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How to fix rewards in skill-based matchmaking in "random" strongholds

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sAlatji #1 Posted 08 March 2017 - 02:57 PM


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Easy solution: Special multipliers which grow the higher the average player rating in the SH-team is.


Random numbers used here: 1.000 rating? multiplier for credit/boxes income: 1.0! 5.000 rating? multiplier for credit/boxes income: 5.0! 10.000 rating? 10.0! (random numbers, would need adjustments if implemented like this!)


If you want to make that more complex, you could also take the enemy team into account, so you'd get more rewards if you'd play vs. better rated teams.

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