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LTG - how is it ?


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VarzA #1 Posted 08 May 2017 - 06:38 PM

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I've been trying to get info on this little thing, atm stuck on A-20, and then i have to do T-34 for the 430/t100-lt branches so got quite a lot to go before i get it.

 

How does it handle, how does it feel ?

I come from a background of Luchs, AMX series (ELC bis up to 13 75), and some other low tier lights.

 

From what i can gather, it looks like a potential hulldown monster, for stuff that gets 150 pen and below.



IRSanchez #2 Posted 12 May 2017 - 05:04 AM

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It's far from hulldown monster, but will bounce a shot here and there. Play like a typical MT and don't get hit in the first place.

 

LTG is rather crappy. Gun is weak (accuracy 0.40 derp style), only 5 deg depression. DPM is average so you don't really come on top when skirmishing other LT's or MT's.

Mobility is one of the worse for T7 lights.

 

The only great thing is camouflage factor... but than you have 360 base view range so all the other LTs and higher tier MT's will be laughing and denying you the spotting.

The second redeeming feature is the hideous looks. Silly apperance is all that LTG is about :P


Edited by IRSanchez, 12 May 2017 - 05:11 AM.


Shuddnobetta #3 Posted 15 May 2017 - 10:23 PM

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LTG needs a serious buff to bring it into line with the other T7 lights on the field. Top gun is OK (ish) re pen, but slow to aim and sloooooow to load. Nearly every other T7 light can simply outgun it either because they have autoloaders (AMX, T71) or they are much quicker to reload (59 `16) The view range is crap and actually camo values dont seem to be that good either. WG need to deal with this ASAP.....Either buff it or remove it. This was introduced because they moved the LTTP to tier 8.... So far, WG got it wrong.

Edited by Shuddnobetta, 15 May 2017 - 11:00 PM.


azakow #4 Posted 18 May 2017 - 09:16 AM

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View PostShuddnobetta, on 15 May 2017 - 10:23 PM, said:

LTG needs a serious buff to bring it into line with the other T7 lights on the field. Top gun is OK (ish) re pen, but slow to aim and sloooooow to load. Nearly every other T7 light can simply outgun it either because they have autoloaders (AMX, T71) or they are much quicker to reload (59 `16) The view range is crap and actually camo values dont seem to be that good either. WG need to deal with this ASAP.....Either buff it or remove it. This was introduced because they moved the LTTP to tier 8.... So far, WG got it wrong.

Impatience is the most common bad habit among LT commanders.

Slow aim, you are simply to far away from your targets.

Go closer and fight!

 

Fighting other LT? Only if forced to.

Ramming (26 tones)  is a viable option in such situations.

Once the ramming happend the turret is your second defence line and makes a very good impression on me.

100mm turret frontal allows you to keep face hugging other LT and make them bounce.

I had 2x encounters with T71 and they did not pen my turret.

In such case keep in touch with your opponent, it will make it imposible for them to hit your front plate or top deck.

 

View range is as expected at the lower end of LT7.

Camo is good, but it seems less than what it says in the vehicle stats.

LTG: 41.8 (in garage)

T-100: 41.99 (comparison)

I suspect errors in values or vehicle properties.

 

Agility is as expected, but feels like a rubber baaaaaand when you come from a zippy MT-25.

Here the LT commander must adjust his playstyle.

 

Gun, oops I just noticed my first 10 matches were without using a rammer or v-stab. (the impatince statement still applies)

Hit rate: 79%

dmg: 1.2k+

assisted: 1.2k+

spotted: 4.4

 

I am a bit torn now.

  • vents, optics, ?
  • optics, rammer, v-stab?

The dmg dealer tells me go for optics, rammer, v-stab, since my crew has BIA, camo, smoth ride, snap shot, ..., food.

I will be going vents, optics, v-stab and see how that works out, since I like to have view range maxed.



azakow #5 Posted 21 May 2017 - 04:14 PM

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The setup vents, optics, v-stab, food, BIA, works out better than expected.

HE ammo is rather on the high roll side and devistating to sides of other LT.

 

Getting hit from the back always kills your commander.

Getting hit from the right kills the driver.

Getting hit from the left kills the gunner.

Getting shot at from the front offers surprises of bouncing sheels quite often, but is far from reliable.

85 matches, MoE at 89%+.

 


Edited by azakow, 22 May 2017 - 05:56 PM.


azakow #6 Posted 22 May 2017 - 05:56 PM

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It took me 150 matches to 3 MoE the vehicle, 1.2K dmg and about 1k assisted average.

 

My ammo loadout at the end was 22/8/8.

I found, that the damage output with HE shells is rather on the high roll, hence this could compensate for the missing rammer.

 

Fighting other LT is a challenge of it's own.

:playing:

Again HE spamming knocks out lots of their modules and crew giving me the cutting egde.

I love them confident green Type64 and T71 going after me.

Due to my high turret travers I can keep my frontal turret armor to the oppenents.

I found that in close combat many opponents have difficulties to aim for my hull, hence they will shoot at the turret instead.

 

SPG hits damage lots of modules, cause fires, kill crew and take lots of your HP.

Since I use food, I had 2.5 crew trained in FF and 2.5 trained in repair.

In shot SPG hits consume a repair and med kid.

 

Samples


Edited by azakow, 22 May 2017 - 06:04 PM.


Suurpolskija #7 Posted 23 May 2017 - 08:30 AM

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Looking at the stats of it, I think it is a nice sneak peek at TX light gameplay (funny cuz it's true):

 

You have to invest into view range to compete with mediums of your tier (and lower)

That further cripples your already bad damage potential.

 

After 3 games in stock configuration, I've played it as a sneaky flanker and done quite well as such, but I've been blessed by serb by being top tier in all three games (!!!). I'd say awesome with ~2700 wn8, but then again it's only 3 games.

 

All in all, I hope that in a top configuration with good crew it'll be a keeper since I was sort of planning to have this as my tier7 light for tooning with my camp happy friends. But if it's not, oh well. Need to buy T71 then for which I don't yet have a crew.
 



IRSanchez #8 Posted 23 May 2017 - 01:39 PM

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The tank (unsuprisingly) shines with really good crew.

It was a bit pita to 3-mark it when running with mediocre crew using BiA and camo (no recon or situationall awareness). Even with extra combat rations the view range was quite terrible (@~410m mark with optics) and spoooting damange was hard to siphon from other guys.

 

I ended with mediore 500 assist, which had to be maken up with pure damage. Propably should have used my full blown 54LT girl crew, but I used the opportunity to train up the second (grade) soviet LT crew for some middle tier memes.

 

Anyway it was fun to play the stupidly ugly underdog :P

Who knows, maybe they add a couple meters of VR once the full balance data is analysed.


Edited by IRSanchez, 23 May 2017 - 01:49 PM.


azakow #9 Posted 23 May 2017 - 02:29 PM

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My crew and module setup was oriented on view range.
My play style was oriented on the high camo values, hence active scouting whem applicable, see my Mali and Steppes samples. This enabled me to farm alot assisted.

Competing ally LT were stoping at the usual youtube bushes, which I could pass by safely and farm their 1st spot and assisted.

A view range competion with MT6/7 even MT8 is rather theoretical, since most of them are grinders and have a two skilled crew at max. Prem MT8 are a different story.

Yes this is a sneak preview on RUS LT10, but not very compelling.

Ugly? Well the 1st M24 Chaffee was the same type of ugly duckling. I tend to keep my eys on the opponents mostly.

IRSanchez #10 Posted 23 May 2017 - 07:42 PM

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I considered vents at first, but went with rammer+optics+vstab, as chasing view range felt out of question with the crew I had.

 

While it worked for me in the end (got the 3 marks and a few epic games) I see there was quite some space to improve, as you pointed out with the early spots. That's definitely something I need to work on, but the old camper habits from legacy TDs are hard to forget :P

 

 

 

 


Edited by IRSanchez, 23 May 2017 - 07:47 PM.


Akathis #11 Posted 14 June 2017 - 12:20 AM

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It is a hidden gem. Nice crew on it and it becomes a monster capable of carrying hard a whole team of tomatoes.

Ober__ #12 Posted 17 June 2017 - 04:40 PM

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Everything would be ok, but that gun accurate... is really annoying.... :/ My setup rammer+vstab+optics and food, crew has BiA perk so it's ok. 100 battles avg dmg 1570, but spotting is very poor, so to take 3th MoE will take some time, cause I do more dmg than spot.

Ober__ #13 Posted 17 June 2017 - 04:43 PM

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By the way from regular tech tree T71 is best tier VII scout while it has potential 900dmg with 1 clip, so any tier VII scout possible to kill with that one clip.

Erwin_Von_Braun #14 Posted 04 October 2017 - 09:07 PM

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View PostOber__, on 17 June 2017 - 03:43 PM, said:

By the way from regular tech tree T71 is best tier VII scout while it has potential 900dmg with 1 clip, so any tier VII scout possible to kill with that one clip.

 

Possible? Yes.

But I would bet my last £ that the kill shot will bounce :angry:

LTG is just awesome tho:)



azakow #15 Posted 10 October 2017 - 08:46 AM

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View PostErwin_Von_Braun, on 04 October 2017 - 09:07 PM, said:

 

Possible? Yes.

But I would bet my last £ that the kill shot will bounce :angry:

LTG is just awesome tho:)

Sure it bounces!

Ramming and face higging T71 is pure pleasure, because in such situation the turret bounces shells quite often, more than just once.

:playing:

captainpigg #16 Posted 10 October 2017 - 03:48 PM

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Too ugly to play, thanks be I'd unlocked the Lttb before the light tank patch.

Erwin_Von_Braun #17 Posted 10 October 2017 - 05:48 PM

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View Postcaptainpigg, on 10 October 2017 - 02:48 PM, said:

Too ugly to play, thanks be I'd unlocked the Lttb before the light tank patch.

 

Don't dismiss it just because it's ugly - it's a beast with a decent crew.

I have to agree tho, it kinda looks like it's had a stroke;)



Snaques #18 Posted 26 October 2017 - 07:51 AM

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For some reason I have a soft spot for this freaky little thing. I was really happy to three mark the Frankentank yesterday and it was really enjoyable journey.

 

My crew was focused on brawling as I only had BIA and the gun skills. Equipment load out was rammer, vents and optics. After 90% MoE I started using food and 50% gold. 

 

This is weird tank as on paper it doesn't have any real strengths. However in practice it just works. It is manouverable, has punchy gun and great camo. The armor will bounce quite a few shots from enemy LTs so you can take advanced positions. 

 

Aiming isn't that big of an issue as you are usually quite close to enemy when shooting. Otherwise you will be spotting and not shooting. It is a scout, not a sniper. 

 

I love it and highly recommend it to LT drivers. 


Edited by Snaques, 26 October 2017 - 02:24 PM.


shane73tank #19 Posted 02 November 2017 - 06:46 PM

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Just waiting to unlock the top gun, only started playing this but it's got a decent crew, I'm finding  it quite fun to play

commer #20 Posted 16 November 2017 - 02:39 PM

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View Postazakow, on 22 May 2017 - 05:56 PM, said:

It took me 150 matches to 3 MoE the vehicle, 1.2K dmg and about 1k assisted average.

 

My ammo loadout at the end was 22/8/8.

I found, that the damage output with HE shells is rather on the high roll, hence this could compensate for the missing rammer.

 

Fighting other LT is a challenge of it's own.

:playing:

Again HE spamming knocks out lots of their modules and crew giving me the cutting egde.

I love them confident green Type64 and T71 going after me.

Due to my high turret travers I can keep my frontal turret armor to the oppenents.

I found that in close combat many opponents have difficulties to aim for my hull, hence they will shoot at the turret instead.

 

SPG hits damage lots of modules, cause fires, kill crew and take lots of your HP.

Since I use food, I had 2.5 crew trained in FF and 2.5 trained in repair.

In shot SPG hits consume a repair and med kid.

 

Samples

 

I expected less. I started with a near stock crew and a stock tank and I'm at 86% already with being nowhere near the end of the grind. Though 2.2k combined seems high. Are you sure it's 2.2k? 13 57 has 2.6k so I expected this closer to 2k or even less. 




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