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Whats the point of heavy tanks in the curent meta?

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silence5 #1 Posted 21 April 2017 - 07:48 PM

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So I haven't realy played heavy tanks that relied on armor in a few years. 
I decided to do the HT missions to the the T-55a. And everytime when I get into a favorable position for my IS-7 people just load gold and keep shooting? 

 

I'm not here to complain about premium ammo.

I just want to know what the point of HTs that relly on armor is(unless you are a mouse).

Basicaly what I do in my is-7 every match:

Start the battle, go to a choke point, bounce the first salvo of shots, poke out to shoot once and quickly hide my hull since I know the next salvo will be full of HEAT, wait for most of them to shoot my turret, poke out again ,eat a shot from an expereinced player who knows he can't pen the turret, shoot... keep repeating untill I die. Ending with aprox 2-3k damage and 4-5k bounced mostly in heat.

So thinking ... basicaly HT's are a credit sink for enemy medium tanks and TDs, because they simply have to load gold rounds if they want to do damage against an experienced HT driver.


Edited by silence5, 21 April 2017 - 07:49 PM.


Sfinski #2 Posted 21 April 2017 - 08:01 PM

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Loading gold doesn't work against IS7 in favorable position, unless it's Hesh. Nothing pens that turret.

matsc #3 Posted 21 April 2017 - 08:03 PM

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I feel your pain! I'm at the last HT mission for the T-55A.

Your are screwed every match with artillery / Type 5 heavy / Deathstar.

I'm quite frustrated with the mission and are trying to recharge the batteries for trying the mission again.

 

At the moment it is a bit easy to load gold and shoot the heavies BUT this is a problem WG have introduced by themselves.

No limit on how many gold rounds you can load.

Artificially create lanes where tanks need to meet head on forcing mediums to load gold. (Ie profit for WG)

This also forces tanks to fight in point blank range which favors tanks with armor but also ironicly diminsh the value of armor.

Not to forget this makes it easy for arty to predict where the easy targets will be.

 

Balanced heavies are good for winning matches but those are maybe not the best heavies for doing the mission.

 



1ncompetenc3 #4 Posted 21 April 2017 - 08:06 PM

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This thread feels somewhat out of date. The current meta is heavy tanks.

X_MDgamer_X #5 Posted 21 April 2017 - 08:11 PM

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View Post1ncompetenc3, on 21 April 2017 - 08:06 PM, said:

This thread feels somewhat out of date. The current meta is heavy tanks.

 

dude ur replays always depressing, be positive once XD

 

 



1ncompetenc3 #6 Posted 21 April 2017 - 08:15 PM

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View PostX_MDgamer_X, on 21 April 2017 - 08:11 PM, said:

 

dude ur replays always depressing, be positive once XD

 

 

 

I tried that but the pills did nothing, so here we are.

CptBarney #7 Posted 21 April 2017 - 08:17 PM

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View PostX_MDgamer_X, on 21 April 2017 - 07:11 PM, said:

 

dude ur replays always depressing, be positive once XD

 

 

 

I think his profile pic says it all xD

X_MDgamer_X #8 Posted 21 April 2017 - 08:23 PM

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View Postsilence5, on 21 April 2017 - 07:48 PM, said:

So I haven't realy played heavy tanks that relied on armor in a few years. 
I decided to do the HT missions to the the T-55a. And everytime when I get into a favorable position for my IS-7 people just load gold and keep shooting? 

 

I'm not here to complain about premium ammo.

I just want to know what the point of HTs that relly on armor is(unless you are a mouse).

Basicaly what I do in my is-7 every match:

Start the battle, go to a choke point, bounce the first salvo of shots, poke out to shoot once and quickly hide my hull since I know the next salvo will be full of HEAT, wait for most of them to shoot my turret, poke out again ,eat a shot from an expereinced player who knows he can't pen the turret, shoot... keep repeating untill I die. Ending with aprox 2-3k damage and 4-5k bounced mostly in heat.

So thinking ... basicaly HT's are a credit sink for enemy medium tanks and TDs, because they simply have to load gold rounds if they want to do damage against an experienced HT driver.

 

well i highly recommend you to check the heavy tank you are about to grind to in CTS, since every son of a gun there fires gold u could pick the best possible heavy that suits You. other than that personally i believe at some point ( like from tier VIII kinda) heavies work as any one thinks a heavy tank works, after that going up tiers ( in tier IX and X) everything change, with that bastard smoothbore gun installed on every little tank (little mean anything other than heavy tank ) heavies struggle a lot to even survive. 

 

and i guess thats like real life exactly, after the introduction of the L7 British gun and APCR shells there is no point in having thick armor at all and almost immediately heavy tank concept vanished or replaced with the MBT concept


Edited by X_MDgamer_X, 21 April 2017 - 08:25 PM.


mortalsatsuma #9 Posted 21 April 2017 - 09:06 PM

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Can confirm, Is-3 still relevant in today's meta. I find it helps if you play like a total donkey, don't aim and just yolo. Had an AMX 50-120 repeatedly bounce 120mm shells off my hull but a VK firing pure gold could not pen my un-angled side. 

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Eternus_Damnatio #10 Posted 21 April 2017 - 09:07 PM

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Whats the point of this thread ?

Has Op actually played the game ?

Why am I bothering to post ?



Alabamatick #11 Posted 21 April 2017 - 09:39 PM

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View Postsilence5, on 21 April 2017 - 06:48 PM, said:

Whats the point of playing anything other than heavy tanks in the current meta ?

 

Fixed that for ya

brumbarr #12 Posted 22 April 2017 - 12:23 AM

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View Post1ncompetenc3, on 21 April 2017 - 08:06 PM, said:

This thread feels somewhat out of date. The current meta is heavy tanks.

 

Pretty much this.

Warzey #13 Posted 22 April 2017 - 01:05 AM

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I'm not exactly sure where are you trying to go with this, current meta heavily favors heavy tanks, for the most part a team with more top tier heavy tanks has the advantage.

 

If you're trying to say that IS-7 is bad tank, then yes, I'd have to agree, T110E5 and 113 are much better as "mobile heavies" while Maus, E100 and Type 5 will do a much better job at holding a choke point.



RamRaid90 #14 Posted 22 April 2017 - 01:14 AM

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Because even with an aim circle the size of Putins ego...

 

Stalin will still make sure your aim is true...

 



Tidal_Force #15 Posted 22 April 2017 - 01:55 AM

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View Post1ncompetenc3, on 21 April 2017 - 07:06 PM, said:

This thread feels somewhat out of date. The current meta is heavy tanks.

 

View PostAlabamatick, on 21 April 2017 - 08:39 PM, said:

 

Fixed that for ya

 

OP's mind is clearly operating on retarded time.

The_Foolio #16 Posted 22 April 2017 - 07:32 AM

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There is no point to heavy tanks, arty or TDs. The game balance is the most broken I have ever felt it. Pick whatever tank you like and then enjoy getting yolo'd by swarms of mediums.

 

Sell all your tanks and by Mediums and maybe the odd damage dealing Light tank. This game is screwed.


Edited by The_Foolio, 22 April 2017 - 07:33 AM.


Jigabachi #17 Posted 22 April 2017 - 07:53 AM

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Armored heavy tanks always were and still are the winners in the meta. The few OP meds that can shine on open maps and when the losing team already got decimated won't change that.

I played two matches on Highway yesterday, north-east spawn.
In the first match the enemy team had a tomato platoon of defenders. We got facerolled from the town and barely managed to kill one of them. They just ploughed through our lines.
In the second match the enemy team had a statspadder unicorn platoon consisting of a TVP and two Batchats. We got facerolled from the other side, but gave them a good fight, even though most of us were lower tiers. The padders sacrificed half their team and got hit pretty good when they weren't able to hide anymore.



Slyspy #18 Posted 22 April 2017 - 07:57 AM

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I don't know OP, what is the point of playing a heavy tank which you can use use so effectively? 

The_Foolio #19 Posted 22 April 2017 - 08:09 AM

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View PostJigabachi, on 22 April 2017 - 07:53 AM, said:

Armored heavy tanks always were and still are the winners in the meta. The few OP meds that can shine on open maps and when the losing team already got decimated won't change that.

I played two matches on Highway yesterday, north-east spawn.
In the first match the enemy team had a tomato platoon of defenders. We got facerolled from the town and barely managed to kill one of them. They just ploughed through our lines.
In the second match the enemy team had a statspadder unicorn platoon consisting of a TVP and two Batchats. We got facerolled from the other side, but gave them a good fight, even though most of us were lower tiers. The padders sacrificed half their team and got hit pretty good when they weren't able to hide anymore.
 

 

​Almost without exception (there's always exceptions :)) I see the teams with the best mediums winning the game. If it's platoons, especially autoloaders, even more so. All that happens is the super heavies get left until last and then swarmed.

 

Lower tiers is less of a medium tank walkover, so I play tier VI mainly. I find it more balanced other than the odd freak tank.

 

 


Edited by The_Foolio, 22 April 2017 - 08:09 AM.


brumbarr #20 Posted 22 April 2017 - 09:34 AM

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View PostThe_Foolio, on 22 April 2017 - 07:32 AM, said:

There is no point to heavy tanks, arty or TDs. The game balance is the most broken I have ever felt it. Pick whatever tank you like and then enjoy getting yolo'd by swarms of mediums.

 

Sell all your tanks and by Mediums and maybe the odd damage dealing Light tank. This game is screwed.

Its always funny how people like you think about 4 tierX tanks and use that to say the whole class is OP. Batchat, tvp, t62a, 140 are very good indeed. But tell me any other med thats better than a heavy tank. 

Tier5 to 8 meds are really bad, tier9/10 are on par with heavies. 

And if you get swarmed by mediums, you have a problem, dont go alone in a spot where they can rush you.







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