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Best way to ensure the stun mechanic fails?

Arty Artiliary Stun mechanic Stun Remove stun

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Poll: Stun Mechanic (42 members have cast votes)

You have to complete 250 battles in order to participate this poll.

Are you dissatisfyed with the way artiliary has been rebalanced?

  1. Yes (21 votes [50.00%])

    Percentage of vote: 50.00%

  2. No (21 votes [50.00%])

    Percentage of vote: 50.00%

Will you stop playing arty?

  1. Yes (11 votes [26.19%])

    Percentage of vote: 26.19%

  2. No (31 votes [73.81%])

    Percentage of vote: 73.81%

Would you rather be facing artiliary in a game before or after 9.18?

  1. I would rather be facing artiliary before 9.18 (19 votes [45.24%])

    Percentage of vote: 45.24%

  2. i would rather be facing artiliary after 9.18 (23 votes [54.76%])

    Percentage of vote: 54.76%

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Brodie_ #1 Posted 27 April 2017 - 09:28 AM

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Hi there,

I'm a very experienced arty player, that is very dissatisfied with the new arty mechanics. (Have tier X British, French & American to tier 9)

I feel that Wargaming have screwed the people that put the time & effort in to get to higher tier artiliary for clan wars etc.

I really hate the new stun mechanic.

Damage due to stun is so lame & immensly irrritating.

The origional arty mechanics were not completely right.

But they stood the test of time with the game still becoming more popular.

Though I do not have a problem with removing AP ammo.

I had pretty much decided to stop playing my arty after 9.18, & expect a lot of us will in shear discust!

This got me thinking. Are we playing into their hands?

Are they doing this in the hope that, enough will keep playing to stop major camping, just enough?

But reduce the number of active arty players, to reduce the arty haters screaming. (Which would never work anyway...)

So I have now started to think;

If I got just one arty, that could cause as much annoyance as posible, to as many players as posible to ensure as much dissatisfaction with this diabolical stun mechanic, as posible, which one would I pick?

Yes it is not a very nice thought! Ethically it is pretty horrible.

But I'm very frustrated that my time & effort to get to my tier X's has been effectively stolen from me!

So I do not want them to get away with this.

So I was thinking that the M44, looked to me like the one which may reach the widest player spectrum in the most annoying way.

What do you guys think?

Still have not decided whether or not to waste my time doing this?

As I expect the stun mechanic to fail anyway.

Oh, & just lastly. I think I would rather see arty removed completely & be given some compensation & the oppertunity to use those well trained crews in something else than keep this current system!

 

Arty haters feel free to scream away! Your pathetic whining will make me smile :)

 

 


Edited by Brodie_, 27 April 2017 - 11:50 AM.


Cobra6 #2 Posted 27 April 2017 - 09:39 AM

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Arty is finally not able to do insane amounts of damage with (nearly) one-shotting tanks so that is a great development for the game.

 

Get your head out of the mind-set of needing to do direct damage and focus on getting your combined damage (direct+stun) up.

 

On the sandbox server I had no issue doing 4K combined damage every match and I never play arty, so you as an experienced player should be able to do much more. Unless of course you relied on RNG to give you your results, then I can only say tough luck matey,

 

Cobra 6



Brodie_ #3 Posted 27 April 2017 - 09:48 AM

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Damage due to stun is so dissatisfying.

The combined damage that your talking about, is just damage that happened to occur in the 15 seconds or so, after you stunned a tank for maybe 250 direct damage yourself. (In a tier X)

Which is pointless in my opinion.

Your just an arty hater that seems to think that others will not see through your spin.

I would like to see your face after being constantly stunned with this new system though. 

You arty haters are going to scream so much once the penny drops...

:)


Edited by Brodie_, 27 April 2017 - 11:13 AM.


Eokokok #4 Posted 27 April 2017 - 12:28 PM

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They changed one terrible mechanic into different one. You spawning random BS that arty is fine is hilarious - arty was not fine, it was a waste of slot on a team and in most cases were less useful then medium of a tier lower...

 

New stun mechanic though, rather silly as well. Still not as pointless as this whole BS rant.



Brodie_ #5 Posted 27 April 2017 - 12:34 PM

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Thats not what I said at all.

I actually admitted that not everything was right with arty.

Yes they needed changing.

Though for someone who has ground to tier X, These new changes are BS.

You just sound like another arty hater that tries to twist others words.

Thank you for the reply to such a pointless post!

;)

Cheers



HeidenSieker #6 Posted 27 April 2017 - 12:57 PM

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View PostBrodie_, on 27 April 2017 - 09:48 AM, said:

Damage due to stun is so dissatisfying.

The combined damage that your talking about, is just damage that happened to occur in the 15 seconds or so, after you stunned a tank for maybe 250 direct damage yourself. (In a tier X)

Which is pointless in my opinion.

 

It's the same sort of thing as tracking damage or spotting damage though. Why're they "pointless"?

Brodie_ #7 Posted 27 April 2017 - 01:24 PM

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The trouble is.

That it really is not the same as tracking & spotting.

It is being marketed that way.

I can see that the origional idea behind this is that, in a clan battle you could work with your arty to make a concerted team push.

That may work in a clan battle.

But in random battles where the teams do not work as teams, it is so much more random.

So really in effect now. You are have very little real influence in the battle.

 

Tracking & spotting are really valuable effective mechanisms in the game. Stun is just irritating for everyone!

 

The idea of this so called combined damage really is a load of tosh aswell.

If I stun a tank for say 250 real damage, & then an allied deathstar puts a round into him in the 15 seconds or so while he is stunned for say 2K damage.

That's supposed to be 2250 combined damage... that I have suposedly done... Seriously!

If people cannot see what is wrong there...

 

The skill with arty, which none arty players have no idea of, was predicting enemy movement.

Very carefully choosing your shots because of the immensly long reload.

Dealing with the randomly appalling rng & still having a major effect.

Try hitting a moving target in a CGC sometime the way it was...

 

Now with the reduced aim time & accuracy increased there really is absolutely no skill involved.

It removes the challenge from playing the class completely.

Removing the enjoyment from actually being able to play it well.

Therefore making me personaly not want to play it.

 

Now they will be hitting their targets much more accurately, much more often.

Yes for much less damage.

But that will just make it more irritating.

So the arty haters will scream even more.

 

So it will ultimately have a worse long term effect upon the whole game.

 

The arty haters do not get it yet... They think it's just the arty players that are going to suffer, & they love that. They are in for a shock.

 


Edited by Brodie_, 27 April 2017 - 04:10 PM.


Darth_Clicker #8 Posted 28 April 2017 - 11:13 AM

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View PostBrodie_, on 27 April 2017 - 01:24 PM, said:

The trouble is.

That it really is not the same as tracking & spotting.

It is being marketed that way.

I can see that the origional idea behind this is that, in a clan battle you could work with your arty to make a concerted team push.

That may work in a clan battle.

But in random battles where the teams do not work as teams, it is so much more random.

So really in effect now. You are have very little real influence in the battle.

 

Tracking & spotting are really valuable effective mechanisms in the game. Stun is just irritating for everyone!

 

The idea of this so called combined damage really is a load of tosh aswell.

If I stun a tank for say 250 real damage, & then an allied deathstar puts a round into him in the 15 seconds or so while he is stunned for say 2K damage.

That's supposed to be 2250 combined damage... that I have suposedly done... Seriously!

If people cannot see what is wrong there...

 

The skill with arty, which none arty players have no idea of, was predicting enemy movement.

Very carefully choosing your shots because of the immensly long reload.

Dealing with the randomly appalling rng & still having a major effect.

Try hitting a moving target in a CGC sometime the way it was...

 

Now with the reduced aim time & accuracy increased there really is absolutely no skill involved.

It removes the challenge from playing the class completely.

Removing the enjoyment from actually being able to play it well.

Therefore making me personaly not want to play it.

 

Now they will be hitting their targets much more accurately, much more often.

Yes for much less damage.

But that will just make it more irritating.

So the arty haters will scream even more.

 

So it will ultimately have a worse long term effect upon the whole game.

 

The arty haters do not get it yet... They think it's just the arty players that are going to suffer, & they love that. They are in for a shock.

 

 

After only one day of 9.18, I am leaning towards agreeing with you.  But, I am going give it some more time and then rethink my position.  I think that WG could make the current situation much better, but I am not so sure that they are willing to make changes.  Someone at WG did make a threat that if we didn't like arty in 9.18 they would remove it. 

Eokokok #9 Posted 28 April 2017 - 01:36 PM

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Saturation of the phrase 'arty haters' in these cancerous posts indicates some problem between chair and data input device...

Dviinis #10 Posted 01 May 2017 - 12:31 PM

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View PostBrodie_, on 27 April 2017 - 12:24 PM, said:

The trouble is.

That it really is not the same as tracking & spotting.

It is being marketed that way.

I can see that the origional idea behind this is that, in a clan battle you could work with your arty to make a concerted team push.

That may work in a clan battle.

But in random battles where the teams do not work as teams, it is so much more random.

So really in effect now. You are have very little real influence in the battle.

 

Tracking & spotting are really valuable effective mechanisms in the game. Stun is just irritating for everyone!

 

The idea of this so called combined damage really is a load of tosh aswell.

If I stun a tank for say 250 real damage, & then an allied deathstar puts a round into him in the 15 seconds or so while he is stunned for say 2K damage.

That's supposed to be 2250 combined damage... that I have suposedly done... Seriously!

If people cannot see what is wrong there...

 

The skill with arty, which none arty players have no idea of, was predicting enemy movement.

Very carefully choosing your shots because of the immensly long reload.

Dealing with the randomly appalling rng & still having a major effect.

Try hitting a moving target in a CGC sometime the way it was...

 

Now with the reduced aim time & accuracy increased there really is absolutely no skill involved.

It removes the challenge from playing the class completely.

Removing the enjoyment from actually being able to play it well.

Therefore making me personaly not want to play it.

 

Now they will be hitting their targets much more accurately, much more often.

Yes for much less damage.

But that will just make it more irritating.

So the arty haters will scream even more.

 

So it will ultimately have a worse long term effect upon the whole game.

 

The arty haters do not get it yet... They think it's just the arty players that are going to suffer, & they love that. They are in for a shock.

 

 

On one hand i like the decreased reload and aim time, but on the other now when i play my B-C 155 55 every shot is almost click and forget. I agree that now it takes a lot less skill to play arty but all in all i think it will be better.

BP_OMowe #11 Posted 07 May 2017 - 10:02 AM

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View PostBrodie_, on 27 April 2017 - 09:28 AM, said:

If I got just one arty, that could cause as much annoyance as posible, to as many players as posible to ensure as much dissatisfaction with this diabolical stun mechanic, as posible, which one would I pick?

 

Yes it is not a very nice thought! Ethically it is pretty horrible.

 

As I expect the stun mechanic to fail anyway.

Oh, & just lastly. I think I would rather see arty removed completely & be given some compensation & the oppertunity to use those well trained crews in something else than keep this current system!

 

Ethically, you are on par with the dorks and idiots who routinely TK and report arty because they want to teach WG arty isn't to their liking and should be removed.

 

As for your little scheme, the alternative to this new stun thing is the complete removal of the artillery class...  and guess how much compensation you will get?
As much as you received for your arty gunner having Dead-eye perk: nothing at all.



Darth_Clicker #12 Posted 09 May 2017 - 05:57 AM

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View PostBP_OMowe, on 07 May 2017 - 10:02 AM, said:

As for your little scheme, the alternative to this new stun thing is the complete removal of the artillery class...  and guess how much compensation you will get?

As much as you received for your arty gunner having Dead-eye perk: nothing at all.

 

And don't forget Intuition Skills on M44 (etc) loaders who only have one shell type now....standard HE.  My M44 loaders both have intuition and the gunner has Dead-eye Perk.  And WG expects me to pay gold to reset each of these crew members skills/perks to 100%.  Obj 261 gunner with Dead-eye is the same.  I am sure there are other artys affected by this unacceptable situation created by WG developers.





Also tagged with Arty, Artiliary, Stun mechanic, Stun, Remove stun

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