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Please change arty HE pen to 0!


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DorsVenabiIi #1 Posted 18 June 2017 - 04:39 PM

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Like seriously, it has made so many paper tanks useless. And now the artillery can hit light tanks on the move, you can't even evade their shots with your light tank mobility, I can't count the amount of times i've been shot on the move by an arty after retreating from a scouting run. 

 

It would be kinda acceptable to be hit on the move in a light tank by artillery if you didn't get penetrated. 

 

Only solution I can see to this is setting the HE pen of artillery to 0. 

 

I honestly can't believe this isn't discussed in the forums, like at all.


Edited by DorsVenabiIi, 18 June 2017 - 05:11 PM.


Enforcer1975 #2 Posted 18 June 2017 - 04:48 PM

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0 is is no matter of discussion because that is just Edited whining.

Edited by Asklepi0s, 19 June 2017 - 11:58 AM.
This post has been edited by the moderation team due to inappropriate remarks


Aim_Away_From_Face #3 Posted 18 June 2017 - 04:49 PM

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Cry cry. come back with a reasonable suggestion

Isharial #4 Posted 18 June 2017 - 05:09 PM

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you know that giving it 0 pen, a T7 arty will still one shot your chaffee right? it doesn't need to pen you, the HE splash will do that

so it doesn't actually fix the "they one shot my light tank" issue



samuelx43a #5 Posted 18 June 2017 - 05:15 PM

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Hell no!. That is worse than other whine topics.
Inb4 another whine closes

DorsVenabiIi #6 Posted 18 June 2017 - 05:24 PM

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View PostIsharial, on 18 June 2017 - 05:09 PM, said:

you know that giving it 0 pen, a T7 arty will still one shot your chaffee right? it doesn't need to pen you, the HE splash will do that

so it doesn't actually fix the "they one shot my light tank" issue

 

Yeah but that's a bottom tier light though, and it would still have a chance of surviving. Currently you get oneshot by equal tier artillery in your light tanks. 

 

And because artillery realizes that it can pen light tanks and very poorly armored tanks, and hit them reliably with their newfound accuracy, it will focus them despite tier or priority. For example arty would rather shot a tier 8 CDC instead of a tier 10 T110E5 because it will pen and do more damage and thus get more XP, or it would rather focus a full on moving tier 8 bc 12t who is actively scouting instead of a IS7 in the open because it has an actual chance of hitting and penetrating the light. I see the point in artillery countering lights who are actively spotting through splash damage, but I don't see the point in artillery being capable of completely destroying an active scout. 



aMoodyPube #7 Posted 18 June 2017 - 05:26 PM

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I was using the Skorpion yesterday in a tier 8 game and i got a direct hit for 921hp by a tier 8 French artillery, ridiculous  

Blubba #8 Posted 18 June 2017 - 05:28 PM

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View PostDorsVenabiIi, on 18 June 2017 - 04:24 PM, said:

 

Yeah but that's a bottom tier light though, and it would still have a chance of surviving. Currently you get oneshot by equal tier artillery in your light tanks.

 

And because artillery realizes that it can pen light tanks and very poorly armored tanks, and hit them reliably with their newfound accuracy, it will focus them despite tier or priority. For example arty would rather shot a tier 8 CDC instead of a tier 10 T110E5 because it will pen and do more damage and thus get more XP, or it would rather focus a full on moving tier 8 bc 12t who is actively scouting instead of a IS7 in the open because it has an actual chance of hitting and penetrating the light. I see the point in artillery countering lights who are actively spotting through splash damage, but I don't see the point in artillery being capable of completely destroying an active scout.

 

Well yes but as per the devils advocate thing, if the 12t is doing a good job of scouting and the IS-7 is sitting out in the open, I can't help but think the 12t is the more dangerous of the two.

 



wsatnutter #9 Posted 18 June 2017 - 05:30 PM

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much QQ OP you need to speak with some sense because your suggestion borders on being silly

DorsVenabiIi #10 Posted 18 June 2017 - 05:52 PM

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How am I not making sense? Aren't the arty changes meant to counteract things such as getting oneshot? Then why does it only have to apply to armored tanks? How is it fair that it only applies to certain classes but not to others?

 

The new artillery's role is to be support for the frontline where heavies and mediums are brawling, this is in theory, but because of artillery's current properties that theory is rarely put into practice. 


Edited by DorsVenabiIi, 18 June 2017 - 05:55 PM.


lord_chipmonk #11 Posted 18 June 2017 - 06:04 PM

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1) WG nerfs arty alpha and pen

2) People start complaining that arty has too much pen?

 

I am a little confused. 



samuelx43a #12 Posted 18 June 2017 - 06:27 PM

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View Postlord_chipmonk, on 18 June 2017 - 06:04 PM, said:

1) WG nerfs arty alpha and pen

2) People start complaining that arty has too much pen?

 

I am a little confused. 

Yup. Because aparently less than 50 or 40 pen is too much...



HeidenSieker #13 Posted 18 June 2017 - 06:28 PM

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View PostDorsVenabiIi, on 18 June 2017 - 05:24 PM, said:

For example arty would rather shot a tier 8 CDC instead of a tier 10 T110E5 because it will pen and do more damage and thus get more XP, or it would rather focus a full on moving tier 8 bc 12t who is actively scouting instead of a IS7 in the open because it has an actual chance of hitting and penetrating the light.

 

It depends on the SPG player. The good ones wil attack targets that are most dangerous to their team or shell whatever is most useful to help their team win. 150% for a win is almot always better that selecting targets for XP alone.

HeidenSieker #14 Posted 18 June 2017 - 06:32 PM

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View PostDorsVenabiIi, on 18 June 2017 - 05:52 PM, said:

(with snips)

 

How am I not making sense? Aren't the arty changes meant to counteract things such as getting oneshot?

 

The new artillery's role is to be support for the frontline where heavies and mediums are brawling, this is in theory, but because of artillery's current properties that theory is rarely put into practice. 

 

1) The changes of being "oneshot" are now far lower than they were before, aren't they.

 

2) SPG players who want to win and get most XP will support the "front line". Sometimes they don't; but also there are people "on the front line"  who don't take advantage of stunned tanks.

 

Gameplay needs to be re-evaluated and change as changes come in. Some people can't change, it seems.



Phobos4321 #15 Posted 18 June 2017 - 06:59 PM

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played the ikv 103 and survived a Gw Panther shot talking about hillarious

 

if arties get back their old alpha i would accept 0 pen anytime

 

scouts are fast scouts can move  eating a direct hit isnt that common and all splash weakens with the distance to your tank  wit htthe arties aim time and the shell flight time and your own speed the odds are already quite in you favour



cellaman7 #16 Posted 18 June 2017 - 07:17 PM

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View PostDorsVenabiIi, on 18 June 2017 - 03:39 PM, said:

Like seriously, it has made so many paper tanks useless. And now the artillery can hit light tanks on the move, you can't even evade their shots with your light tank mobility, I can't count the amount of times i've been shot on the move by an arty after retreating from a scouting run. 

 

It would be kinda acceptable to be hit on the move in a light tank by artillery if you didn't get penetrated. 

 

Only solution I can see to this is setting the HE pen of artillery to 0. 

 

So arty can't do any damage to you at all? Why not just send out arty with no gun at all?

Arty hits you on the move because there are good arty players out there who can predict your movements and the flight times of their shells.

 

Oh. I'm pretty sure it has been discussed before.

 



Enforcer1975 #17 Posted 18 June 2017 - 07:29 PM

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View Postcellaman7, on 18 June 2017 - 07:17 PM, said:

 

So arty can't do any damage to you at all? Why not just send out arty with no gun at all?

Arty hits you on the move because there are good arty players out there who can predict your movements and the flight times of their shells.

 

Oh. I'm pretty sure it has been discussed before.

 

 

Never saw anyone complaining about being hit by a tank on the move....oh wait....

Edited by Enforcer1975, 18 June 2017 - 07:29 PM.


Aikl #18 Posted 18 June 2017 - 07:31 PM

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Anyone playing open-top tanks would still whine. :P

 

Not running away in a straight line seems to prevent most arty from either hitting or even trying. Even zero-pen HE wouldn't prevent them from splashing and detracking you. Zig-zagging, turning the turret while going the opposite way or changing direction - in particular when you aren't spotted anymore* - seems to do wonders. Oh, and if you keep popping up in the same direction, you're kind of asking to get shot.

 

* Whenever the targets you lit up disappears is a fair guideline.



NUKLEAR_SLUG #19 Posted 18 June 2017 - 08:15 PM

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I'd like to see the replay. I suspect OP gave the enemy arty an easy shot.

Aim_Away_From_Face #20 Posted 18 June 2017 - 09:09 PM

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View PostHeidenSieker, on 18 June 2017 - 06:28 PM, said:

 

It depends on the SPG player. The good ones wil attack targets that are most dangerous to their team or shell whatever is most useful to help their team win. 150% for a win is almot always better that selecting targets for XP alone.

 

I wish many more people could see things this way. I just had a battle where I nearly did SPG-15 for Obj 260, 3k dmg, 5k stunning dmg, 1.5k detracking damage. Didn't ever go near a light, focused on the heavies and red line camping TD's. Team won, I only failed the mission as our Emil had a monster 5k top gun so got the most xp by 150 :(
Arty players who only go for soft targets are the biggest reason for arty hate.




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