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Possible solution to gold ammo?

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Rion_de_Muerte #1 Posted 13 June 2017 - 11:12 PM

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So I was thinking about it for some time and I think that there is a simple solution for gold ammo. And I think that it is already in the game and only needs implementation. In most of the real tank cannons actual ammunition mostly depends on loadout. And thats what I want to focus on.

Right now there are 4 (yeah yeah I edited from 3) types of ammunition in WoT - AP, APCR, HE and HEAT. Each one of them has different potential and abilities, and each one of them has its own penetration ranges and specifics that I don't think I need to explain. But now in the game only thing we can do with ammunition and loadout is to select some number of shells of up to 3 types and where exactly we want to position them (like in KV-2 we usually take HE shells on main, first slot and others elsewhere).

Well but what I wanted to propose? How about making players to chose beetween each type of shell for each gun (of course if only historically it was shooting this type of ammo), and make each type of bullets have its representative.

I think that best way is to make each type of bullet even more special. Like AP rounds do standard alpha damage (with rng changes), bit better AP round to chose from would make same damage but would have like 5-15% better penetration and maybe velocity, but for twice the cost. And the best AP would have up to 10-20% better penetration and much better shell velocity but for even bigger price.

And APCR shells, because they are bit smaller than a caliber of a gun they should have like up to 30% less damage, but have much higher shell velocity combined with much higher penetration. And the same story in here - 3 types of shells, cheaper one, less expensive than 2nd level of AP rounds, with mediocore penetration and not as high penetration, like about up to 20% better than standard AP round. And 2nd level of APCR would have similarly better stats than lvl 2 AP shells. Same for 3rd level. But AP rounds should have the advantage of normalisation that would be forbidden for APCR. And aditionally APCR rounds could have penalty for overpenetration, but i dont think its necesairy.

For HEAT ammo I suggest bigger penalty if they hit spaced armor or tracks, but they should do higher (like much higher) module damage, with the same story of pricing and penetration and speed. And initial speed of heat round I think should have been some slower than AP.

With HE ammunition I think that adding some more of types of HE rounds with differing penetration would make some of the tanks more effective, and i think that there should be last one thing about it - for the most expensive shells, they could have a stun mechanics, so it is not only reserved for arty. But stun from non-arty HE would last only up to 4 or 5 seconds on highest tiers, so it would be annoying but not gamebreaking. 

And I dont think that we need to change arty right now.

So thanks for reading and sorry for my bad language. :)


Edited by Rion_de_Muerte, 14 June 2017 - 03:45 PM.


sgtYester #2 Posted 13 June 2017 - 11:55 PM

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nah, to complicated.

 

russians will never understand this.

 

all u need to do with gold ammo is to nerf its alpha with 50%



WindSplitter1 #3 Posted 14 June 2017 - 12:07 AM

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Most of this is already native, as you stated.

 

Besides, WG already said they have no plans to change premium ammo as it is now, for at least the remainder of the year.



_EXODUZ_ #4 Posted 14 June 2017 - 01:08 AM

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I think gold ammo should be cheaper.

malachi6 #5 Posted 14 June 2017 - 02:05 AM

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Decrease alpha by the same amount of pen increase. 

HugSeal #6 Posted 14 June 2017 - 02:12 AM

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So, your solution is to add even more types of gold ammo on top of having different ammo have different upsides/downsides, which they aleady have?

Edited by HugSeal, 14 June 2017 - 02:12 AM.


justintime4t #7 Posted 14 June 2017 - 08:11 AM

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Second sentence from OP


 

"Right now there are 3 types of ammunition in WoT - AP, APCR, HE and HEAT"


 

25% RNG displayed right there, shall not bother reading the rest....



NervosCuNervii #8 Posted 14 June 2017 - 08:15 AM

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Well, this subject has been debated for a long time already but since it appears to be fun to beat a dead horse...

I'd suggest changing the ammo properties based on real ammo and make:
APCR - low damage, high pen, because in the game it's supposed to be a sub caliber discarding sabot round (look at the APCR image) that travels very fast but it's a smaller shell

HEAT - medium pen, high damage, slow travel speed

HE - no default pen (only overmatch mechanic based on caliber), high damage, ability to stun enemy crew
AP - the base shell from which the pen/damage/speed values of the APCR and HEAT are adjusted

EDIT:
After justintime4t reminded of the RNG. Remove the RNG for the penetration and keep 15% for the damage :arta:
 


Edited by NervosCuNervii, 14 June 2017 - 08:15 AM.


Shnuks #9 Posted 14 June 2017 - 08:20 AM

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View PostsgtYester, on 13 June 2017 - 11:55 PM, said:

nah, to complicated.

 

russians will never understand this.

 

all u need to do with gold ammo is to nerf its alpha with 50%

 

Yep, heavies need even a bigger buff.

 

Would make fighting Type5 heavies even more fun! He derps you for 600, you can shoot him back for 150 damage!

 

Amazing idea.



MrClark56 #10 Posted 14 June 2017 - 08:24 AM

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View PostShnuks, on 14 June 2017 - 08:20 AM, said:

 

Yep, heavies need even a bigger buff.

 

Would make fighting Type5 heavies even more fun! He derps you for 600, you can shoot him back for 150 damage!

 

Amazing idea.

 

Now that the old cancer (arty) has been cured... it would seem WG inserted a new cancer in game... super armored heavies... and imo they are worse than arties...

tankqull #11 Posted 14 June 2017 - 08:28 AM

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View Postmalachi6, on 14 June 2017 - 01:05 AM, said:

Decrease alpha by the same amount of pen increase. 

 

even though i like that that would make tanks like the cent or the comet with their stockguns wich are hardly playable now entirely unplayable

Shnuks #12 Posted 14 June 2017 - 08:32 AM

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Doing 120 alpha to Defenders for the win!

 

View PostMrClark56, on 14 June 2017 - 08:24 AM, said:

 

Now that the old cancer (arty) has been cured... it would seem WG inserted a new cancer in game... super armored heavies... and imo they are worse than arties...

 

No.

Tinbawx #13 Posted 14 June 2017 - 08:42 AM

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Imo the overbuffing of heavies armour is quite deliberate. WG wants to increase the significance of premium ammo in the game.

AliceUnchained #14 Posted 14 June 2017 - 11:14 AM

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View PostRion_de_Muerte, on 13 June 2017 - 11:12 PM, said:

Right now there are 3 types of ammunition in WoT - AP, APCR, HE and HEAT. 

 

That's FOUR actually. And then there's HESH, although in all fairness it's just higher penetration HE as far as WoT is concerned.

 

I also fail to see how this is a solution at all: you still get higher penetration, higher cost rounds to use. Only even more to choose from this time. So what exactly did you consider to be the problem with 'gold ammo' and how does your proposition solve this problem?



Rion_de_Muerte #15 Posted 14 June 2017 - 03:52 PM

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Well besides of my mistake on 3 not four types of shells, and I thank you for correcting me, because while editing I didnt see this.

And about how would it solve the problem - I don't think it would entirely, but for what its worth this would make game even more entertaining, at least from my point of view.



Shnuks #16 Posted 14 June 2017 - 04:17 PM

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Your solution is too complex for a game like WoT. Hell 2/3 of the playerbase don't even know how to use the WSAD keys.

ZlatanArKung #17 Posted 14 June 2017 - 04:32 PM

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Solution.

Add frontal weak spots to all tanks and remove Japanese heavy line. And voila, premium ammo issue solved.

AliceUnchained #18 Posted 14 June 2017 - 07:02 PM

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View PostRion_de_Muerte, on 14 June 2017 - 03:52 PM, said:

Well besides of my mistake on 3 not four types of shells, and I thank you for correcting me, because while editing I didnt see this.

And about how would it solve the problem - I don't think it would entirely, but for what its worth this would make game even more entertaining, at least from my point of view.

 

Yet the thread title states: "Possible solution to gold ammo?". So I ask again, what is the problem in your opinion and how does your suggestion solve it?

 

View PostZlatanArKung, on 14 June 2017 - 04:32 PM, said:

Solution.

Add frontal weak spots to all tanks and remove Japanese heavy line. And voila, premium ammo issue solved.

 

Honestly, they can keep their frontal lack of weak spots armor. As long as I get to actually flank around, and rip them apart from the side from range while remaining undetected using reinstated abundant soft cover and ideally on larger, more open maps. For all I care they get even thicker frontal armor, and end up being even slower, more sluggish.

 


Edited by AliceUnchained, 14 June 2017 - 07:05 PM.


CenturionA1 #19 Posted 14 June 2017 - 07:14 PM

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yea lets make premium amo do less damage! So we have to fire more! and make even less creds!





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