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Win Rate Statistics , Wargaming.net And The Way It Is .

Win Rate Statistics Wargaming.net WN8 ect

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Shivva #21 Posted 17 April 2017 - 07:13 PM

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View PostCmdRatScabies, on 17 April 2017 - 05:23 PM, said:

 

He has a PhD you know. :)  Not in spelling, grammar or stats though.

 

Pished his Diaper?......

arjun69 #22 Posted 17 April 2017 - 07:18 PM

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you sir need urgently to go out and buy a better brain.

regards a.



Balc0ra #23 Posted 17 April 2017 - 08:48 PM

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View PostTANKOPPRESSION, on 17 April 2017 - 06:15 PM, said

Its like Wargaming.net pissing in my pocket then telling me its raining and shooting themselves in the foot simultaneously

 

Thank god it's only in your pocket then. Just because you struggle to keep a 50%+ WR on most of your tanks, don't indicate it's impossible to stay above it does it now?

 

Because going by what you have said, your T14 with a 58% WR after over 1400 games must be a fluke then. An error in the "randomness".



truoste #24 Posted 17 April 2017 - 08:59 PM

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View PostTANKOPPRESSION, on 17 April 2017 - 05:15 PM, said:

Hello , Firstly I am not saying it dose not take a certain skill set to play the game or that there are not better players .

 

Ok  Win Rate Statistics ,

If any player is getting 54% upwards and we know they are , that there is something going on at wargaming.net

Because the probability of randomness will always bring the win rate down to the area of 50% no mater how skilful the player is or if they platoon all the time . You cant have randomness and consistently its Impossible  , what you can have is consistently random .You get the idea .

 

Example

58% win rate after say 10000 battles . No way , because of randomness will always bring the win rate down to the area of 50% every other 100 battles no mater how skilful the player is even if they are platoon all the time .You get the idea .

 

So lets look at clan Recruitment for a Top clan .
60+% average Win Ratio
Wait for it, No Way , its Impossible .
So this would put forward the consideration that Top clans have no idea of basic mathematics .

 

The Way It Is
So what happening , well it would suggest using the above example 10000 battles some players are getting harder battles or softer battles than others .
So now throw in other player performance statistics WN8 ect ,

No way .
Because their numbers are derived from the same 10000 battles . Harder battles , lower dmg and lower player performance , softer battles higher dmg and higher player performance. You get the idea .

 

The proof I hear you say well the proof is the numbers ,You cant have randomness and consistently its Impossible  , what you can have is consistently random . You get the idea .

 

To Put It Another Way
Its like Wargaming.net pissing in my pocket then telling me its raining and shooting themselves in the foot simultaneously .

In my opinion , it is that win rate statistics are a software difficulty setting at wargaming.net and no amount of skill or platoon will change your winrate statistics .

 

 

This is truly funny stuff. Now that you have proven your skill level setting conspiracy theory (with no evidence what so ever but lets not go into that as it would be boring)... how does one get to become 60% player? Does one have to be related to serb or is paying some cash enough? Why do so many players have the skill level setting set too high? I mean surely some players with deeply red stats would love to have easier setting? Why were they chosen to have the highest difficulty setting? Why did you get average setting and why do I have easy mode on? I mean I do not even like to play arty and still I was chosen for easy setting...truly baffling stuff. What do I need to do to get the easiest setting so that I too can become unicorn? 

 

Why was poor shcrader chosen to have the highest possible difficulty setting? Just take a look at all the hardship he has to endure...

 

Ps. I would love to hear more about your serious mathematics skills. If you have any further theories backed up by solid evidence and stats like this one, please do not hold it in, but let us know. We deserve at least that much!   

 

Pps. Do you by any change happen to be working at WG balance department with your serious mathematical skills? That would explain a lot.


Edited by truoste, 17 April 2017 - 09:16 PM.


WundeWurst #25 Posted 17 April 2017 - 09:20 PM

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Oh look. After I visited the "I play for the team" topic right above this what do we have here?

 

A self proclaimed expert in mathematics Hmh mate how about you go back to school or university or whatever you favor first? After you dont that you might figure out yourself what kind of absolute stupidity you jsut wrote down.

Yet again another deluded individual denying the reality, thinking he is the best while he in realy is mediocre at best.

 

Also your examples dont make any sense and are flat out wrong on a mathematical level. Oh boy I know its the internetzzzz and everything but even here you dont have to make yourself look like a total tool by writing down such bullcrap.


Edited by WundeWurst, 17 April 2017 - 09:23 PM.


ZeeAa #26 Posted 18 April 2017 - 12:41 AM

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Oh dear oh god.

Conor_Notorious_McGregor #27 Posted 18 April 2017 - 01:23 AM

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View PostTANKOPPRESSION, on 17 April 2017 - 06:15 PM, said:

Hello , Firstly I am not saying it dose not take a certain skill set to play the game or that there are not better players .

 

Ok  Win Rate Statistics ,

If any player is getting 54% upwards and we know they are , that there is something going on at wargaming.net

Because the probability of randomness will always bring the win rate down to the area of 50% no mater how skilful the player is or if they platoon all the time . You cant have randomness and consistently its Impossible  , what you can have is consistently random .You get the idea .

 

Example

58% win rate after say 10000 battles . No way , because of randomness will always bring the win rate down to the area of 50% every other 100 battles no mater how skilful the player is even if they are platoon all the time .You get the idea .

 

So lets look at clan Recruitment for a Top clan .
60+% average Win Ratio
Wait for it, No Way , its Impossible .
So this would put forward the consideration that Top clans have no idea of basic mathematics .

 

The Way It Is
So what happening , well it would suggest using the above example 10000 battles some players are getting harder battles or softer battles than others .
So now throw in other player performance statistics WN8 ect ,

No way .
Because their numbers are derived from the same 10000 battles . Harder battles , lower dmg and lower player performance , softer battles higher dmg and higher player performance. You get the idea .

 

The proof I hear you say well the proof is the numbers ,You cant have randomness and consistently its Impossible  , what you can have is consistently random . You get the idea .

 

To Put It Another Way
Its like Wargaming.net pissing in my pocket then telling me its raining and shooting themselves in the foot simultaneously .

In my opinion , it is that win rate statistics are a software difficulty setting at wargaming.net and no amount of skill or platoon will change your winrate statistics .

 

Every now and then a very special thread like this one emerges onto the forums. I for one relish such threads for they create a dynamic range of responses in the form of memes and humour.

 

Laughter is the food of the soul. I thank you for sharing.

 

 



SuperJimbo #28 Posted 18 April 2017 - 07:17 AM

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Winrate is affected by the one variable that is constant: You.

Raffy5 #29 Posted 18 April 2017 - 07:26 AM

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View PostSuperJimbo, on 18 April 2017 - 08:17 AM, said:

Winrate is affected by the one variable that is constant: You.

 

Not even, you can have good days and you can have bad days.

sabresteel #30 Posted 18 April 2017 - 07:34 AM

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To OP... Bell

 

Shaped or End I'll leave that to the readers discretion.



Tidal_Force #31 Posted 18 April 2017 - 07:55 AM

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View PostSwoopie, on 17 April 2017 - 06:00 PM, said:

 

You should check this: http://forum.worldof...53#entry4801953

 

Data in linked post had an anomaly, I investigated and found a bug in that program. Player of skill 50 should win half the time, but in your output, 50-players were consistently losing more than winning. That shouldn't happen, instead half the time they should win more and half the time lose more.

 

Bug is, to generate other players you were drawing numbers from range {0;99}+1={1;100}. Because of that, in your numerical experiment, average player would be 50.5-player, not 50-player.



shishx_the_animal #32 Posted 18 April 2017 - 07:59 AM

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View PostTANKOPPRESSION, on 17 April 2017 - 05:15 PM, said:

So lets look at clan Recruitment for a Top clan .

60+% average Win Ratio
Wait for it, No Way , its Impossible .
So this would put forward the consideration that Top clans have no idea of basic mathematics .

 

Our clan's recent WR is 65.87% so asking for 60+% is normal (I'd set the bar higher but that would trigger you even more). How do we not have an idea of basic mathematics? Stop eating that tin-foil mate...

Aikl #33 Posted 18 April 2017 - 08:02 AM

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Seeing how we get these threads every week or so, it's rather hard to believe in evolution. Creatonism makes more sense; they say that the gods have a good sense of humor.



macenkrace #34 Posted 18 April 2017 - 08:03 AM

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View Postspuriousmonkey, on 17 April 2017 - 05:18 PM, said:

You need to go back to school.

Wise words for a man who never went to school.



brumbarr #35 Posted 18 April 2017 - 08:05 AM

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View PostRaffy5, on 18 April 2017 - 07:26 AM, said:

 

Not even, you can have good days and you can have bad days.

Yeah, but its still you, youre plays arent constant, you playing the account is constant.



Excavatus #36 Posted 18 April 2017 - 08:27 AM

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glue eating is getting out of control...

Some government need to do something about it...



jabster #37 Posted 18 April 2017 - 08:39 AM

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View PostAikl, on 18 April 2017 - 07:02 AM, said:

Seeing how we get these threads every week or so, it's rather hard to believe in evolution. Creatonism makes more sense; they say that the gods have a good sense of humor.

 

You should see some of the stuff young earth creationists come out with. Makes the OP look reasonable.

Raffy5 #38 Posted 18 April 2017 - 08:46 AM

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View Postbrumbarr, on 18 April 2017 - 09:05 AM, said:

Yeah, but its still you, youre plays arent constant, you playing the account is constant.

 

That's true.

Shnuks #39 Posted 18 April 2017 - 08:48 AM

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I agree with OP.

shishx_the_animal #40 Posted 18 April 2017 - 08:52 AM

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View PostShnuks, on 18 April 2017 - 07:48 AM, said:

I agree with OP.

 

And I deleted you from my friends list, thanks for giving him more momentum for his brainfart threads...





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