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TheFalkonett's RAoS (Random Acts of Stowage)

Remodel Skin RAoS Equipment 3D Stowage Bags Pouches Storage Console

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TheFalkonett #221 Posted 06 September 2017 - 09:20 PM

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View PostTheFalkonett, on 30 August 2017 - 10:47 PM, said:

Everything should be up to date. However: The Remodels that use the ownModelLoader won't work for now. Once the ownModelLoader is updated, I'll update those remodels.

Remodels that use the ownModelLoader:

-Dicker Max (Camonet)

-Hetzer

-T-34-85

-M24 Chaffee

-Foch 155

 

These remodels should now be back up and running.

 

Sidenote:

I'll make the Foch (155) remodel also work for the Foch 50 B in the near future.



Minibjorn #222 Posted 08 September 2017 - 02:07 PM

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View PostTheFalkonett, on 06 September 2017 - 09:20 PM, said:

 

These remodels should now be back up and running.

 

Sidenote:

I'll make the Foch (155) remodel also work for the Foch 50 B in the near future.

 

Cool... danke.

Will let you know :)

 

EDIT:

F-155 and Dicker Max seems to be working, no artifactal tearing so far.

 

Any plans to do to the Stürer Emil what you did with the Dicker Max?


Edited by Minibjorn, 08 September 2017 - 02:30 PM.


Fett713 #223 Posted 08 September 2017 - 10:02 PM

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Thank you for the updates Falkonett!

von_scalas #224 Posted 13 September 2017 - 09:18 PM

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Hey Falkonett, what about http://93.190.92.81/...y-thefalkonett/ ? (Ok, it was posted by Kubana but credits go to you). It doesn't work on 9.20, do you have any hint about why?

TheFalkonett #225 Posted 13 September 2017 - 09:38 PM

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If it crashes on startup (before being able to log in), it's the script. Though I don't recall any changes to the AMX Liberté from WGs side.

The only thing stopping me from looking closer into the files, for now is that I just started a new Fallout 4 save... ¯\_ツ_/¯

And well... the files are just a mess. For example: Most "_hd" files are unedited. And the regular AMX M49's folder has multiple model files without any edits aswell. Completely unnecessary and just increasing the file-size.



von_scalas #226 Posted 13 September 2017 - 09:45 PM

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View PostTheFalkonett, on 13 September 2017 - 09:38 PM, said:

If it crashes on startup (before being able to log in), it's the script. Though I don't recall any changes to the AMX Liberté from WGs side.

The only thing stopping me from looking closer into the files, for now is that I just started a new Fallout 4 save... ¯\_ツ_/¯

And well... the files are just a mess. For example: Most "_hd" files are unedited. And the regular AMX M49's folder has multiple model files without any edits aswell. Completely unnecessary and just increasing the file-size.

 

Well I understand you completely about Fallout 4 ;)

 

When unpacked, It doesn't crash or anything: just they don't appear: I double checked the filesystem and the files are in the right folder. For example, the skinpack from http://classicswotwo.../gris-vert.html works ok and they unpack in the same directories ... really don't know what happens ... I guess I'll have to stuck with the greenish french :(



TheFalkonett #227 Posted 14 September 2017 - 11:51 AM

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Works just fine for me, even with the script:

Spoiler

 

And if you mean the normal AMX M4 49 doesn't change: 

Spoiler

 

Yes, there is a folder for the normal AMX M4 49, but there are no edited files there. So I've got no idea why that folder is there in the first place.



von_scalas #228 Posted 14 September 2017 - 12:21 PM

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View PostTheFalkonett, on 14 September 2017 - 11:51 AM, said:

And if you mean the normal AMX M4 49 doesn't change: 

Spoiler

 

Yes, there is a folder for the normal AMX M4 49, but there are no edited files there. So I've got no idea why that folder is there in the first place.

 

Ok, this explains all: I requested the change from the clown tank to the standard one ... and so it means I won't get this great skin :(

 



Hustodemon #229 Posted 14 September 2017 - 01:45 PM

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View PostTheFalkonett, on 06 September 2017 - 01:56 PM, said:

Cromwell

 

 

stayin' true to what I said basically. Simple but effective.

 

Download

 

Garage-View

 


 

Cromwell "Union Jack"

 

And here it is: The day-one DLC.

 

Did you ever look at your Cromwell and think: "This isn't british enough"? No? Well me neither, but anyhow: GET YOUR TEA AND UNION JACKS 50% OFF. ONLY THIS... what day is it again? And there ain't no real price... so 50% = 0... well it sounds better... marketing and whatnot.

 

Download

 

Garage-View

 

 

and historical for the most part, too :)


Edited by Hustodemon, 14 September 2017 - 01:46 PM.


TheFalkonett #230 Posted 17 September 2017 - 06:35 PM

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Sherman Tulip

 

-Custom RP-3 and stowage box models & textures

-Duckbill track-links

-Camo now displays on the chassis (shamelessly ripped off of Desyatnik_Pansy's "Sherman Firefly with "Camouflaged" Barrel". It was already there, so why re-do it, eh?)

 

Download

 

Garage-View

 

Random Acts of Screenshots

 


 

Some of you might think that this remodel is perfect for a "1st Coldstream Guards, Guards Armoured Division. Bremen, Germany in April 1945." Skin.

Basically this

 

Now, here's the "good news everyone!":

Fett713 from the NA forums already made that skin for us. All the decals have been properly masked out of the camo mask, so if you apply camo, these won't be overlayed.

You can find it here: LINK

 

Garage-View

 


Edited by TheFalkonett, 18 September 2017 - 12:15 AM.


Fett713 #231 Posted 17 September 2017 - 06:43 PM

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As always a pleasure working with you Falkonett, again a fantastic colab! There is however some bad news, now I don't know if I want this one in my res mods, or the Boilermaker!?!? :teethhappy: Decisions decisions! :unsure:

TheFalkonett #232 Posted 18 September 2017 - 12:22 AM

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The Boilermaker's, both Cromwells' & the Sherman firefly Tulip's folder structure got updated to make it possible for these remodels to be included to skin-packs.

RazerTeck #233 Posted 29 September 2017 - 03:07 AM

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since problems on other posts i had to delete this post. instead Awesome work! my Cromwell is looking a lot better now :)

Edited by RazerTeck, 29 September 2017 - 12:56 PM.


valentin5124 #234 Posted 01 October 2017 - 01:14 PM

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Hello TheFalkonett ! I'm trying to do remodel, for now I do "Model Swap" ... I just have a question: how can we convert a .obj into .primitives_processed? and how does the script-on?
Thank you for your answer !

 



TheFalkonett #235 Posted 01 October 2017 - 07:10 PM

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Since I'm lazy, I'll just copy it over from deh0mbre:

 

View Postdeh0mbre, on 01 October 2017 - 10:42 AM, said:

The tools you need:
 

  • 3DS Max 2012 32bit
  • BigWorld 2.1 Indie
  • BigWorld Plugin for 3DS Max
  • and a brain


TheFalkonett #236 Posted 20 October 2017 - 08:08 AM

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Thought I should mention it:

 

Updated Remodels:

  • M41 Walker Bulldog
  • Centurion 7/1

 

No longer supported Remodels:

  • T-150


TheFalkonett #237 Posted 31 October 2017 - 07:47 PM

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Bois. It's Halloween:

 

And therefor.

I present to you.

The:

 

STG Gourd

 

If it wasn't obvious by the name: This mod turns your Guardian of the Gulag into a member of the Cucurbitaceae family.

  • Enabled emblems & inscriptions
  • Comes with optional rename (STG Guard -> STG Gourd) within the included "res_mods"
  • Probably healthy... I guess
  • Almost fitting the actual hitbox of the tank
  • What's not to like about a floating Gourd?

 

Download

 

Garage-View

 

Random Acts of Screenshots


Fett713 #238 Posted 31 October 2017 - 10:28 PM

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Tank you, that's just fantastic lol!

VidrigeVidar #239 Posted 31 October 2017 - 10:33 PM

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Hahaha, fantastic remodel! Love the hitbox pic as well. Where are the gun marks, though? ;-)

 

I don't own the Guard, but will dowload this anyway just to see it gloriously float about the battlefield. Might prove a nice challenge shooting it too.

 

Is it the Skyrim gourd imported somehow?



TheFalkonett #240 Posted 31 October 2017 - 10:37 PM

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View PostVidrigeVidar, on 31 October 2017 - 10:33 PM, said:

Hahaha, fantastic remodel! Love the hitbox pic as well. Where are the gun marks, though? ;-)

 

Is it the Skyrim gourd imported somehow?

 

The Gunmarks... tbh I can't remember... oh wait.... I think I made them super tiny, so they wouldn't disturb the look of it.

 

It's not the Skyrim one, since I don't actually know how to import stuff from Skyrim, although I did use it for reference ¯\_ツ_/¯







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