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WG Fest Recap Video


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Community #1 Posted 28 December 2016 - 04:08 PM

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We caught up with with the World of Tanks Development Team at the first-ever WG Fest.

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fighting_falcon93 #2 Posted 28 December 2016 - 04:17 PM

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_MarioK #3 Posted 28 December 2016 - 05:44 PM

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View Postfighting_falcon93, on 28 December 2016 - 03:17 PM, said:

 

+1:trollface:

Y_O_L_0 #4 Posted 28 December 2016 - 05:45 PM

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"and for arties, we are continuing fixing" - Milos Jarabek, 2016

 

What are you "continuing fixing"? What fixes have you made for arty?

 

MILOS JERABEK, I would like to see this guy's account and stats.

 

Edited by Y_O_L_0, 28 December 2016 - 05:46 PM.


fighting_falcon93 #5 Posted 28 December 2016 - 06:03 PM

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View PostY_O_L_0, on 28 December 2016 - 05:45 PM, said:

"and for arties, we are continuing fixing" - Milos Jarabek, 2016

 

What are you "continuing fixing"? What fixes have you made for arty?

 

MILOS JERABEK, I would like to see this guy's account and stats.

 

They still think that the stun is a good feature. So during 2017 they will continue working on the stun, and in 2018 they will listen to the players and realise it's worse than now :D :facepalm:



Max_Calibre #6 Posted 28 December 2016 - 06:58 PM

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Plain English translation is ~


 

Heavy Tank only game ~ way its going so easy to see! if ignore the bull*hit over last 2 years so World of Heavy tanks (how many times hear 'give armour back to Heavies'


 

Penetration over distance reduction with increase RNG ~ again shouts it out aloud  as the above blind bias for Heavy Tanks

(how you kill them if forced to brawl at 100 meters in your MT or TD or LT - this alone will kill off many WOT player numbers as why play if Guns not work?


 

Only small pokey Corridor or City Maps this for fast Brawling 4 minute slaughters ~ again suit Heavy Tanks only, as again direction it is going last 2 years


 

Arty ~ still 1 shot killing for fun and zero skill this from outer-space, click your instantly back to garage


 

Zero that's none New Maps ~ plain to see unless your head is in the sand, any Maps we get are like shi*y Pilsen or Paris Rubicon just garbage (again Heavy Tanks only as above


 

2016 Sandbox 2 was a complete WG disaster almost it alienated nearly entire EU player base almost the more you 'tested' all the planned nerfs, yes nerfs no other way to say it, the reason why it was removed so quick, and not seen since


 


Edited by Max_Calibre, 28 December 2016 - 07:09 PM.


Max_Calibre #7 Posted 28 December 2016 - 06:59 PM

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So enjoy 2017 and happy Christmas all ..


 


Edited by Max_Calibre, 28 December 2016 - 07:10 PM.


SmaugTheFireDrake #8 Posted 28 December 2016 - 09:25 PM

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So what are these new things and fixes they are talking about ? Why are they so vague about this ? If i want to listen to someone talking in bullcrap then i would have watched CNN instead, why don't they do a list of the stuff they are about to do ?

 



superfly2000 #9 Posted 29 December 2016 - 08:47 AM

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View PostMax_Calibre, on 28 December 2016 - 06:58 PM, said:

Penetration over distance reduction with increase RNG ~ again shouts it out aloud  as the above blind bias for Heavy Tanks

(how you kill them if forced to brawl at 100 meters in your MT or TD or LT - this alone will kill off many WOT player numbers as why play if Guns not work?


 

Only small pokey Corridor or City Maps this for fast Brawling 4 minute slaughters ~ again suit Heavy Tanks only, as again direction it is going last 2 years
 

 

Think before you cry. Theese two are contradicting. First you are crying about penetration over distance reduction. You must remember the main reason we have corridor maps today is because the RNG (accuracy) was much worse before (as it should have been left) but because of crying kids that couldn't snipe from red line with their IS3 without aiming we now have corridor maps.

 

So this is a choice - corridor maps or worse penetration/accuracy.

 

I am choosing worse pen/acc...


Edited by superfly2000, 29 December 2016 - 08:47 AM.


Max_Calibre #10 Posted 29 December 2016 - 12:39 PM

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View Postsuperfly2000, on 29 December 2016 - 07:47 AM, said:

 

Think before you cry. Theese two are contradicting. First you are crying about penetration over distance reduction. You must remember the main reason we have corridor maps today is because the RNG (accuracy) was much worse before (as it should have been left) but because of crying kids that couldn't snipe from red line with their IS3 without aiming we now have corridor maps.

 

So this is a choice - corridor maps or worse penetration/accuracy.

 

I am choosing worse pen/acc...

 

 

Cry lol!

how very confrontational of you and bigoted even

so how old are you please?


 

anyways when all the above I wrote starts to all come true (as it will) it will be you crying as player numbers fall away as they have been last 2 years (2013-14 over 2 million active players now in 2016 only 600k active that's a drop of 73% btw)

and WG still have there head stuck deep in the sand (box) and still don't do anything the players really need and want


 



SlyMeerkat #11 Posted 29 December 2016 - 11:10 PM

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Looking forward to it :)




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