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Improvements to Stun mechanics

9.19.1

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MrConway #1 Posted 19 June 2017 - 03:09 PM

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Please leave your feedback about the improved stun mechanics here.

Marppuli #2 Posted 22 June 2017 - 06:11 PM

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Counting the stun damage towards the marks of excellence is the step to the right direction!:medal:

Rudjevid #3 Posted 22 June 2017 - 06:24 PM

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First of all i do not like stun at all.Since its here, i found it wery problematic with some tanks from game, like heavy armoured ones who are extra slow ,example JgPzE100,T95,Type 4-5, VK100.01P,Maus,Mauschen,T28..... Why?Most of them i have now in garage,some i grind....and i can say that im in BIG trouble every single time when i drive Type4 or T95 and if there is an arty in enemy team.I become non stop target until im finished and it is worst if there are more than one arty. Playin in these conditions feels like endles torment. Imagine how slow i am in already slowest tanks or how long i reload in already longest reloading guns???Is there eny chance for me to fight back with same chance my oponent have?NO!

My solution would be simple,since arty is already aiming faster and it is much more precise , remove stun effect from most heavy and slowest tanks.Logick is simple, stun cant go trough fat armour,It would benefit only few tanks in game.Or, reduce it to max 5 sec per shoot ,no matter wich arty hits it.

Problems that stun efect create is that i refuse to go on some places where i should go in normal conditions and that bring me more trouble in game chat with other players,bad words etc,all in all situation often become toxic.


Edited by Rudjevid, 22 June 2017 - 06:27 PM.


Elefantas #4 Posted 23 June 2017 - 08:26 AM

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Consider counting the amount of spotting in lights also for gun marks.

lorenz_24 #5 Posted 24 June 2017 - 08:28 AM

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if only the servers worked i would

deiusb #6 Posted 28 June 2017 - 05:50 PM

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please make a total stun counter for artys so i know how far i am when i try to make a mission like stun enemy for 200 seconds. At least put it in the post game stats. thank you. 

 

And rework mt 15 for obj 260!



DutchBart #7 Posted 29 June 2017 - 06:36 AM

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View PostMrConway, on 19 June 2017 - 02:09 PM, said:

Please leave your feedback about the improved stun mechanics here.

 

Hello Wargaming. I think the Stuns are complete *******. With the increased splash and aiming and reload time the stuns are just more irritating. you drive an BC 25 t. you drive with 65 kmp/h. arty shoots 10 meters behind you. no dmg but 15 sec stun. and you didnt hit me or dmg me. it is complete retarded that you put in the increased aiming and reload time and the splash in the game. remove the stun remove the aiming time and thats it done. PS: sorry for not correct english en for some dirty words but that how I think about it.

do something wargaming, everybody asks for it.



andromedaa #8 Posted 03 July 2017 - 01:39 PM

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i can not understand why artys got to do no platoons  plus then you get artys doing stun but the 105 lefh18b2 can not do stun it can not platoon 

its one of the rarest tanks in game and it pretty much useless now 

i can not do any of the personal missions with this arty any more you need to fix this soon 

its tier 5 so it should have stun on it


Edited by andromedaa, 03 July 2017 - 01:40 PM.


Kauvana #9 Posted 03 July 2017 - 02:44 PM

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View PostElefantas, on 23 June 2017 - 08:26 AM, said:

Consider counting the amount of spotting in lights also for gun marks.

 

You mean damage after stuns following spotting by another tank? That's several layers, but a good suggestion.

DrStronklove #10 Posted 05 July 2017 - 05:04 PM

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Nerf this crap, half the time and half the effect now please.

brevlada #11 Posted 11 July 2017 - 06:33 PM

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I feel that it doesn't matter if there is one arty in a platoon and 2 not in platoon, if they work together it is like they are in a platoon, I don't think the solution is in preventing arty working together, I think it is in protecting the victim, one way to handle it is to limit/remove the effect the effect that more than 1 arty hit has on the reciever, e.g Type 4 Heavy gets hit by M53/55 and takes damage and stun, then if he gets hit by the Obj. 261 it wouldn't have any effect. No damage or stun on the same target within a set amount of time e.g the stun duration?

_Zamasu #12 Posted 26 July 2017 - 04:06 AM

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remove this stun effect, it's impossibile to play with some tanks like the type4/5. some heavy and td are very slow and with this "rebalanced feature" its worse. just fix this game before other player leave it 





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