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Strongholds: War Games Testing


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Community #1 Posted 30 March 2017 - 02:47 PM

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New format of the game mode will soon be available for public testing. Read now for more details.

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Norstein_Bekker #2 Posted 30 March 2017 - 03:48 PM

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 War Games will consist of four disciplines, each with their own rankings, in which places are distributed among clans according to the number of points earned in Skirmishes and Advances. Clans that earn winning places will get rewards: level XI and XII Reserves, in-game gold, and/ or credits.

 

This is retarded. It should work as a ladder, not according to points earned in skirmishes and Advances, since the skill-MM doesn't reward the skill.

 

All clans should start at the same ladder, and then according to their performance, they move up (and get better rewards) or stay down. 


Edited by Norstein_Bekker, 30 March 2017 - 03:52 PM.


Gepard_PH #3 Posted 30 March 2017 - 04:13 PM

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View PostNorstein_Bekker, on 30 March 2017 - 03:48 PM, said:

All clans should start at the same ladder, and then according to their performance, they move up (and get better rewards) or stay down. 

 

That's exactly how it works: each clan starts with 0 points in each of 4 disciplines, and then, based on their activity and performance in Skirmishes and Advances played during the War Games period, they earn points to move up in the leaderboard.

Edited by Gepard_PH, 30 March 2017 - 04:13 PM.


Folau #4 Posted 30 March 2017 - 04:20 PM

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Does it depend on opposition quality? Or can a less able clan get high on the ladder beating other bad clans and never facing good opponents?

Wacken0r #5 Posted 30 March 2017 - 04:35 PM

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View PostGepard_PH, on 30 March 2017 - 04:13 PM, said:

 

That's exactly how it works: each clan starts with 0 points in each of 4 disciplines, and then, based on their activity and performance in Skirmishes and Advances played during the War Games period, they earn points to move up in the leaderboard.

 

The evading is stronk in this one. The question was how the mode was designed:

 

1. with skill MM but significantly higher rewards for fighting stronger enemies

2. without skill MM to give everyone a fair chance to win

3. the retarded way like SH is now and you get punished for being good / not having a 2nd account and play top 5% clans for meager rewards while the bad clans fight stupids for the same rewards

 

Please pick your number.

 

EDIT:

 

4. You fight clans in your bracket only and you get promoted/demoted like you do in a league system


Edited by Wacken0r, 30 March 2017 - 04:37 PM.


Gepard_PH #6 Posted 30 March 2017 - 04:36 PM

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View PostFolau, on 30 March 2017 - 04:20 PM, said:

Does it depend on opposition quality? Or can a less able clan get high on the ladder beating other bad clans and never facing good opponents?

 

Detailed explanation of disciplines and points awarded is here: http://worldoftanks....es/#disciplines

 

I leave it up to you to decide if having less skilled opponents is enough to compete with clans that are well organized, more experienced in Tier X battles and more active (as in: able to accumulate more points in short time).

 

In my opinion, awarding system represents a good balance between rewarding activity and performance.



Wacken0r #7 Posted 30 March 2017 - 04:39 PM

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View PostGepard_PH, on 30 March 2017 - 04:36 PM, said:

 

Detailed explanation of disciplines and points awarded is here: http://worldoftanks....es/#disciplines

 

I leave it up to you to decide if having less skilled opponents is enough to compete with clans that are well organized, more experienced in Tier X battles and more active (as in: able to accumulate more points in short time).

 

In my opinion, awarding system represents a good balance between rewarding activity and performance.

 

That is NOT explained please read your own source and stop evading valid questions ffs

Edited by Wacken0r, 30 March 2017 - 04:39 PM.


Folau #8 Posted 30 March 2017 - 05:03 PM

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View PostGepard_PH, on 30 March 2017 - 03:36 PM, said:

 

Detailed explanation of disciplines and points awarded is here: http://worldoftanks....es/#disciplines

 

I leave it up to you to decide if having less skilled opponents is enough to compete with clans that are well organized, more experienced in Tier X battles and more active (as in: able to accumulate more points in short time).

 

In my opinion, awarding system represents a good balance between rewarding activity and performance.

 

So a bobclan who happen to win a few against other bobclans will likely place higher than us winning less but against good opponents. There is no accounting for that in your rank points unless I am mistaken?

 

That being the case you have already lost my interest. I'm fed up of this anti-competitive nonsense you guys are spreading through SH, where bad clans are insulated from their shortcoming, and can now win prizes over better clans by virtue of being bad and not facing good teams. When I was L2Ping if you were not good enough you got nothing, but now those little lambs will get their prizes and feel a great sense of achievement.

 

Back to playing Ark: Survival I suppose.



Norstein_Bekker #9 Posted 30 March 2017 - 05:57 PM

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View PostGepard_PH, on 30 March 2017 - 04:13 PM, said:

View PostNorstein_Bekker, on 30 March 2017 - 03:48 PM, said:

All clans should start at the same ladder, and then according to their performance, they move up (and get better rewards) or stay down. 

 

That's exactly how it works: each clan starts with 0 points in each of 4 disciplines, and then, based on their activity and performance in Skirmishes and Advances played during the War Games period, they earn points to move up in the leaderboard.

 

Block Quote

 All clans automatically compete in all disciplines if they engage in Skirmishes and Advances during War Games.

 

 

No, that's not exactly how it works, since it's based on the skill-MM of the skirmishes and advances.

 

My view : We ALL start at the same the level, fighting all kinds of opponents (strong ones, weak ones) THEN according to our performance, we rank up or go down in the ladder. The more we are able to go up, the better the rewards.

 

Just like the ranked teambattles : We all start at ladder 6 rank D, then we go up. The skill-MM is not needed because the better you can rank, the stronger your opponents.

 

Your view : We already start fighting opponents from the same skill-rank than us. So there is no kind of ladder progression since you end up fighting the same opponents. How is that rewarding performance ? Heh ?

 

As I said :

 

Block Quote

 the skill-MM doesn't reward the skill

 

 

If you want to keep your skill-MM system, you HAVE to base the rewards on clans skill-level. The stronger the opponent, the better the reward, that is just plain logic.

 

 


Edited by Norstein_Bekker, 30 March 2017 - 06:00 PM.


Wacken0r #10 Posted 30 March 2017 - 06:55 PM

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View PostNorstein_Bekker, on 30 March 2017 - 05:57 PM, said:

 

If you want to keep your skill-MM system, you HAVE to base the rewards on clans skill-level. The stronger the opponent, the better the reward, that is just plain logic.

 

 

Nah WG wants to kill SH like they killed CW for many clans

FuZzZzzz #11 Posted 31 March 2017 - 01:35 AM

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with this changes this game will die soon 

 

oh wait it's already dead :ohmy:


Edited by FuZzZzzz, 31 March 2017 - 01:36 AM.


Gepard_PH #12 Posted 31 March 2017 - 10:04 AM

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War Games are not a seperate game mode, like Skirmishes or Advances. 

 

It is a competition format that lets you earn additional rewards by playing existing SH game modes. Your performance and activity in Skirmishes and Advances during the competition period will let your clan earn better places in the leaderboard, and in turn, better rewards.



Flaficasti_Oblacic #13 Posted 31 March 2017 - 11:31 AM

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At this moment i legit hope that Gepard is here just to troll us.

 



Norstein_Bekker #14 Posted 31 March 2017 - 12:30 PM

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 Your performance and activity in Skirmishes and Advances during the competition period will let your clan earn better places in the leaderboard, and in turn, better rewards.

 

Can you answer Folau question then :

 

Block Quote

 So a bobclan who happen to win a few against other bobclans will likely place higher than us winning less but against good opponents. There is no accounting for that in your rank points unless I am mistaken?

 

Are we able to rank up/down in the skill-MM ranking or not ? If we rank up, why aren't the rewards ranking up aswell ? That's what we are asking since the day you introduced the new Stronghold mechanics. 



Gepard_PH #15 Posted 31 March 2017 - 01:24 PM

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View PostNorstein_Bekker, on 31 March 2017 - 12:30 PM, said:

 

Can you answer Folau question then :

 

 

Are we able to rank up/down in the skill-MM ranking or not ? If we rank up, why aren't the rewards ranking up aswell ? That's what we are asking since the day you introduced the new Stronghold mechanics. 

 

Rewards in War Games are not related to your clan's Elo ranking in Stronghold (which is by the way separate for Tier VI, VIII, and X divisions). They depend only on clan's position in leaderboards for each of 4 War Games disciplines.

 

Elo rating as a long-term indicator of clan's performance, whereas War Games is just a short competition, where you can place higher or lower in the leaderboards, irrelevant of your overall Elo. 

You are able to rank up/down in the Elo-based MM, if your Elo changes. Please remember that the way MM works, regardless of Elo rating you have chance to face both strongers and weaker clans, just more similar in skill level than before the update, to ensure the outcome of the battle is not immediately obvious, and you can actually have fun doing your best to win instead of steamrolling (or being steamrolled).

 

 

 


Edited by Gepard_PH, 31 March 2017 - 01:25 PM.


Serprotease #16 Posted 31 March 2017 - 01:53 PM

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View PostGepard_PH, on 31 March 2017 - 12:24 PM, said:

 

Rewards in War Games are not related to your clan's Elo ranking in Stronghold (which is by the way separate for Tier VI, VIII, and X divisions). They depend only on clan's position in leaderboards for each of 4 War Games disciplines.

 

Elo rating as a long-term indicator of clan's performance, whereas War Games is just a short competition, where you can place higher or lower in the leaderboards, irrelevant of your overall Elo. 

You are able to rank up/down in the Elo-based MM, if your Elo changes. Please remember that the way MM works, regardless of Elo rating you have chance to face both strongers and weaker clans, just more similar in skill level than before the update, to ensure the outcome of the battle is not immediately obvious, and you can actually have fun doing your best to win instead of steamrolling (or being steamrolled).

 

 

 

 

Have fun ...

 

http://wot-news.com/...rver/eu/norm/en

 

Even if those number aren't probably 100% accurate, the number of sh per week drop quite a lot

They increase after the new cw saison of January (Maybe because less player find there interest into Cw anymore a switch to an another game mode with similar gameplay.

But the've gone from 2.000.000/week to 1.400.000

That's kinda important since this update was about the renew of stronghold 

So we should have expected an increase, at least for some times.

Not a drop.

 

Maybe what you state into an another topic is right, more player play sh.

But when you see that most of the sh focus clans divide their activity by 4. Maybe something is wrong.

 

I guess that the Elo MM in skirmish is the consequence of the new reward system.

I tell you this. I will, with no regrets drop any possible rewards in skirmish if it means that i will not play against the same 6 clans for two hours.

(We meet S4-X/ideal something like one every 3 games ...             )

 

This elo system works really well in advance. But this is because you will play against the same opponent in at least 4 battles and you can see the maps. So you can plan tatics, brain your opponent (like we did against whyou on el halluf, they expect a camp and bring 5 artys, but we were full 907/Bc ) and so on

And more important, we expected this mode to be a try hard/ difficult mode where we have to fight to get rewards.

 

Btw, no elo into the reward system ?

So this mean that this clan 

https://fr.wot-life.com/eu/clan/-lcm-/

could be rank higher than this one ?

https://fr.wot-life..../FAME-500025989

 

Just because they are a new clan so they start without an elo ranking and just steam roll every one they meet

...

Great idea 

I guess that adding an elo base ponderation (like we see with the campaign's fame point) was to hard to add.

 

 

To quote a -MM : Wot 2017, Dawn of mediocracy.

 


Edited by Serprotease, 31 March 2017 - 02:24 PM.


Norstein_Bekker #17 Posted 01 April 2017 - 02:41 AM

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 In my opinion, awarding system represents a good balance between rewarding activity and performance

 

[...]

Elo rating as a long-term indicator of clan's performance

[...]

Rewards in War Games are not related to your clan's Elo ranking in Stronghold

 

 No contradiction there, Sir. Not at all.

 

Spoiler

 

 



Wacken0r #18 Posted 01 April 2017 - 08:49 AM

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Why do you still bother with Gepard. He either is not allowed or not willing to answer any questions.

Jeroenpeter #19 Posted 02 April 2017 - 04:12 AM

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For example: Top clans have to fight other top clans in order to gain points. Noob clans have to fight other noob clans. If a noob clan does better in fighting noob clans than FAME fighting other top clans, (which is likely because off alt-accounts etc.) Some bot-clan ends up having more points than top clans, and thus winning 7500 gold for being a bot...

They should make a ladder system, so after every game you rise, and fight ppl of your own skill, till you reached the maximum for your clan (I mean you start losing because the enemy gets too strong), and pray it is enough for a reward.

Manuel1324 #20 Posted 02 April 2017 - 09:30 AM

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View PostJeroenpeter, on 02 April 2017 - 04:12 AM, said:

For example: Top clans have to fight other top clans in order to gain points. Noob clans have to fight other noob clans. If a noob clan does better in fighting noob clans than FAME fighting other top clans, (which is likely because off alt-accounts etc.) Some bot-clan ends up having more points than top clans, and thus winning 7500 gold for being a bot...

 

But by now we should already know, that this is exactly what WG wants. They dont want bad players/clans to realize they are bad. They want everyone to feel like being top of the top.

 

Its the same reason, why they keep the SMM activated in SH although all sites show a very harsh drop in player activity in this gamemode since its introduction.

 

Rewards given out simply for spamming as many battles as possible tied with RNG thanks to the SMM isn't really anything interesting for most of the competitive clans. But what else was there to be expected. After they already killed ranked teambattles and CW, it was just a matter of time till they would go for other popular gamemodes. Seems like they want everyone to only play random in the future.






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