And after half year or so this new ranked battle mode will follow historic battles to wherever it is now.
That might be very good but unfortunate example.
I have been curious about how often I've seen, that players who've been around when the mode was active, and who have played quite a lot, have not played the historic mode at all.
Back then I had only some of the tanks allowed in it, I had rather long waiting times I recall with some tanks, while with some I had much better. I didn't play it a lot due to this, I think I had some tanks that I could not get into fights at all, because they were too popular. KV-1?
But it's curious, it was no great fantastic mode or anything like that, but it was very playable and different to this all-familiar normal game. The gear was limited, you had shitty radios, engines and weaker guns on most tanks, most had much more HE ammo than normally. Did they even have AP at all, doesn't matter. These small changes made the gameplay somewhat different.
So in that, I think it's curious and odd, how few people actually played it. I'm pretty sure I wasn't reading the forums at the time so I don't know what people generally talked about it, but specially before, I often watched peoples stats ingame and so often observed players like 10k-30k who had 0 games in the historic mode. That was then, now they would have more games or stopped playing.
It seems like most WoT players are like grumpy old folk who are highly conservative about trying anything novel or new. Even when it's completely optional, I could understand no one would like that being implemented as mandatory.
I think, WG was not so good back then in making new modes. If they were to implement the historic mode now, they could have the same thing, but just add some reward stuff. But back then, they haden't realized all these tokens, good award tanks, okay premium tanks, boosts and other stuff.
I think the same thing was with Domination /rampage mode. It had different implementations I recall, not just "one" mode, some of them with fixed tanks was a bit silly, because people then took the autoloader X tiers they didnä't normally have, and it turned into sniping campfest a bit. Which is particularly odd as with respawning you should not worry too much about taking some damage. Everyone who played that one particular implementation knows the repair station campfest, making it difficult to advance even with a medium.
It was not hugely popular but during it's course it was somewhat played. Of course some took it as chance to set up fake battles to fix themselves the reward tank one mode offered. Besides the cheating I recall biggest complain about it on the forum, was that it was expensive. But, with X tier tanks, I think that's kinda the idea, no mode should break from that baseline that you either need to be pretty good or have premium accoutn to get credits while playing X tier tanks.
I think, considering these established attempts, anything really new WG would try to bring to WoT, it's likely going to fail. People just seem too strongly attached to this what we have now. Things like balance 2.0 and tank roles would be all great in a "vacuum", but to make that with existing playerbase, I wonder if any big changes could be made, that would be accepted and adapted.
I don't remember seeing all of these, but it's really amusing the wording of comment about vip escort mode.
"Status: no longer in development after tests showed random players lacked the required ability to team-play."