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UI Improvements and Platoons


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Ragutis #21 Posted 17 February 2017 - 07:56 PM

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I'd like to see the Reset Filter option left in place. It's a real pain having to deselect a whole load of tanks in a row when a simple click does it now.

Unicums_4_Dinner #22 Posted 17 February 2017 - 08:19 PM

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With 260 tanks in garage its hard to find the grind tanks... lol the most important thing in the game they forgot..

 

it would be handy if i can click on one button and see all my grind tanks. Also it would be handy if there is a button for tanks who need to grind the crew only, not the tank. I play a lot of competitions and like to let my crew grow.


Edited by Unicums_4_Dinner, 17 February 2017 - 08:21 PM.


Bambatieras #23 Posted 17 February 2017 - 09:25 PM

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And when will you do crew auto-return option? This is the only thing I still use mods....



YeMothor2457 #24 Posted 17 February 2017 - 09:54 PM

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From what i have seen, great job so far!

i only find it a shame of what you did to the light tank lines, especially the American one.
i really don't think it is needed to remove the derp gun from the T49, as that gun is what makes it the T49, and not a slightly better version of the M41 Bulldog.

further, i might have an idea about the tank comparing system. 

it would be cool if you could filter tanks to their specs, for example: gun depression.

if you want a tank with at least 10 degrees, you apply that filter, and it shows a list of tanks.

it is just an idea, and it might need some improvement.

keep up the good work!



arjun69 #25 Posted 17 February 2017 - 11:07 PM

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the main thing that was requested from the start was a filter for NON ELITE TANKS

again u left it out

whoever asked for a freaking searchbar for the garage?

exactly.... nobody

 Edited

 

This post has been edited by the moderation team due to insult 


Edited by VMX, 21 February 2017 - 12:11 PM.
insult


Alabamatick #26 Posted 18 February 2017 - 01:22 AM

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I couldn't give a sheet about any of that

 

View Postjagdcommander, on 17 February 2017 - 04:18 PM, said:

Nice cosmetic tweaks .....

 

HOW ARE THE NEW MAPS COMING ALONG?

 

^^^^^, the maps are the main reason i haven't played for 18 months

Rani_ #27 Posted 18 February 2017 - 06:11 AM

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The game keeps getting better and better... it's been 2 years of playing wot and the game has never beeen better

clocky #28 Posted 18 February 2017 - 07:43 AM

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Yeaah better and better means retarded UI changes instead of improving things that really matter in this game : the shitty maps they've got , RNG and MM that give a 90% change of guessing the outcome of the battle just by looking at tanks , nevermind skill of player.  When will WOT stop getting  better , right? LEL

IC_Tanks #29 Posted 18 February 2017 - 08:46 AM

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Nice improvements, now please just remove arty from the game and we can make WOT great again!

Igor_BL #30 Posted 18 February 2017 - 10:02 AM

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View PostDoomHerald, on 17 February 2017 - 05:24 PM, said:

What about a whole new set of personal missions? A lot of players already obtained obj. 260, some of them a long time ago. Or any other way to get more female crew members?


I would also like to ask this. IS WG even considering somethin like that?

 

+GJ on UI and platoon changes!



Hammerhead20 #31 Posted 18 February 2017 - 12:00 PM

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Some nice changes in my opinion.

TheDarkLlama #32 Posted 18 February 2017 - 02:28 PM

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I mod my (3 line) carousel to include the total XP needed to finish a tank.  It sits nicely at the bottom in blue and when a tank is elited is displays '---'.  Really easy to see not only which tanks I am grinding but also the ones where the grind is almost over.  This would be a nice feature to have an option for in game.

 

Probably ~95% of mods I use are for information in the garage - current mission, grinds, filters, mastery badges, map rotation etc. etc.  these changes are all a good step in the right direction!

 

That said, I can't help but agree with so many other people - new maps? remove fail platoons? fix MM (not just the skill imbalance but the class imbalance too) no point facing off 7 TDs against 7 heavies in a city map, or 10 heavies versus 10 mediums on an open snipey/vision controlled map...



SlyMeerkat #33 Posted 18 February 2017 - 03:04 PM

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Im liking it :)

Hexen #34 Posted 18 February 2017 - 03:40 PM

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Its not April 1st is it......Good job WG, listening to us at last.

rollux #35 Posted 18 February 2017 - 04:31 PM

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Hello,

 

nice improvements in general but give us the possibility to choose in the general settings between the simplified technical characteristics and the “normal” overview.



LK_4D4 #36 Posted 18 February 2017 - 04:34 PM

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those changes are nice, i suggest average damage to be also included in carousel. And when you are touching platoons can you please do something with invitation system? its not posssible to join platoon on many occasions one of them is when inviting player is in battle....

Obbi #37 Posted 18 February 2017 - 07:43 PM

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the platoon issue of losing/not getting the platoon bonus of +25% XP cause of 1 tier difference when the max mm is the same. 

 

example: t7 hvy (or med, or td, or spg) in platoon with t7 LT will not get the same or normal mm rather it will be higer then it usually gets (t10 mm). 

so if we take t6 lt in platoon to have the same mm we lose the platoon bonus. 

 

probable fix to this issue of bleeding bonus xp when in platoon with LT's would be to put the bonus xp relative to the MM the tank have instead of the tier of the tank is. 

 


Edited by Obbi, 27 February 2017 - 04:58 PM.


Bandithedestroyer #38 Posted 19 February 2017 - 07:03 AM

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Nice, stuff, you gave a bone to the plebs again to have something to chew on. But what about the changes of the platooning mechanism what you've announced about 3 months ago??? Yeah, I'm talking about thos "failplatoons" or "trollplatoons" no matter how you call them. CAn you imagine how frustrating it is, when a T10 heavy tank brings a T1 light to the game with himself in platoon? You should really fix this

ullandon #39 Posted 19 February 2017 - 09:02 AM

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View PostBandithedestroyer, on 19 February 2017 - 07:03 AM, said:

Nice, stuff, you gave a bone to the plebs again to have something to chew on. But what about the changes of the platooning mechanism what you've announced about 3 months ago??? Yeah, I'm talking about thos "failplatoons" or "trollplatoons" no matter how you call them. CAn you imagine how frustrating it is, when a T10 heavy tank brings a T1 light to the game with himself in platoon? You should really fix this

 

They need to remove the scout mm by implementing the t10 light tanks before they can ban toons with a tier spread mechanically.

ckinfos #40 Posted 19 February 2017 - 09:48 AM

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How about the missions itself....you cant have 4 scouts in game and require to spot/damage 7 and 8k....when playing 90% on cities????? and not having good guns at least to do the damage themselves!

You cant even require to have 12k of all damage from a heavy that when enters the battlefield 2-3 enemy tanks are destroyed due to the lack of speed!...you cant even block damage anymore due to the fact that anybody carries heat or apcr with them so the armor is just a paper too...

You cant have a light tank being next to the enemy and the spot damage goes to another spotter just becuse it spotted it 1st! you hsould make some credits to the nearest tank too!

i believe this are the real suggestions....so many suggestions that really matters! everybody go in the garage and just press the battle button or for upgading....the ui changes are good changes but there are more changes that should be done in gameplay instead,  that is where the change means something!


Edited by ckinfos, 19 February 2017 - 09:50 AM.





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