Sandbox Heads into Phase 3
Posted 27 February 2017 - 03:05 PM
The full text of the news item
Posted 27 February 2017 - 03:15 PM
Posted 27 February 2017 - 03:34 PM
just one question,what do I do when it says application sent
Posted 27 February 2017 - 03:42 PM
They never accept application, its just for russians players, at least this what i think since i wasnt accepted to 2nd and now 3d sandbox phase.
Posted 27 February 2017 - 03:53 PM
Posted 27 February 2017 - 03:54 PM
Posted 27 February 2017 - 03:54 PM
Posted 27 February 2017 - 03:57 PM
On my way right now great to see the SPG test expanded downwards to see how it all works.
Tier 10 lights also want to test those out.
Posted 27 February 2017 - 04:12 PM
"Multi-use consumables earned a “thumbs up” from the Sandbox community, too. You reported that they made your gaming experience more enjoyable, and battle stats only reaffirm their positive effect. The new consumables mechanic boosted battle dynamics, especially during the middle and last minutes (which means more fun!), while your spending per battle stayed the same. We’re keeping them in for the 3rd phase."
World of Call of Duty comes a step closer.
Edited by The_Foolio, 27 February 2017 - 04:58 PM.
Posted 27 February 2017 - 04:26 PM
Posted 27 February 2017 - 04:29 PM
pls remove stunn mechenicks i like it more to get one shotted than wachts my self slowly die.
(pls give t49 152mm back)
Posted 27 February 2017 - 04:37 PM
Posted 27 February 2017 - 04:38 PM
Posted 27 February 2017 - 04:40 PM
Don't really like the idea of T10 light tanks, T8 lights already are better then their T8 mediums (ie. T54 Ltw. - T-44). How are you going to balance them enough? And those crying that T8 light tanks "can’t contribute to the battle, so we need T10" don't know how to use them. A good scout can influence the game. And if scouting isn't for you, my Amx 13 90 mostly does more damage then other T8 mediums...
As for the artilery, I like the idea they are testing. I only fear reusable regular consumables will be far worse than the premium ones, thus making the use of them preferable - annother money spending pain, like the premium shells.
Posted 27 February 2017 - 04:52 PM
i tried every sandbox... stun mechanics is a way to kill this game. Play with arties now is frustrating, but with stun is BOOORING. I like new LT but... sheridan is very ugly and t49 is not funny like it was. CCCP light tanks are better than any other nation... like always
multi-use consumables work very good, i love them. In my opinion these will help only good players.
Edited by capitanprezzo, 27 February 2017 - 05:01 PM.
Posted 27 February 2017 - 05:03 PM
Posted 27 February 2017 - 05:07 PM
Quick trial run all seems to be working well
After driving the Tier 10 Russian Light tank all lights became unavailable, is this a mechanic to get players to drive other types so we do not get 15 vs 15 light tank battles.
I can see the advantage in this though it did stop me testing the other lights.
Testing the French tier 8 spg we ended up in a 5 vs 5 game with 2 spgs on each side
Given the tier 10 French SPG has a turret and autoloader will it not become the SPG of choice.
With the current SPGs the main problem is that after your perfectly aimed shot misses the target vanishes before you can get a second shot.
With a turret and 4 shot magazine you get a second third and even fourth chance to nail that target fairly quickly
All the previous nerfs to SPGs as well as the general features of the class means that mobility easy aiming and fast firing are extremely valuable things to have.
Compared to something with 1 shot every 2 minutes 25kph speed and a 10 degree firing arc even though it may do double the damage there is simply no comparison the French design is superior.and about to become even more so.
Posted 27 February 2017 - 06:01 PM
This post has been moderated by WG staff member due to insults. An official notification has also been sent.[Captainara_Mak]
Edited by Captainara_Mak, 01 March 2017 - 02:13 PM.
Posted 27 February 2017 - 06:16 PM
I set up all T10 lights
Played first game in Russian T10 light i died so exit game to find all T10 lights "unavailable " in garage
When the battle that the Russian T10 light was in ended then it also became "unavailable"
So now all T10 lights "unavailable"
T10 meds .HT ,Arty all able to play
Sandbox is a brand new install with no mods at all
Client restarted T10 lights "unavailable"
Off to play WOT as only interested in T10 lights
Edited by TacPenguin, 27 February 2017 - 06:19 PM.
Posted 27 February 2017 - 06:34 PM
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