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Update 9.17.1 Supertest


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Community #1 Posted 25 January 2017 - 03:43 PM

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Changes to Tech Trees, vehicle comparisons, damage logs, and more.

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neobrm #2 Posted 25 January 2017 - 04:00 PM

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So, now that Grille is balanced to be like other TD's, can it please receive 220+ mm of armor like the rest of them or the auto-ricochet angles like the new Swedish turds?



Cobra6 #3 Posted 25 January 2017 - 04:02 PM

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Lets see!

 

Block Quote

The T110E5 commander’s cupola is near impossible to penetrate with regular shells in all but a small section. We will tweak the cupola armor to make it more even across its surface. It’ll still have robust protection, but a good shot with regular rounds will do the job.

 

Finally! It took you what? 2 years to acknowledge you over-buffed the armour and fix it (something which could have been done in a hotfix or even the next major update), but we're finally getting there!

 

Block Quote

The two Centurions will gain improved mobility and receive better gun parameters, to cement their place as medium tanks.

 

Cool, will definitely make them more usable :)

 

Block Quote

(..) shell type (..)

 

Ah cool, so you'll let us know when someone is spamming gold at us so we know if it's our angling at fault or just them dabbing the 2 key? Good development!

 

===========

 

When will you implement the following changes?:

-Clock in the hangar.

-Remember last zoom level in matches or ability to set default sniper zoom level.

-A properly working server reticle, like the ServerCross2 one

 

===========

 

Also, I've nearly got the VK4502B unlocked as I was grinding for the Maus, and now you've basically capped that option off as it no longer leads to the Maus.

Make sure you make a connection to the Maus from the VK4502B so people do not have to grind a whole line again to get to it.

 

 


Edited by Cobra6, 25 January 2017 - 04:11 PM.


Zettomatic #4 Posted 25 January 2017 - 04:04 PM

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View Postneobrm, on 25 January 2017 - 04:00 PM, said:

So, now that Grille is balanced to be like other TD's, can it please receive 220+ mm of armor like the rest of them or the auto-ricochet angles like the new Swedish turds?

 

a decent camo value would be another option. right now its awful

Ehern #5 Posted 25 January 2017 - 04:07 PM

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T34-85 ... no bias, nono

AND STILL NOTHING ABOUT FV4005

Batara72 #6 Posted 25 January 2017 - 04:08 PM

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I still think that they are doing too much of everything EXCEPT fixing the matchmaking. It's ridiculous. I'm on the verge of deleting the game.   Too many lopsided games that end in 3 minutes. on one side 2 platoons of unicums from top 10 clans, and on the other side 15 players with 500wn8. One side all meds and other side heavies etc etc......   is it really that hard to balance it out?

Edited by Batara72, 25 January 2017 - 04:11 PM.


AppleMars #7 Posted 25 January 2017 - 04:11 PM

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Very interesting changes, especially nerfs on the E5 and G15. I am not so sure what will be the benefit from SH changes... :hiding:

Buffs on Cent 7/1 are highly welcome, maybe I should re-buy it :bush:



Pantzer #8 Posted 25 January 2017 - 04:12 PM

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Not sure if it is too late but this would be nice to implement. 

 

Right now you can see the maximum damage, kills and XP received, but there is no maximum amount of spotting. You have to go and look for the tank individually to find the tank with the most spotting done and that seems a little silly to me. :)



BugPowderDust #9 Posted 25 January 2017 - 04:14 PM

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Millions of voices cried out as they realised they had to replay the Tiger P :P

Celution #10 Posted 25 January 2017 - 04:15 PM

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Amazing preliminary patch notes! Curious to see the full list of changes to the other mentioned vehicles and tech trees, though!

 

Some suggestions:

 

Grille 15:

  • Engine power decreased from 900 h.p. to 850 h.p. 
  • Maximum reverse speed decreased from 20 km/h to 15 km/h. 
  • Maximum top speed decreased from 60 to 55 km/h.
  • Reload time of the 15 cm PaK L/63 gun increased from 16.5 s to 17.5 s
  • Aim Time of the 15 cm PaK L/63 increased from 1.5 s to 2.1 s.
  • Gun depression angle decreased from -8° to -7°. 
  • Velocity of the Pzgr. shell for the 15 cm PaK L/63 gun decreased from 1,350 m/s to 1,200 m/s. 

 

T110E5:

  • Aim Time of the 120 mm Gun M58 increased from 2 s to 2.3 s.
  • Dispersion on turret traverse increased from 0.08 to 0.10.
  • Decreased armor protection of the commander's cupola. 
  • Armor protection of the sides, behind the roller wheels, decreased from 254 mm to 76.2 mm. 

 

Overall, the E5 changes are very good too. just please do not make the cupola an insta-pen for every gun, preventing the vehicle from fighting hull-down at range. The cupola should be somewhere between 250-260 effective from a 'flat' angle. That said, the E5 should get a nerf in gun performance, the aim time makes it just too versatile to re-engage and swap targets for a heavy tank.

 

T57 Heavy:

  • Delay between the shells within the clip increased from 2 s to 2.22 s.
  • Dispersion on tank traverse decreased from 0.25 to 0.22.
  • Dispersion on movement decreased from 0.25 to 0.22.
  • Clip reload time of the 120 mm Gun T179 increased from 25 s to 27 s.

 

IS-3:

  • Dispersion on turret traverse of the 122 mm BL-9 increased from 0.08 to 0.16.
  • Turret traverse speed of the Kirovets-1 decreased from 28 °/sec to 26 °/sec.
  • Turret traverse speed of the IS-3 decreased from 26 °/sec to 24 °/sec.

 

IS-4:

  • Reload Time of the 122 mm M62-T2 decreased from 12 s to 11.5 s.
  • Aiming Time of the 122 mm M62-T2 decreased from 2.9 s to 2.7 s.
  • Dispersion on tank traverse decreased from 0.25 to 0.20.
  • Dispersion on movement decreased from 0.25 to 0.20.

 

ST-I:

  • Replaced the shells on 122 mm D-25T with the ones from the IS-5 (Object 730):
    • UBR-471 (390/175) replaced by ZBM14 (390/221).
    • UBR-365P (390/217) replaced by ZVBK6 (390/270).

 

113:

  • Reload time of the 122 mm 60-122T increased from 10 s to 10.6s.

 

FV215b

  • I assume this vehicle will be replaced and thus rebalanced by the "Super Conqueror" at some point so I'll leave it out of the equation.

 

 

 

Furthermore, the game mechanic and damage log additions are simply amazing. One thing I would want to request is a big number in your screen that shows "-%damageTaken%" to give an instant notification how much damage you are taking without having to look at the bottom left corner of your screen.


Edited by Celution, 26 January 2017 - 04:16 PM.


_yung #11 Posted 25 January 2017 - 04:16 PM

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I have questions about the SH stuff:

 

Will there be absolutely no penalty for not defending your SH? I can understand some other penalty than boxes etc and especially with making defence times fixed but will boxes just disappear as a currency and just be a stackpile for bonuses?

 

I'm also curious to how it'd work and what it would mean for clans normally. I do hope that the 3 bonuses per day cap gets removed with this since it'll actually bring a lot more activity into SHs I believe



Cobra6 #12 Posted 25 January 2017 - 04:17 PM

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View PostBugPowderDust, on 25 January 2017 - 03:14 PM, said:

Millions of voices cried out as they realised they had to replay the Tiger P :P

 

Actually, I really didn't think the TigerP was bad, I liked it more than the Tiger I :)

 

Cobra 6



_yung #13 Posted 25 January 2017 - 04:18 PM

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View PostCobra6, on 25 January 2017 - 03:02 PM, said:

Lets see!

 

 

Finally! It took you what? 2 years to acknowledge you over-buffed the armour and fix it (something which could have been done in a hotfix or even the next major update), but we're finally getting there!

 

 

Cool, will definitely make them more usable :)

 

 

Ah cool, so you'll let us know when someone is spamming gold at us so we know if it's our angling at fault or just them dabbing the 2 key? Good development!

 

===========

 

When will you implement the following changes?:

-Clock in the hangar.

-Remember last zoom level in matches or ability to set default sniper zoom level.

-A properly working server reticle, like the ServerCross2 one

 

===========

 

Also, I've nearly got the VK4502B unlocked as I was grinding for the Maus, and now you've basically capped that option off as it no longer leads to the Maus.

Make sure you make a connection to the Maus from the VK4502B so people do not have to grind a whole line again to get to it.

 

 

 

If you unlock the Maus (you should have plenty time to be honest since this is just supertest) you don't need to buy it to have it unlocked. I'd suggest keeping the VKB since it will lead to two tier 10s if you unlock the Maus beforehand, It's simply a priority grind and this is exactly what happened with people grinding the IS-4 to the IS-7 way back when.. shouldn't be a problem really

cheeki_breeki_ #14 Posted 25 January 2017 - 04:21 PM

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R.I.P e5 you will be missed :arta: (not really)

Xeideo #15 Posted 25 January 2017 - 04:23 PM

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I cant read the VK B frontal nerf. All VK B driver see it at the last updates they lose more and more frontal armor by new weakspots.

 

I think i go and get this Mäuchen if you start exp for blocked dmg ;)



B_Complex #16 Posted 25 January 2017 - 04:29 PM

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FFS and not asingle word about MM, wtf you guys doing to this game?!?!?

 



Ricoded #17 Posted 25 January 2017 - 04:36 PM

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Just got t110e5. feelsbadman. :unsure:    :facepalm:

Wanhakans #18 Posted 25 January 2017 - 04:40 PM

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Hi!

Why move away legendary Tiger II. Why not example T-34 or T-34-85?  Or move away VK 45.02 A or VK45.02B bacause it is only blueprint vehicles and have no battle value in history.

 

  BW: Wanhakans

 



Thrael7 #19 Posted 25 January 2017 - 04:42 PM

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We’ve kept a watchful eye on battle stats and will introduce a series of tweaks to punch up underperforming vehicles and prevent their more powerful counterparts from upsetting overall balance:

Only 17 months to balance E5 a bit. That's some serious thorough feedback analysis there m8s. I had said in the past that it will be balanced only when I will have it. I started it in December.;)

 

 

 


Edited by Thrael7, 25 January 2017 - 04:44 PM.


TijgernootTank #20 Posted 25 January 2017 - 04:47 PM

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Some of the changes in stronghold \ skirmish could be good .

 

But again , reworking minimaps nobody asks for , no new maps  . 

 

 

 






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