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Win Rate Statistics , Wargaming.net And The Way It Is .

Win Rate Statistics Wargaming.net WN8 ect

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TANKOPPRESSION #1 Posted 17 April 2017 - 06:15 PM

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Hello , Firstly I am not saying it dose not take a certain skill set to play the game or that there are not better players .

 

Ok  Win Rate Statistics ,

If any player is getting 54% upwards and we know they are , that there is something going on at wargaming.net

Because the probability of randomness will always bring the win rate down to the area of 50% no mater how skilful the player is or if they platoon all the time . You cant have randomness and consistently its Impossible  , what you can have is consistently random .You get the idea .

 

Example

58% win rate after say 10000 battles . No way , because of randomness will always bring the win rate down to the area of 50% every other 100 battles no mater how skilful the player is even if they are platoon all the time .You get the idea .

 

So lets look at clan Recruitment for a Top clan .
60+% average Win Ratio
Wait for it, No Way , its Impossible .
So this would put forward the consideration that Top clans have no idea of basic mathematics .

 

The Way It Is
So what happening , well it would suggest using the above example 10000 battles some players are getting harder battles or softer battles than others .
So now throw in other player performance statistics WN8 ect ,

No way .
Because their numbers are derived from the same 10000 battles . Harder battles , lower dmg and lower player performance , softer battles higher dmg and higher player performance. You get the idea .

 

The proof I hear you say well the proof is the numbers ,You cant have randomness and consistently its Impossible  , what you can have is consistently random . You get the idea .

 

To Put It Another Way
Its like Wargaming.net pissing in my pocket then telling me its raining and shooting themselves in the foot simultaneously .

In my opinion , it is that win rate statistics are a software difficulty setting at wargaming.net and no amount of skill or platoon will change your winrate statistics .

 



spuriousmonkey #2 Posted 17 April 2017 - 06:18 PM

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*
POPULAR

You need to go back to school.

AngelofAwe #3 Posted 17 April 2017 - 06:20 PM

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Please tell me this was written by a chimp and not a human being.

CmdRatScabies #4 Posted 17 April 2017 - 06:23 PM

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View PostAngelofAwe, on 17 April 2017 - 06:20 PM, said:

Please tell me this was written by a chimp and not a human being.

 

He has a PhD you know. :)  Not in spelling, grammar or stats though.

fishbob101 #5 Posted 17 April 2017 - 06:24 PM

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Pansenmann #6 Posted 17 April 2017 - 06:26 PM

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View PostTANKOPPRESSION, on 17 April 2017 - 06:15 PM, said:

 

Because the probability of randomness will always [...]

 

 

randomness gives a damn about probabilities.

 

on the other hand it is very likely I didn't understand your post.

what do you want to say? one sentence please.


Edited by Pansenmann, 17 April 2017 - 06:27 PM.


Chipmunk_of_Vengeance #7 Posted 17 April 2017 - 06:28 PM

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View Postspuriousmonkey, on 17 April 2017 - 05:18 PM, said:

You need to go back to school.

 

Considering he still thinks Britain is gripped by a Monarchy and thinks that such a Government is a Dictatorship, I don't think even School can help him

Edited by Chipmunk_of_Vengeance, 17 April 2017 - 06:29 PM.


CoDiGGo #8 Posted 17 April 2017 - 06:33 PM

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Why not watch pro player stream ? and see how they influence victory


Edited by CoDiGGo, 17 April 2017 - 06:49 PM.


Slartibartfart #9 Posted 17 April 2017 - 06:33 PM

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*puts on tinfoil hat*

Ankara_Aatu #10 Posted 17 April 2017 - 06:34 PM

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Dafuq did I just read?

Quint_Gen #11 Posted 17 April 2017 - 06:39 PM

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View PostPansenmann, on 17 April 2017 - 06:26 PM, said:

 

.... it is very likely I didn't understand your post.

what do you want to say? one sentence please.

What he thinks is that because the teams are random every player should have a win rate of 50%. 

 

Obvious nonsense because the teams that he (or you or me) is in are not completely random. A good player will increase the chance of winning and a bad player will decrease it. A high win rate means a good player (you know this - he doesn't).

 

However the overall win rate of all games will equal the lose rate. Even that won't be 50% though because some games are draws.



Long_Range_Sniper #12 Posted 17 April 2017 - 06:40 PM

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I much prefer this thread as a gallery of gif's and meme's. 

 

View Postspuriousmonkey, on 17 April 2017 - 05:18 PM, said:

You need to go back to school.

 

I know which school as well.

 

790e98414fb794b58d5b00afb8454855.jpg



Jigabachi #13 Posted 17 April 2017 - 06:58 PM

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View PostTANKOPPRESSION, on 17 April 2017 - 06:15 PM, said:

The proof I hear you say well the proof is the numbers

I don't see any numbers, just wild claims without any proof to back them up.

This is just another "Everyone better than me has a rigged account, because noone can be better than me."-thread.

That said: /thread


Edited by Jigabachi, 17 April 2017 - 07:09 PM.


Alabamatick #14 Posted 17 April 2017 - 06:58 PM

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View PostTANKOPPRESSION, on 17 April 2017 - 05:15 PM, said:

Wall of text -

I can't get past 51% wr, waah waah

- wall of text

 



Swoopie #15 Posted 17 April 2017 - 07:00 PM

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Block Quote

 58% win rate after say 10000 battles . No way , because of randomness will always bring the win rate down to the area of 50% every other 100 battles no mater how skilful the player is even if they are platoon all the time

 

You should check this: http://forum.worldof...53#entry4801953

Brownape #16 Posted 17 April 2017 - 07:03 PM

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Did you write this for a bet?

nikolaink123 #17 Posted 17 April 2017 - 07:04 PM

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*looks at post*

*thinks about it for a while*

*looks up OP's stats*

*realises where the problem is*

*puts tin-foil hat away*


Edited by nikolaink123, 17 April 2017 - 07:07 PM.


nikolaink123 #18 Posted 17 April 2017 - 07:09 PM

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View PostTANKOPPRESSION, on 17 April 2017 - 05:15 PM, said:

Hello , Firstly I am not saying it dose not take a certain skill set to play the game or that there are not better players .

 

Ok  Win Rate Statistics ,

If any player is getting 54% upwards and we know they are , that there is something going on at wargaming.net

Because the probability of randomness will always bring the win rate down to the area of 50% no mater how skilful the player is or if they platoon all the time . You cant have randomness and consistently its Impossible  , what you can have is consistently random .You get the idea .

 

Example

58% win rate after say 10000 battles . No way , because of randomness will always bring the win rate down to the area of 50% every other 100 battles no mater how skilful the player is even if they are platoon all the time .You get the idea .

 

So lets look at clan Recruitment for a Top clan .
60+% average Win Ratio
Wait for it, No Way , its Impossible .
So this would put forward the consideration that Top clans have no idea of basic mathematics .

 

The Way It Is
So what happening , well it would suggest using the above example 10000 battles some players are getting harder battles or softer battles than others .
So now throw in other player performance statistics WN8 ect ,

No way .
Because their numbers are derived from the same 10000 battles . Harder battles , lower dmg and lower player performance , softer battles higher dmg and higher player performance. You get the idea .

 

The proof I hear you say well the proof is the numbers ,You cant have randomness and consistently its Impossible  , what you can have is consistently random . You get the idea .

 

To Put It Another Way
Its like Wargaming.net pissing in my pocket then telling me its raining and shooting themselves in the foot simultaneously .

In my opinion , it is that win rate statistics are a software difficulty setting at wargaming.net and no amount of skill or platoon will change your winrate statistics .

 

 



UrQuan #19 Posted 17 April 2017 - 07:10 PM

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Your start is correct, that's it. Yes by nature of randomness, your WR will be pulled to 50% (well 49% due to draws) But then you forget one thing, not everyone is equally skilled. Some players are better at tanks then others, this will influence the WR further.

A below average player has the 'skill' to pull himself away from 50% negatively; aka he performs below average, effectively rigging the game negatively, by non-effective play.

An above average player will consistently do better then average & thereby will be able to up his WR away from the norm positively, he will get a WR of 50%+.

 

The more your actions divert from the norm, the more your WR will deviate as well. Do consistently nothing & your WR will stay a good chunk below 50%. Do consistently very good & your WR will stay a good part above 50%. Effectively, player skill is a way to rig the system in a positive (more WR) or negative (less WR) way. If player skill did not matter, WR would indeed be close to 50% for practically everyone due to the random nature of it all.

 

Also, Swoopie provided a great link on how much player skill can affect random outcomes, making people divert away from the norm.



BravelyRanAway #20 Posted 17 April 2017 - 07:10 PM

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View PostTANKOPPRESSION, on 17 April 2017 - 05:15 PM, said:

The proof I hear you say well the proof is the numbers ,You cant have randomness and consistently its Impossible  , what you can have is consistently random . You get the idea .

 

If it was just coin tossing with the same type of coin and no other variables.....I would agree with you.

But this game is not just coin tossing the same coins in every game.......every coin is different, it's weight, shape, throw, energy etc.....read as co-ordination, reaction, skill, eye sight, reflexes, memory etc...not to mention computer type, internet connection etc....

 

You have tried to simplify something that is more complicated than you think..................and failed.







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