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Update 9.16: Visibility System Improvements


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Community #1 Posted 27 September 2016 - 03:29 PM

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The mechanics responsible for visibility and spotting in the game received some important tweaks that improved the time it takes for spotted vehicles to appears on screen.

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Maxyon #2 Posted 27 September 2016 - 03:32 PM

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Why did you need so much time to fix the spoting mechanics???

O_verdose #3 Posted 27 September 2016 - 03:44 PM

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View PostMaxyon, on 27 September 2016 - 03:32 PM, said:

Why did you need so much time to fix the spoting mechanics???

 

I think it's been obvious for many years now.... incompetent developers. 

pecopad #4 Posted 27 September 2016 - 03:45 PM

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6th sense needs to be reworked then. 3 secs is to much 

Monster95alpha19 #5 Posted 27 September 2016 - 03:45 PM

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View PostMaxyon, on 27 September 2016 - 02:32 PM, said:

Why did you need so much time to fix the spoting mechanics???

 

because of the old engine

hardbutt #6 Posted 27 September 2016 - 03:49 PM

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Great.  Now remove the 10 second spotted timer! 

 

I admit it was required when you couldn't guarantee the enemy would be visible when it came out of hiding, but it is totally unrealistic that you must hide 10 seconds before you can move because ANY movement will be known, and it only promotes camping and less dynamic games.


Edited by hardbutt, 27 September 2016 - 03:50 PM.


h4ctor #7 Posted 27 September 2016 - 03:56 PM

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i wonder how it will effect certain maps and spawns

 

there are maps like fishermans bay or ruinberg encounter where this will favour one spawn so much the map will have to be reworked or its gonna be 3:0 30 seconds in the game a poor slow heavy tanks will get fcked so much



13685 #8 Posted 27 September 2016 - 03:58 PM

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Great - definitely looking forward to this finally being fixed. I was actually killed this morning in a TD by a medium tank that drove out of cover directly in front of me in the open, drove right round me, and shot me point blank from behind before I spotted it. Pretty absurd. :P



brainlesszombies #9 Posted 27 September 2016 - 04:16 PM

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OH GJ Wargaming on fixing the problem that should have been fixed in 2011.

 

Congrats.



_knight_templar_ #10 Posted 27 September 2016 - 04:17 PM

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most of things here are absurd bigest scammer and absurd = game shop! Welcome to the club  -_^

StinkyStonky #11 Posted 27 September 2016 - 04:20 PM

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Block Quote

 The transfer to a more effective programming language allowed them to reduce the server load and increase the performance of the visibility system. 

 

Did you re-write the Python in C++ ?

 



SlyMeerkat #12 Posted 27 September 2016 - 04:44 PM

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Glad about this update, should work wonders now.....

 

On a side note, does anyone know what tank scope is being looked though to get that 339 points on damage?, because I dont XD


Edited by SlyMeerkat, 27 September 2016 - 04:44 PM.


_Crusad3r_ #13 Posted 27 September 2016 - 05:04 PM

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Yeh great part of the update that we totally don't already know about :rolleyes: Maybe give us a release date?!?

_Crusad3r_ #14 Posted 27 September 2016 - 05:05 PM

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View PostSlyMeerkat, on 27 September 2016 - 03:44 PM, said:

Glad about this update, should work wonders now.....

 

On a side note, does anyone know what tank scope is being looked though to get that 339 points on damage?, because I dont XD

 

Could be any tank with 290 - 450 alpha damage....make your pick.....

smaddeus #15 Posted 27 September 2016 - 05:19 PM

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View PostTitaniuX, on 27 September 2016 - 04:45 PM, said:

 

because of the old engine

 

That's not how engines work...they could simply type whatever the number they want in the code, and the thing is changed, simple as that.

 

View Posthardbutt, on 27 September 2016 - 04:49 PM, said:

Great.  Now remove the 10 second spotted timer! 

 

I admit it was required when you couldn't guarantee the enemy would be visible when it came out of hiding, but it is totally unrealistic that you must hide 10 seconds before you can move because ANY movement will be known, and it only promotes camping and less dynamic games.

Not sure if I understood you correctly, but...just in case, have you played War Thunder? You mean that kind of spotting and vanishing from spot? When you move out, it doesn't matter of the spotting range, you still gonna be spotted, and if you move behind a hill or a rock, or a building, you'll instantly vanish?

Edited by smaddeus, 27 September 2016 - 05:23 PM.


TurkarTV #16 Posted 27 September 2016 - 05:22 PM

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Update and fix the Even Calendar please.

Cobra6 #17 Posted 27 September 2016 - 05:33 PM

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A welcome fix!

 

Another welcome fix would be if you'd fix the Batchat25t Brother in Arms perk not working correctly :)

 

Cobra 6


Edited by Cobra6, 27 September 2016 - 05:37 PM.


BZolti #18 Posted 27 September 2016 - 05:36 PM

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That was fast...but finally a step in the right direction.



_Iwasawa_ #19 Posted 27 September 2016 - 05:48 PM

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View PostBZolti, on 27 September 2016 - 04:36 PM, said:

That was fast...but finally a step in the right direction.

 

THAT WAS FAST? WHAT ARE YOU? INTERNET EXPLORER?

CmdRatScabies #20 Posted 27 September 2016 - 05:53 PM

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View Postpecopad, on 27 September 2016 - 03:45 PM, said:

6th sense needs to be reworked then. 3 secs is to much

 

No it isn't.  In truth they should probably take it out of the game completely.

 






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