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Sound Improvements

9.16

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MrConway #1 Posted 02 October 2016 - 02:23 PM

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Please leave any feedback on the sound improvements in update 9.16 here.

 


Gremlin182 #2 Posted 05 October 2016 - 10:48 AM

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Quite impressed with the sounds atm 6th sense is a bit weird though

Edited by Gremlin182, 05 October 2016 - 01:12 PM.


Cyoor #3 Posted 05 October 2016 - 01:13 PM

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Edit: Would delete this message if I knew how to do it because I was stupid and blind and what I wrote was stupid. :P

Edited by Cyoor, 05 October 2016 - 01:19 PM.


albee9 #4 Posted 05 October 2016 - 01:20 PM

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The new canon sounds in high tiers are very good.

Well done



Pie_38 #5 Posted 05 October 2016 - 01:54 PM

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I think the new canon sounds in medium tiers are not so special like before, like for example the su 100... i heard its new sound and i was like "omg, there's a tier 1 in this game?". And not secondary, yeah it's the first day of the patch, and my internet is crap, but overall since yesterday I could play good enough... now the initial screen of a game pop up faster but the game itself start 5 seconds after the countdown and the sounds (thing really weird) 15/20 seconds after! I can't explain this, so pls read this topic and maybe answer me. Anyway good patch, really... Bye!

Noass13 #6 Posted 05 October 2016 - 09:21 PM

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what wrong with sound level? too small difference between 100 and 50

 


FluffyLoader #7 Posted 05 October 2016 - 11:05 PM

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Why is there now an obnoxious buzzing noise after you've been hit?

 

Wargaming went out of their way to improve the sounds of being hit by different calibers of shell, only to add this awful noise as well.

 

Is there any way of turning this off?



Andrezas #8 Posted 06 October 2016 - 08:51 AM

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Hello, Sounds in 9.16 looks good, but  WG promissed to remove that anoying  radio Pshhhh sound when teammate dies.  And i noticed that it's still on.   Did they forget  to remove it or is it  any possibility to turn that sound off now?

Edited by Andrezas, 06 October 2016 - 08:57 AM.


Quaksen #9 Posted 06 October 2016 - 10:21 PM

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View PostFluffyLoader, on 05 October 2016 - 11:05 PM, said:

Why is there now an obnoxious buzzing noise after you've been hit?

 

Wargaming went out of their way to improve the sounds of being hit by different calibers of shell, only to add this awful noise as well.

 

Is there any way of turning this off?

I second that. Man that beep-beep or whatever it is EVERY - SINGLE - TIME you are hit, is sooooo annoying.



lafeel #10 Posted 06 October 2016 - 10:24 PM

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Actually had the sound completely go out twice in seven games during the count down.

 

It came back before the battle was over but that was extremely un nerving.



tobbetank #11 Posted 07 October 2016 - 04:05 PM

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sounds seems to getting better overall. But one thing... there are Swedish voices, cool. But how about the girlscrew voices, are they fixed yet?

ThinderChief #12 Posted 13 October 2016 - 05:13 AM

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URGENT: We need FEMALE voices for FEMALE crews please!

humayun_stealth #13 Posted 13 October 2016 - 05:28 AM

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I think its high time wargaming put female voices for female crews.
And I don't like new Obj 140 or similar  gun sounds


Lowered #14 Posted 13 October 2016 - 12:40 PM

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Where to place the custom sixth sense sound?

Quaksen #15 Posted 13 October 2016 - 12:56 PM

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View PostLowered, on 13 October 2016 - 12:40 PM, said:

Where to place the custom sixth sense sound?

It's shown when you change to the user sound, and hold your mouse over it.

\res\audioww\



Sir_Ballistic #16 Posted 14 November 2016 - 12:56 PM

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I am happy with most of the sounds, except for the Engine sounds, they are not very realistic at all, Tanks do not sound like that, just listen to Gnomefathers soundpack, that is how they should sound. it is a shame I have to install a mod to make it happen.

Edited by Cozy66, 14 November 2016 - 12:57 PM.






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