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"Carry" today is so different from a few years back.


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qpranger #1 Posted 14 June 2017 - 09:24 AM

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I am a mediocre player and I cannot carry many matches simply because carrying a match today as opposed to a few years ago means a totally different thing. In the past, carrying a match usually meant pulling above your weight to HELP the team mates that fight alongside you. Today, carrying a match usually means performing miracles to COMPENSATE for all the silly early deaths that left your team utterly depleted. I cannot do that and to be honest, even if I could, I don't think I would want to do it very much. I want to play in a team. I want to play for the team.

 

Sadly, WG has steadfastly destroyed the very foundation of the concept of "team" in random matches by failing to offset the influx of poor players with the introduction of balance by skill. None of WG's recent innovations have successfully addressed the issue of deteriorating gameplay quality. It looks like they actually want this game to wither away now.



Homer_J #2 Posted 14 June 2017 - 09:36 AM

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I think you are looking at the past through rose tinted spectacles.

 

Carry in the past meant killing every single enemy tank single handed while your team watched butterflies on Malinovka.



Dr_Oolen #3 Posted 14 June 2017 - 09:38 AM

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Carry today = drive type 5/maus or have insane rng/hope enemy teams superheavies somehow manage to fail even in those op tonks.

 

I wouldnt really try to find anything more complex in it than that.



DorsVenabiIi #4 Posted 14 June 2017 - 09:41 AM

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View Postqpranger, on 14 June 2017 - 09:24 AM, said:

I am a mediocre player

 

Who cares about that when you're such a handsome hamster ;) 

 

All I can say is adapt. You will be adapting to a sinking ship, but hey, maybe you will have some fun before it goes under water.



Element6_TheSprout #5 Posted 14 June 2017 - 09:41 AM

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Before one can carry a team, one needs to be able to carry one self. I'm working on the latter.

CoDiGGo #6 Posted 14 June 2017 - 09:42 AM

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IMO you gained experience and now you see better the faults of others.

 

And of course, an aspect of "carry" is try to minimize your team deaths. For example counter spotting, focusing on dangerous enemies or taking the front line in a brawl covering your low hp mates.


Edited by CoDiGGo, 14 June 2017 - 10:58 AM.


Infine #7 Posted 14 June 2017 - 10:02 AM

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Idunno. It seems the problem is the concept of team went away. Not just because poor players. For good players too. Good players seem to have largely given up on teamplay and farm WN instead using the rest as meatshields. Quite often I see a player camping a rock on the base in a light until the end. Or saying lol we lost in a winnable situation and driving away. Then I go look him up, and he's 2000+ WN.

gpalsson #8 Posted 14 June 2017 - 10:04 AM

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It was always like that qpranger.

It's the rosa tinted glasses you are wearing when remembering back that makes you think otherwise.

 

But inter-tier balance is crap today, even if many other things are better.

 

The main difference from then to now if that back then, the terrible unbalance came from crap MM mixing tanks with very unequal power levels, and now it's the actual balance in a single tier that makes the balance utter trash.

 

edit: oh crap, I saw Homer J made same comment about the rosa tint as me too late, and now I am too unimaginative to change it to something new.


Edited by gpalsson, 14 June 2017 - 10:06 AM.


Junglist_ #9 Posted 14 June 2017 - 10:14 AM

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It's all the same I see no difference at all. 

Pvt_Duffer #10 Posted 14 June 2017 - 10:19 AM

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WoT has never been about team play in the traditional sense.

 

It's more like fourball golf where the team wins as a side effect of a few individual good performances.

The only person you are really playing against is yourself.



Dragos_CS #11 Posted 14 June 2017 - 10:21 AM

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Carry has always meant a boatload of damage/spotting and a bunch of kills (the more the merrier). That never changed. "Pulling your weight" never equaled "carry", more like "not being a burden".

Ze_HOFF_fverhoef #12 Posted 14 June 2017 - 10:24 AM

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Join a clan, and start doing TB/SH/CW

If still no team, start clan hopping



Kozzy #13 Posted 14 June 2017 - 10:31 AM

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View Postqpranger, on 14 June 2017 - 08:24 AM, said:

I am a mediocre player and I cannot carry many matches simply because carrying a match today as opposed to a few years ago means a totally different thing. In the past, carrying a match usually meant pulling above your weight to HELP the team mates that fight alongside you. Today, carrying a match usually means performing miracles to COMPENSATE for all the silly early deaths that left your team utterly depleted. I cannot do that and to be honest, even if I could, I don't think I would want to do it very much. I want to play in a team. I want to play for the team...

 

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If only you were here during the earlier times...  Kids these days, eh?  Just don't realise how it REALLY was 'back in the day'. ;)

 

I wonder how many matches you have played where you died early and yet your team still won, DESPITE having YOU in the team?  I guess it is a lot more than you care to admit.

 

View Postqpranger, on 14 June 2017 - 08:24 AM, said:

... Sadly, WG has steadfastly destroyed the very foundation of the concept of "team" in random matches by failing to offset the influx of poor players with the introduction of balance by skill. None of WG's recent innovations have successfully addressed the issue of deteriorating gameplay quality. It looks like they actually want this game to wither away now.

 

Jeez.. a bit dramatic?  'deteriorating gameplay quality' < erm... this game has had, has and always will have noobs.  This is not a new thing.

 


Edited by Kozzy, 14 June 2017 - 10:31 AM.


Temid23 #14 Posted 14 June 2017 - 10:47 AM

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The only thing that changed is amount of really terrible players in t9-t10. Might be only my perception but when I check after the game why top tier tanks done 0 to 1 shot worth of dmg the amount of sub 45% winrate players derping around in t10 tanks is simply amazing.

Why would you play a 200-300+ games in t10 tank with sub 40% winrate and average dmg of ~400... Repairs and stuff must cost fortune.



eldrak #15 Posted 14 June 2017 - 10:55 AM

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View PostTemid23, on 14 June 2017 - 09:47 AM, said:

The only thing that changed is amount of really terrible players in t9-t10. Might be only my perception but when I check after the game why top tier tanks done 0 to 1 shot worth of dmg the amount of sub 45% winrate players derping around in t10 tanks is simply amazing.

Why would you play a 200-300+ games in t10 tank with sub 40% winrate and average dmg of ~400... Repairs and stuff must cost fortune.

 

Nah, "stuff" is cheap because they don't fire or use consumables.

Cobra6 #16 Posted 14 June 2017 - 11:41 AM

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Carrying basically means compensating for 4-14 players on your team, so do their damage as well.

 

Cobra 6



Enforcer1975 #17 Posted 14 June 2017 - 11:41 AM

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View PostHomer_J, on 14 June 2017 - 09:36 AM, said:

I think you are looking at the past through rose tinted spectacles.

 

Carry in the past meant killing every single enemy tank single handed while your team watched butterflies on Malinovka.

 

Srsly though the amount of bad players has been rising constantly and they have finally failed their way up the tiers. I have been using xvm for quite a while and i haven't seen that much red in the mid to high tiers before.

I am not superman either and i have my epic games once in a while too and have bad days but i have a certain level of performance on average but when you look at the end game results you have the usual bad players in top tier / strong / carry tanks at the lower end dragging their team down most of the time.


Edited by Enforcer1975, 14 June 2017 - 11:44 AM.


magkiln #18 Posted 14 June 2017 - 12:11 PM

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View Postqpranger, on 14 June 2017 - 09:24 AM, said:

I am a mediocre player and I cannot carry many matches simply because carrying a match today as opposed to a few years ago means a totally different thing. In the past, carrying a match usually meant pulling above your weight to HELP the team mates that fight alongside you. Today, carrying a match usually means performing miracles to COMPENSATE for all the silly early deaths that left your team utterly depleted.

 

Errrrrrr. Carrying only occurs if you're team is about to lose. If you're teammates were doing their jobs, there would be no need for you to carry. In fact there wouldn't even be an opportunity for carrying.

Infine #19 Posted 14 June 2017 - 12:19 PM

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View PostKozzy, on 14 June 2017 - 02:31 PM, said:

If only you were here during the earlier times...  Kids these days, eh?  Just don't realise how it REALLY was 'back in the day'. ;)

 

 

I remember how it really was back in the day, and you never had people turning around and running away in packs. Camping red line? Okay. YOLO rushes? Okay. But when your whole flank including top tier heavies just turns around midway and dives behind arty? Nnnaaaah.

junglist443 #20 Posted 14 June 2017 - 12:25 PM

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View PostHomer_J, on 14 June 2017 - 09:36 AM, said:

I think you are looking at the past through rose tinted spectacles.

 

Carry in the past meant killing every single enemy tank single handed while your team watched butterflies on Malinovka.

 

But today we don't even get Malinovka, only city maps :trollface: :arta:




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