is combined damage for MoE which is calculated like: damage + max(radio assist, track assist, stun assist) - team damage.

If you are looking for sum of all damages you should use CMB (totalDmgCombined): damage + radio assist + track assist + stun assist.

About your last report about wrong places - I am verifying all battles I have played since then and all is calculated correctly for me up to now...

for MoE doesn't count max track dmg, only 50proc. of track dmg calculates to MoE.



RaJCeL #1352 Posted 28 October 2019 - 09:28 PM

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View PostOber__, on 28 October 2019 - 10:07 PM, said:

for MoE doesn't count max track dmg, only 50proc. of track dmg calculates to MoE.

Source?



Ober__ #1353 Posted 28 October 2019 - 09:32 PM

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did you never noticed that that sometimes cmd for MoE is lower than your overall combined on battles results window?

RaJCeL #1354 Posted 28 October 2019 - 09:34 PM

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View PostOber__, on 28 October 2019 - 10:32 PM, said:

did you never noticed that that sometimes cmd for MoE is lower than your overall combined on battles results window?

damage + max(radio assist, track assist, stun assist) - team damage.

Max from one of the three listed. Thats why it is less.


Edited by RaJCeL, 28 October 2019 - 09:34 PM.


Ober__ #1355 Posted 28 October 2019 - 10:20 PM

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I don't then why some streamers is saying half of tracking going to MoE

RaJCeL #1356 Posted 28 October 2019 - 10:28 PM

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View PostOber__, on 28 October 2019 - 11:20 PM, said:

I don't then why some streamers is saying half of tracking going to MoE

On point of time, when this feature was on development, me and Dado were heavily researching and found some topics where WG officials put some comments and claim wotlabs formula is correct. Also those equations are the same as the ones in MoE mod in battle by Spoter.
Maybe streamers just don't know why it is less, and they are thinking this is the reason. Real reason you can see in this simple equation: damage + max(radio assist, track assist, stun assist) - team damage



Dado_Ze #1357 Posted 29 October 2019 - 09:59 PM

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Archive paths updated for 1.6.1.3

Dado_Ze #1358 Posted 31 October 2019 - 07:23 PM

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Updated colored messages for mini patch 1.6.1.3 #69.

 

Happy hunting :)



Dado_Ze #1359 Posted 09 November 2019 - 08:45 PM

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Updated colored messages for mini patch 1.6.1.3 #72.



Albert115Shadow #1360 Posted 13 November 2019 - 04:27 PM

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How this wn8 is counted? For example i have a tank with 1873 wn8 which is green wn8 but in game thanks to this mod i can see it as blue and blue theoretically should start from 1900.




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