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Win Rate Statistics , Wargaming.net And The Way It Is .

Win Rate Statistics Wargaming.net WN8 ect

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malachi6 #81 Posted 19 April 2017 - 10:12 AM

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What are my odds of swimming the English channel without any training.  What are my odds if I spend a year of rigorous preparation?

 

Same circumstances different outcome.  Same applies to wot.  The genuinely more skilled players can achieve higher win rates becasue of their superior skill and knowledge.  I am a very average player yet I probably carry one game in a hundred.  A better player then me can look at the MM and know he has to carry and has the skill set to do so.

 

Frankly, I think your opinions are clouded by your own abilty. The skilled player learns from their mistakes.  You think it is all rigged and do not bother.



1ncompetenc3 #82 Posted 19 April 2017 - 10:14 AM

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View Postshishx_the_animal, on 18 April 2017 - 10:04 AM, said:

 

Not really, that was excluded a long time ago.

 

Learn something every day. :child:

lonigus #83 Posted 19 April 2017 - 02:34 PM

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View PostTANKOPPRESSION, on 17 April 2017 - 06:15 PM, said:

So lets look at clan Recruitment for a Top clan .
60+% average Win Ratio
Wait for it, No Way , its Impossible .
So this would put forward the consideration that Top clans have no idea of basic mathematics .

 



Gundam_Zero_X #84 Posted 19 April 2017 - 02:53 PM

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Guys don you get that starting topics like this just "forces" everyone with a brain to support death penalty and probably euthanasia in the long run? 

Stop the tinfoil stuff, the survival of millions of lives may depend on it!



Eternus_Damnatio #85 Posted 19 April 2017 - 10:05 PM

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Eternus_Damnatio #86 Posted 19 April 2017 - 10:06 PM

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View PostGundam_Zero_X, on 19 April 2017 - 02:53 PM, said:

Guys don you get that starting topics like this just "forces" everyone with a brain to support death penalty and probably euthanasia in the long run? 

Stop the tinfoil stuff, the survival of millions of lives may depend on it!

 

pfffft let the purge commence.

Homer_J #87 Posted 19 April 2017 - 10:23 PM

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View Postspeedphlux, on 18 April 2017 - 02:40 PM, said:

A coin toss eh ? What if I tell you there is an actual real possibility of that coin dropping the same way all 10000 times ? Mind blown, eh ? Each coin drop is a 50-50, so there is that. An actual real chance of it dropping on the same side 10000 times !
 

 

But surely after 10,000 coin tosses you would get a feel for how hard to toss the coin for it to land the same side or opposite side to how it started and thereby be able to influence the outcome some of the time.



Alabamatick #88 Posted 19 April 2017 - 11:22 PM

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View Postshishx_the_animal, on 18 April 2017 - 09:04 AM, said:

 

Not really, that was excluded a long time ago.

 

Check your service record, you can't play the mode anymore but the wr boost from cheat mode company battles still counts

 



maroar #89 Posted 21 April 2017 - 11:21 PM

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About  the coin tossing thing.

Spoiler

That's probably the easiest explanation on how that works.

 

And this is not about basic math, it is the special area of statistics.

Which as seen in the spoiler is an area which can explained quite easily with nice examples.

 

 

Also, I have no clue why you would link this thread on someone else's thread, since it should be clear to you already that your claim (in the original post) is not a correct one.



shishx_the_animal #90 Posted 22 April 2017 - 09:37 AM

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View PostAlabamatick, on 19 April 2017 - 10:22 PM, said:

 

Check your service record, you can't play the mode anymore but the wr boost from cheat mode company battles still counts

 

 

Cheat mode? You call that a boost? Wow...

UrQuan #91 Posted 22 April 2017 - 10:40 AM

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View PostAlabamatick, on 19 April 2017 - 11:22 PM, said:

 

Check your service record, you can't play the mode anymore but the wr boost from cheat mode company battles still counts

 

 

I have a 44% WR in company battles. That's one mighty WR 'boost' I got there... For every team that won, a team also loses, keep that in mind.

Wintermute_1 #92 Posted 23 April 2017 - 05:39 AM

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Then the same rule applies to football teams. They should all have 50% win rates due to "randomness". Clearly rubbish.

shishx_the_animal #93 Posted 23 April 2017 - 12:00 PM

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View PostWintermute_1, on 23 April 2017 - 04:39 AM, said:

Then the same rule applies to football teams. They should all have 50% win rates due to "randomness". Clearly rubbish.

 

No no... the top football teams have luck, rigged referees on their side. Nothing else than that.

jabster #94 Posted 23 April 2017 - 12:03 PM

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View Postshishx_the_animal, on 23 April 2017 - 11:00 AM, said:

 

No no... the top football teams have luck, rigged referees on their side. Nothing else than that.

 

Barca in the Champions League you mean?



Kicky92 #95 Posted 01 July 2017 - 08:08 PM

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My short term goal; 50% wins. 3 years later and im still trying. every time my stats get to EXACTLY 49.7% i lose EVERY BATTLE.

Nice to know WG like rigging peoples matches and they send the trolls out on the forums to p*** on any descent that arises.

Its easy to see, none of my matches are like QB's, his matches are so rigged its unreal.

Rigged game, this 'Git Gud' poo is a straw man argument perpetuated by WG. Hows about stop rigging peoples matches!

i swear to god if i see one more IS-3 scouting field on Malinovka im uninstalling for good.

listen to your players WG or we will leave.



SABAOTH #96 Posted 01 July 2017 - 08:31 PM

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Consider this:

 

  • Both team starts with a collective HP pool that is somewhat similar.
  • Both teams have 15 guns that can potentially drain from the hp pool
  • Every time one gun is lost the ration of draining is reduced for the losing team

 

Ignoring all other factors, like armor, accuracy, positioning and so on, you now have a premise to understand how the match could be influenced starting from a very early stage.

 

They are actually 30 people constantly influencing every match, the influencing power is relating to the number of active players in the game. Every dead or bot will impact this drastically.

 

I hope I understood your point correctly. :girl:



Jigabachi #97 Posted 01 July 2017 - 08:38 PM

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View PostKicky92, on 01 July 2017 - 08:08 PM, said:

[dumb things]

If you think that a thread can't get any more stupid, a guy like that appears months later to dig it out.

 

But I'll simply pretend that he is nothing but a lowly troll, sooo... nothing to see here.



BravelyRanAway #98 Posted 01 July 2017 - 08:38 PM

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View PostKicky92, on 01 July 2017 - 07:08 PM, said:

My short term goal; 50% wins. 3 years later and im still trying. every time my stats get to EXACTLY 49.7% i lose EVERY BATTLE.

Nice to know WG like rigging peoples matches and they send the trolls out on the forums to p*** on any descent that arises.

Its easy to see, none of my matches are like QB's, his matches are so rigged its unreal.

Rigged game, this 'Git Gud' poo is a straw man argument perpetuated by WG. Hows about stop rigging peoples matches!

i swear to god if i see one more IS-3 scouting field on Malinovka im uninstalling for good.

listen to your players WG or we will leave.

:teethhappy:



fishbob101 #99 Posted 01 July 2017 - 09:08 PM

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What a great thread to necro. 

AvalancheZ257 #100 Posted 01 July 2017 - 11:18 PM

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View PostTANKOPPRESSION, on 17 April 2017 - 06:15 PM, said:

Hello , Firstly I am not saying it dose not take a certain skill set to play the game or that there are not better players .

 

Ok  Win Rate Statistics ,

If any player is getting 54% upwards and we know they are , that there is something going on at wargaming.net

Because the probability of randomness will always bring the win rate down to the area of 50% no mater how skilful the player is or if they platoon all the time . You cant have randomness and consistently its Impossible  , what you can have is consistently random .You get the idea .

 

Example

58% win rate after say 10000 battles . No way , because of randomness will always bring the win rate down to the area of 50% every other 100 battles no mater how skilful the player is even if they are platoon all the time .You get the idea .

 

So lets look at clan Recruitment for a Top clan .
60+% average Win Ratio
Wait for it, No Way , its Impossible .
So this would put forward the consideration that Top clans have no idea of basic mathematics .

 

The Way It Is
So what happening , well it would suggest using the above example 10000 battles some players are getting harder battles or softer battles than others .
So now throw in other player performance statistics WN8 ect ,

No way .
Because their numbers are derived from the same 10000 battles . Harder battles , lower dmg and lower player performance , softer battles higher dmg and higher player performance. You get the idea .

 

The proof I hear you say well the proof is the numbers ,You cant have randomness and consistently its Impossible  , what you can have is consistently random . You get the idea .

 

To Put It Another Way
Its like Wargaming.net pissing in my pocket then telling me its raining and shooting themselves in the foot simultaneously .

In my opinion , it is that win rate statistics are a software difficulty setting at wargaming.net and no amount of skill or platoon will change your winrate statistics .

 

 

This would be true... if WoT had skill-based MM.

 

But it dosen't.

 

The current MM even think mediums like the Leo should have the same queue weight as a Maus...

 

Your conclusion is flawed because only in a skill-based MM would everyone's WR eventually move towards 50%. As skill-based MM is not used ATM, its perfectly reasonable for people to have 54%+ WR because they can actually influence the outcome of a game, out of 14 other players on the same team.







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