The spotting system and camo of bushes/tanks got completely rekt with the update. Will probably do tests in the evening to determine what is happening. But from the limited stuff ive seen and was told from others who experienced the same thing the problem seems to be along these lines:
1) the server checks whether the line between two tanks is intersected by a box with some property (bush/opaque stuff)
2) whenever this ray is intersected by a bush (even after having been prior intersected by opaque obstacle, or perheaps precisely because it was intersected by opaque stuff - as in, one tank leaving hard cover while the other tank is in a bush) this priority check takes place before camo of bush is calculated to determine whether spot happens or not -> tank gets spotted while it shouldnt have. From there on the spotting checks work as usual. But its imo this "change of boundaries" priority check (which is needed for the new system) that is bugged.
Some testing by a friend now determined that whenever a tank behind/in bush moves, even 1 centimeter, the spot happens, so i guess it isnt necessarily what i had described, but something else (as in - bushes give 0 camo to moving tanks or similar).
Edited by troolenhardy, 05 October 2016 - 03:04 PM.